gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

[quote who="Fey Deric3680" reply="3" id="3918737"] Quoting Stalker0, reply 2 I agree with the vast majority of those, I'll note my disagreements. 1) Mimot: While its possibly unintended, the prolific trait is very very strong, so giving them intentional nerfs like lower starting money is reasonable. 2

5 Replies 10,941 Views

No but am a mod on other Gal Civ forums and this is the place for bug reports. I asked my question as it was unclear what you were asking and nowhere did you indicate it was a bug report. I asked just what the SD crew would have so when they get back Monday or Tuesday they would know. Monday is a US holiday so them being here on that day is not a sure thing.

12 Replies 7,152 Views

I have a problem understanding your problem. Is it that the option is in Spanish, or something else? I do not even speak Espanol if the problem is not under standing the option it is " declare war on Baratak Grove. What is i18n? As for the option being in the "wrong" language thanks for the report.

12 Replies 7,152 Views

[quote who="Jaia" reply="2" id="3921039"] Wouldn't it be very nice, if all culture perks had a descreption reflecting exactly what they are doing ? [/quote] It would be nice. The is the main roadblock is interpreters. Many of these less-than-optimal descriptions are from changes since the localizations were finished. You want to help them translate into all the languages

4 Replies 21,499 Views

[quote who="dg551" reply="2" id="3920871"] Thanks for that info. Under older versions, as soon as I researched Sovereign Tech, I was able to grab these with a Leader. I am not trying to build these in my shipyard. [/quote] They have moved the tech around added stuff to this one taken stuff away from that one. Might be that they increased the Mass of a part on these ships or decreased the Mass giving by a tech you have researched. Either way if some

6 Replies 8,449 Views

[quote who="Old-Spider" reply="2" id="3920827"] The error message shows he's using my Graphics Mod V1.1. Perry, you need to delete 1.1, then download and use version 1.2. [/quote] Thxs Spider I don't read computerese but something in the top part of the error message made me think a mod might be the problem so I asked. See even I get them right every once in a while.

4 Replies 2,259 Views

[quote who="hashshashinpl" reply="10" id="3920196"] Exactly, you don't understand. I'm not in the base. I'm a constructor there, and I want to build a mi

17 Replies 48,318 Views

[quote who="hashshashinpl" reply="10" id="3920196"] Exactly, you don't understand. I'm not in the base. I'm a constructor there, and I want to build a mi

17 Replies 48,318 Views

[quote who="hashshashinpl" reply="8" id="3920191"] You didn't understand me. I want to build a mining base. I'm not sure if it will cover these two resou

17 Replies 48,318 Views

[quote who="mperlmuter" reply="2" id="3920013"] Thanks for bringing this up hashshashinpl, You're absolutely right about the Ui readability at scale needing work, including the visibility of units you brought up here. What else do you think should be improved with the ui? (I know planetary nameplates have been a hot topic for some users) [/quote] OP needs only to switch to Icons at 50% zoom and will be able to see all. Please for the love of who ever

17 Replies 48,318 Views

[quote who="hashshashinpl" reply="5" id="3920185"] The situation here is unclear. I want to build a mining base. I'm not sure if the two resources are wi

17 Replies 48,318 Views

[quote quoting="post"] The screen snapshot below shows that a cell on one of my core worlds has an Oasis in it that gives +2 to Food, but it also shows that I cannot build a food improvement on it. I think the issue is in the code that populates the cells on planets in that it apparently does not look at the capabilities of the base cell before adding enhancements like Oases. <img src="https://cdn.stardock.us/forums/64/79/6479257/7fa59611-40f5-40b8-a6c7-04d6cf8e9bee.png"

4 Replies 16,319 Views

[quote who="RammaStardock" reply="1" id="3919893"] Hello! Is this issue still going on in the current build? [/quote] Appears so there is at least one poster (may be this one, Different Nickname though) in Steam. Actually it was Culture Vic not loading. So it seems the victory selection screen may not be working 100% of the time.

3 Replies 13,731 Views

[quote who="Publius of NV" reply="2" id="3917461"] Those look like the Snathi and Thalans, both of which spawn in via random event and start at war with everyone. Have you checked your diplomatic status to make sure you're not at war with them? [/quote] See the zero-balance offer is still in these events also.

5 Replies 4,798 Views

[quote who="PaulLach" reply="2" id="3917063"] I suggest that the code be modified to accumulate the results of all treasure and resource missions until the start of the player's next turn and then display ONE window that shows the results of all of the missions in total. For example: 10 Treasure Hunt missions found 1,000 credits. 15 Scavenger missions found: <p styl

4 Replies 2,518 Views

[quote who="Ashbery76" reply="10" id="3916797"] Never been a fan of stacking or spamming bases.It just benefits micro,min max and is not very strategic.I would favour less bases but more important. Not sure why the military base exists for instance as you could just add those buffs to a normal station. [/quote] For those who are a "fan of stacking or spamming" starbases. The military base exists because they are needed, to defend areas and buff nearby flee

22 Replies 82,522 Views

[quote who="PaulLach" reply="11" id="3916824"] What is the benefit of having different types of starbases other than limiting what modules you can add to it? [/quote] You answer your own question as you ask it. A single starbase type is a silly idea and limiting my ability to choose is worse.

22 Replies 82,522 Views

[quote who="m007kuzya" reply="5" id="3916722"] Quoting Jaia, reply 4 you can see "your skill in diplomacy" +1 there. That's it. But it is no any change in this screen. Before i study this tech it wos "+" and after i study this tech it is still one "+", and after i disco

9 Replies 32,498 Views

[quote who="perrya555" reply="10" id="3916230"] Docking a transport auto unloads the required passenger. The starbase "eats" that passenger and now your ship is in Hotel California. It is a nasty bug. [/quote] Not a necessarily a bug, might be a bad design choice, or might be a good feature that needs "no ship docking on SBs" to make perfect.

12 Replies 14,313 Views