gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

Verify your files, you will be missing three of them and they will be auto replaced. These three files are launcher files. From your post are you starting from the Icons on you screen? If yes and you are using steam start Steam from the start menu in the lower left, then go to the upside-down V in the lower right and select the Steam icon and start game from there. This may or may not work but in the years, I have been on steam starting the games this way

9 Replies 21,182 Views

[quote who="Dorian Gray II" reply="8" id="3931962"] Fair enough. However - "reported your initial post" ? - Report for what? Providing user feedback in the GalCiv IV Feedback forum? - Do you commonly report posts you do not want brought up? [/quote] Would not have reported your post that had a legitimate question and did not cross the Rules. I wo

13 Replies 24,519 Views

[quote who="Dorian Gray II" reply="6" id="3931903"] If the "Get Off My Lawn" feature is not really implemented, then it should not present players with the option to assert it. That just adds to the confusion. No borders huh? Didn't expect that. Really having a hard time getting my head around it. Missile ships that can fire 4 hexes, but no geo-political borders? I am trying to recall any syfy depiction of space fairing races where there were no ge

13 Replies 24,519 Views

Now on a personal level I agree that there should be borders and a much longer period after a demand to leave. What I would like to see in Diplo is a "Don't call us we'll call you" option and all agreements I make with the AI last a minimum of 10K turns. Might get the first option doubt if I will get more than 50 (4 years) on the second.

13 Replies 24,519 Views

[quote quoting="post"] I personally find this a major annoyance. Game prompts you that aliens are running through your sectors. You contact them and insist they leave. They reply and assure you they will. The aliens eventually leave. Then, 2 turns later they are running through your sectors again. But this time you can't reiterate that they leave again as it was too soon since the last time. ??? [/qu

13 Replies 24,519 Views

[quote quoting="post"] I quit playing GC4 a few months ago for several reasons. One of them was this. During a game different dialogs will have a language other than English. I thought back then, well certainly this will get fixed quick. Yesterday I though I'd give it a shot once again, and guess what...still not fixed. To me this makes the game unplayable. There's no need for me to send a save file or even any more information on this. All you have to do

4 Replies 3,738 Views

[quote quoting="post"] Let's discuss leader traits and icons. Remember back when the Leaders only had "game-impacting" traits? But somewhere along the lines, somebody thought it would be cool to add all these "background" traits. And then somebody thought it would be even more cool to not use any standard color or icon coding for these "background" traits. Honestly, 90% of the time I do not care about rather 'they were chased

15 Replies 5,071 Views

[quote who="Dorian Gray II" reply="4" id="3931541"] Appears the game has been updated from v2.51 -> v2.6. I will need to load that save game file and see. Nope, latest fix did not change anything. The issue still persists. When I hit the "Eject All Ships" button, it looks like it tries to eject it as the icon briefly blinks. If I knew where the log files were located, maybe I c

7 Replies 6,244 Views

[quote quoting="post"] When I look at the people who have gotten "canceled" over things they posted on the Internet, it's disproportionately GenXers. Why is that? I think it's the awkward timing. GenX grew up on BBSes and Usenet which were a free for all. It wasn't until the Millennials and later GenZ came on the scene that the raunchy, insensitive, or intentionally trolling behaviors of GenX got us into trouble. [/quote]

6 Replies 122,016 Views

[quote who="Ender9963" reply="8" id="3912230"] Playing whatever the updated steam version is. I have really really tried but sectors just don't work. I have used every proximity, I've loaded the cheat console and just spammed maps over and over to see where people spawn and the reality is I cannot get consistently viable games using sectors. I am trying to play a medium map with binary sectors with somewhere between 10 and 14 empires but the vast majority of games

10 Replies 10,291 Views

[quote who="Draver" reply="4" id="3930837"] Yup, that's the one. I was not aware of the synthetic limitation that Gypsy just exposed. Let me take a look at it, I might have a way to fix that as well. Edit: well this is strange, using the Yor as template, if I change one of their trait to Vigilance, I do get the Xeno Geology line in my tech tree running my mod in the UP Bundle. So I'm not sure why you are not seeing it. [/quote] Aree you seeing xeno medicine?

12 Replies 41,697 Views

For the volume not really. I do not care for the audio in games and play with my own selection of music. Thus, my long-time solution to this problem is to turn off the game's audio all together. That I know does not solve your question however that is the only way I have found to eliminate unwanted portions of the audio.

1 Replies 23,708 Views

[quote who="scifi1950" reply="9" id="3930101"] No problem gypsy. You got me thinking about how to pinpoint issue. All's well that ends well [e digicons]:thumbsup:[/e] [/quote] I looked further into it the Xeno medicine tech is blocked by being synthetic so all tech after that would be blocked. You can see all the allowed/blocked techs by putting your cursor over the synthetic selection and reading them you will need to hold "shift" as there a

11 Replies 3,623 Views

[quote who="scifi1950" reply="7" id="3930092"] I copied my original Custom Civ and made them a Silicon race. Techs were there. Switched them back to Synthetic and no go. Tried all the other races and techs appeared. So the answer seems to be that you cannot use the Cybernetic ability on a Synthetic race. I guess this makes sense when I think about it. Synthetic races are robotic, so Cybernetics would be redundant. [/quote] The syn/cyber no

11 Replies 3,623 Views

[quote who="Jaia" reply="1" id="3930019"] I can see these 3 techs in game (in the tree with xeno medicine). However the final one - "Immortality" doesn't have any effect listed. Hopefully Stardock will balance these unique techs and give proper description to their effects soon. Also, I'd like to see more uniqe techs tied to abilities. For example, a Hive mind ability currently doesn't have any at all, although possibilities are quite vast in this case. Edit: I think i'm

11 Replies 3,623 Views

[quote quoting="post"] Is the Cybernetic Civ Ability still not functional? I'm playing a custom Synthetic Civ with that ability but don't see access to the 3 Techs it's supposed to unlock. [/quote] I am on the latest build and have those techs in a custom made civ. One thought I have is did you u

11 Replies 3,623 Views

[quote who="VukovAndai" reply="1" id="3929852"] No info on this yet? I want to start a new game but I am having trouble being enthusiastic when an unexplained phenomenon like this can torpedo me… [/quote] There is more to the combat system than those in the predictor. Your best bet to find out is to go on Discord and check with the people in this channel https://discord.co

2 Replies 5,928 Views

[quote who="naroon1" reply="129" id="3929267"] Jaded V1 [/quote] This one I really like. Always been a sucker for those color eyes. If that was a real person, I'd get arrested for staring at her as I could not turn away from looking at the eyes.

699 Replies 1,650,502 Views