gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

[quote who="Jafo" reply="3" id="3943639"] Quoting Frank5448, reply 2 Yep, that checks out, as a GenXer I can confirm that makes sense Sure does. BTW your second 'troll' account has been removed. My experience of 'Normal' has had almost 70 years to develop. I for one wou

6 Replies 121,996 Views

[quote quoting="post"] Gross income : $271.38 Trade Route : 58.23 Taxes (paid by citizens to me I assume) : 33% Expenses : $122.77 Now from my math this comes out to a large positive number Excluding the Tax income I should have an income of $206.84 minimum and taxes makes much more. Instead I have an income of -14.00. EXCUSE ME but how does that number come about

1 Replies 4,655 Views

[quote quoting="post"] Hi, Teams i was wondering if you would consider adding 3D building on planet like in the game Interstellar Space: Genesis, because i find this more immersive to see the development on the planet, seeing in 3D that our choice have an impact on the infrastructures on the planet. Let me know what you think about it. Thanks you for youre time. <img style="cursor: pointer;" src="https://cdn.stardock.us/forums

2 Replies 2,223 Views

[quote who="Divaqs" reply="9" id="3940901"] I was able to restore my last autosave, which was a couple of turns before getting "Lost Citizen" and the problem did not occur again. [/quote] Because things like this can go wrong in turn-based computer games I suggest always setting your save games to every turn. It is not like 10 or 15 years ago when it took up to15-20 seconds or more to save today there is no discernable lag with computers built in the last 10 ye

10 Replies 13,970 Views

[quote who="Aldareis44220" reply="4" id="3940055"] Indeed good idea [e digicons]:)[/e] I confirm the bug (use cheat console with "Fow" command) I just did another test by creating a new classic game with at least 4 sectors, no worries it works. I created a new part on the

6 Replies 10,984 Views

[quote who="naroon1" reply="522" id="3940096"] Quoting gypsy2299, reply 521 Thank you for a new homepage loved the Wolf that windows supplied but it got boring. Sorry gypsy2299, I do not understand your comment or what its connected to.?? [/quote] My bad thought

699 Replies 1,650,257 Views

[quote quoting="post"] Hello, I am in an advanced game (turn 100) I have already unlocked the "Subspace Scanning" and "Subspace Streaming" technologies Can you tell me why I can't see the other sectors? I looked in the Galactepedia but no info This corresponds to the mission "Brave New Universe" There are 9 AI in total in the game, I just came across the Altarian republic (which I absorbed) Here is the screenshot of my gam

6 Replies 10,984 Views

[quote who="RammaStardock" reply="1" id="3937782"] Hello! I wanted to ask a few questions to help clarify details. Firstly, are any mods being used with the game. Secondly, is this a new issue where you've been able to play before, or is this your first time playing? If it's the former, are you playing on the public or Insider Build? [/quote] I'm sure this is the Launcher files that are always missing in games Civ6 has/had the same prob as well as IIRC GC3. Even have to relo

3 Replies 7,538 Views

[quote who="courtneyme109" reply="1" id="3937416"] Is this from the Insiders' update? [/quote] [quote quoting="post"] I'm playing on a Huge galaxy map with AI players set far apart - why is the map so tiny when I scroll out? Is there a way to generate dozens of sectors to fill the entire galaxy? Or would I maybe need to create lots of AI generated civs to fill it out? I have all the core civs playing, plus a couple of my own AI generated ones <img style="curs

4 Replies 19,246 Views

[quote who="LKWheeler" reply="2" id="3937276"] Thank you for the response. This is what I was suspecting the problem was. That each civilization was only allowed one time. I have not created any custom races and I have not purchased, bought, downloaded the additional civilizations pack. I believe you have resolved the issue and being that simple I assume most everyone else figured it out. Next will be deciding if I want to create custom or get the pack.&

5 Replies 16,483 Views

[quote who="LightStar" reply="6" id="3937257"] He was actually born on Sept 5, 1929. RIP sir. [e digicons]:([/e] [/quote] My bad was doing it from memory and in a decade, I will be that age.

9 Replies 67,004 Views

[quote who="pelaird" reply="3" id="3937215"] Bob Newhart was one of my favorite comedians. I loved his show Newhart , and the two Darryl's. "...this is my brother Darryl and my other brother Darryl." He was definitely a very funny guy. He will live on in syndication. Wow, he set the bar pretty high - 103! [/quote] 94: Sept 5.1928 - July 18,2024. Still a long life.

9 Replies 67,004 Views

[quote who="PaulLach" reply="6" id="3936622"] OK, I started a new game and sent the starting colony ship to a planet that was farther than it could travel in one turn. On my next turn, the colony ship had forgotten where it was going and I had to send it to the target planet again. This seems like a new bug. [/quote] Did there happen to be another Civs /hostiles on the ship's routes? I have had freighters before that I had to re-target every turn to a min

35 Replies 93,110 Views

[quote who="slemmu" reply="3" id="3936348"] I tried to create a mod removing the background, but for some reason it doesn't work. Code: xml xml version="1.0" encoding="utf-8" standalone="yes" ?> <span style="colo

5 Replies 12,386 Views

[quote who="Jodet3359" reply="4" id="3936155"] Test post to see if I fixed my avatar (which was not working). Well it's still broken. When I go to account management/account info my avatar is there. It's 100x99. Any suggestions as to why it's not working and how I can fix it? It shows up in my dashboard and on the Galciv4 webpages but not in the forums. [/

6 Replies 14,592 Views