gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

[quote who="skywalkerhogie" reply="3" id="3966409"] What does this mean? The tooltip doesn't seem like english (I'm Korath) [/quote] Thinking the "of" should be removed. "Aggressive ambitions disturb peaceful civilizations" makes sense.

5 Replies 1,678 Views

[quote who="Publius of NV" reply="24" id="3965898"] Quoting RAUBRY, reply 22 Which version of Galactic Civilization started with a blond female news caster who's hair would change to black, depending upon your playstyle? I remember that. I think it was the OS/2 version. IIRC, when you got real

33 Replies 124,261 Views

[quote who="scifi1950" reply="4" id="3963850"] IpityU - There might be an Artifact that increases shields, but I don't have one in my Vault so I can't be positive. Don't know if you know about these already, but here are some things you can do to improve shields for all ships (including commander and prototype) automatically - 1) Building Institution of War (Orbital)) gives all ships +5% shield strength 2) Building the "Ironside Resonance Emitter" a

7 Replies 17,905 Views

[quote who="scifi1950" reply="2" id="3963845"] Ramma - Context is Fubared. Monsatium doesn't fit any of the properties mentioned. It's a fertilizer. [/quote] Monsan is needed for the "high end" construction of Kimberley's Refuge. Granted I know of no weapon that uses it. Would think

5 Replies 8,887 Views

[quote quoting="post"] A dynamic system would adjust the 3 big stats (manufacturing, research and income) of each AI civilization based on the number of 1st's held by any non-AI civilizations. This would make the AI run civs get tougher as my solo games progress. [/quote] Another no thanks. Need AIs to be harder increase difficulty, give them max points to those stats in the Civ builder/ editor, and giv

2 Replies 6,664 Views

[quote quoting="post"] A very long time ago I played naval battles using Fletcher Pratt's rules. The relevant part is that his system assigns damage on a linear scale. So 50% hull (aka our hit points) damage also reduces speed and weapon power. Did the designers consider something like this for GC4? [/quote] No thanks the combat rules are complicated enough, no need to add more.

1 Replies 5,161 Views

[quote quoting="post"] I am very dissatisfied with the game, v2.95 bugs the game [/quote] How does it bug the game? Giving more information and details about the bugs you have found can help the Devs to fix them. Saying "2.95 bugs the game" without examples of how does not.

6 Replies 4,819 Views

[quote who="perrya555" reply="1" id="3962583"] In the ship designer I can delete my ship designs. I can not delete the base game designs and I have to mark them obsolete EVERY time I load the saved game. [/quote] Your right. You can however filter all of them out at the start of game by choosing the left most icon at the top of the shipyard screen they are left to right are show all, show core only, show Custom only. As for deleting the core ships it wi

2 Replies 3,957 Views

[quote quoting="post"] I've noticed two things - I normally play on a Steam deck Version: 2.94 Details: planets don't have special orbital resources. I've played 3 games and none of the planets (200 or so?) have resources that can be gathered with orbital resource generators (Xanthium, Promethium, etc). Not a one. Before 2.94 this was not an issue. How to reproduce: Start a new gam

4 Replies 3,318 Views

[quote who="Ghost557" reply="8" id="3955965"] Not sure. But I found this happened when I got the free ships that spawn after using Culture points and also when I found ships after studying an anomaly. I have a custom civilization but had the same thing happen when using the humans. [/quote] Thought they fixed this months ago. Remember asking on one of the forums and being told it was. Could 2.94 have deleted that change? <

10 Replies 12,309 Views

[quote who="scifi1950" reply="3" id="3957830"] gypsy2299 - I figured as much. I've voiced my opinion about the crime mechanic in this game several times before. I don't buy Space 4X games to play whack-a-mole with criminals. The Gigamass DLC was a big win for me, but they need to take this down a couple of notches because IMHO it takes the FUN out of the game. [/quote] We are in complete agreement here. Why I turn off the hostiles. Mon

18 Replies 33,233 Views

(plus, an additional 3% for Criminal trait) Check your pops you will find that for each "Criminal trait" one of your pops will be a Criminal. As far as I know each and every one of these changes is WAD as the "Powers That Be" and others thought crime penalties were a joke as they stood because crime could be almost totally removed just by the Justice Minister.

18 Replies 33,233 Views

[quote quoting="post"] Below is a link to a save file on DropBox that will demonstrate winning on the first turn. https://www.dropbox.com/t/DakRJmSQiGS33D2y Here is a screen snapshot of the setup for the game. I am playing as a custom civ against the Yor. I have started more than 1 game with this setup and every one ends in victory on the first turn. <img style="cursor: point

6 Replies 2,036 Views

I know of no way to do that aside from screenshoting every tree However you can play the game offline. Have not heard of that having been changed since 1995. For years it was the only way I could play Steam games

1 Replies 4,146 Views

[quote quoting="post"] I started a new megastructures game and twice now the game has teleported my ships to other parts of the galaxy super far from where they were the previous turn. Why is this happening? Is this a bug? or did some other civilization use a teleporter to move my ships? [/quote] Not a bug it is the AI using the Worm Hole Generator to send your ships to a Galaxy far far away

5 Replies 1,824 Views

[quote quoting="post"] I started a new megastructures game and twice now the game has teleported my ships to other parts of the galaxy super far from where they were the previous turn. Why is this happening? Is this a bug? or did some other civilization use a teleporter to move my ships? [/quote] Might also though I doubt it the frequency of the Worm Hole Generator Anomaly has been increased. Have had two in the first 35 turns in my curre

5 Replies 1,824 Views