gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

[quote who="tetleytea" reply="5" id="3950461"] I am serious thar bringing back PC games that are playable off-grid is a big deal, which is the main point. If you don't agree, then okay. I just can't buy your game. [/quote] The off grid I can agree with because not all have unlimited internet. Of course, if they were to bring back DOS, they would be heroes and assured of going to Heaven. I was just pointing out Alaska is not a place you would want

7 Replies 17,419 Views

[quote who="tetleytea" reply="3" id="3950448"] In light of recent events, it would be nice if we could play Galciv off-grid again. If the power grid ever goes down or I decide to live in the upcoming tropical paradise of remote Alaska, that list of PC games you can play with just a laptop and a solar panel grows ever shorter. [/quote] First, I know you are joking, however. AK will never be a tropical paradise first because the winters, you can drink from

7 Replies 17,419 Views

[quote who="Syrris" reply="6" id="3949793"] My thought would be "metal-eating bacteria" - essentially a Plague of Rust. Depending on what it produces as a byproduct it could still be nasty to biologicals, too. [/quote] It could be the deadliest substance in the Universe. Dihydrogen monoxide. Will not only destroy Yor but most of the biological life as well. The Yor because it dissolves metal. Most biologicals because if they breathe it, they w

7 Replies 3,673 Views

Not a bug you should be able to move them "in Range" then move them like your other ships. They must go straight to in range though. This trip to in range will explore the area in-between where the AI gifted them and you in range territory. So click on a hex in your range, if they still will not move and you have Slipstream movement discovered then your game is borked.

2 Replies 1,431 Views

[quote who="kayleighcollins" reply="2" id="3948468"] There may be conflicts between mods and research features. Mods can override or change default behavior leading to bugs. [/quote] Shield Harmonics is an end of tree tech called a "capstone" Capstone techs can be researched over and over they do not "stack". You get the "perks" of a capstone tech when you research it, however if you research a deferent tech or a different Capstone you loss the perk of the on

2 Replies 6,686 Views

[quote quoting="post"] Researching "Shield Harmonics" tech is not providing the technology instead once research is completed is showing as not researched and you can reseach it again. [/quote] This tech is at the end of the tech tree are called "capstones" and can be researched over and over so you have something to research. Most of these end techs do not "stack" in fact most of their boosts "disappear if you research something else. Not s

2 Replies 6,686 Views

[quote who="scifi1950" reply="2" id="3947061"] Quoting gypsy2299, reply 1 While I agree 100% on this. It may be because the price raises or lowers every few bought/sold that it would be a difficult to program feature. Good point, didn't think of that. Guess I'll just keep on c

4 Replies 7,000 Views

While I agree 100% on this. It may be because the price raises or lowers every few bought/sold that it would be a difficult to program feature.

4 Replies 7,000 Views

[quote who="scifi1950" reply="2" id="3946937"] KOttoBahn: I seem to recall in GalCiv3 that the starbase modules that added radius (e.g. Support Field Stabilization) would include new resources and planets when deployed. Is that intentionally deprecated in GalCiv4? That would mean that the only effect of using those module would be to military modules like the Slipstream Generator, right? Can you confirm those are working correctly? I like

4 Replies 9,817 Views

[quote who="IpityU" reply="4" id="3946492"] Thanks for your reply. I can ot say that shuttles have been capturing anything; Not only have I not tried that yet - I have yet to see that technology on the tech tree of any races I have played. Can you please tell me what I must do to unlock that

7 Replies 9,869 Views

[quote who="Jafo" reply="690" id="3945423"] Quoting gypsy2299, reply 688 Would cause me to ignore the thread do to not having 20 minutes at a time to browse a single Ah...but if you want to find something in this single post you have to sift through 28 pages of images. and currently 690 posts.

699 Replies 1,650,257 Views

[quote who="Jafo" reply="687" id="3945402"] naroon1 your thread gets a lot of views...around 1/2 a million, and at page 28 is probably getting a bit cumbersome... How about we get you to post a monthly AI Art/wall thread like the current screenshot thread that can be pinned for easy finding etc each month. Eg... October 2024 AI Art/wallpapers . Just a suggestion...[e digicons];)[/e] [/quote]

699 Replies 1,650,257 Views

[quote who="RammaStardock" reply="1" id="3945390"] Ill bring this up, for now a work around would be to use the automation feature to set all idle shipyards to build a specific ship [/quote] I have never had the shipyard open auto unless I clicked tab or the icon in bottom right, also have never had the shipyard not be in the GNN, just need to select the shipyard/s that have finished building a ship. That said there is a Major Flaw in the UI that clicking on the ship

2 Replies 5,034 Views

[quote who="naroon1" reply="655" id="3944531"] Another Hallucination I am Seeing At Least Two Faces, What Do You See [/quote] I am seeing only one unless you are talking right side left side, though I believe the light is from the right. Notice how the right shoulder armor is a little shinier than the than the left

699 Replies 1,650,257 Views