of the designers elaborate on this please? Thanks. So many questions.
elmo3
As a follow up I just tried this in AP and it works! You can't right click on a tech if it is part of a trade offer but you can right click on them when they're still in the list of possible trades.
I'll second that idea.
I didn't mean to imply TG subbers wouldn't get to beta. My reply above was to the confusion that I and others had with that sentence in the GC News that said AP owners would get to beta test.
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I asked that question in the GC forums and the answer is you must pre-order GC II to beta test it.
That is one fugly looking ship! Are you sure that thing will fly?!
.stardockcentral.net/images/smiles/smile.gif" border=0 ALIGN="absmiddle"> I plan to get both GC II and SE V. There is no such thing as too many 4X games!
OK, I missed that you could zoom in and out on the main screen. Thanks.
ection on many of the design decisions to offer something different?
into 5 areas or 50 into one and 25 into two others, etc. The idea that your entire empire would only research one area at a time is "unrealistic" IMO.
research to defend against strike forces or alternatively an additional espionage slider to apply bc's to counter strike forces. Also there could be additional techs to research to enhance the chances of a successful strike.
Size matters. My feeling is the current Gigantic galaxy is too small. It feels like I often run into another race too ealry in the game. IIRC the max number of races in a game will be going up for GC II. Are there any plans for a bigger galaxy size to accomodate the increase? Thanks.
omeone is submitting a score from an unmodded game, then have more than one Metaverse for GC2. One would be for unmodded games and the other for modded games. Just a thought.
different research tree, completey different ships, if your race even needs ships at all, would be great fun.
e. I'm assuming this won't happen in GC II, but maybe in GC III...
ould be customized as a major food producer and then ship the extra out to food poor worlds without micro management being needed. Maybe excess goes to a central "food bank" and gets doled out to planets that don't have enough.
Looks very nice. The "console" part of the screen at the bottom looks like it takes up alomst 1/3 of the whole screen. Can it be minimized for ship movement or just to see more of the main screen?
t some kind of repair module to add to a ship design. Maybe a basic repair module would heal the ship it's on and an advanced module (to be researched after the basic module) would repair all ships in the same location.
Don't know if this has been suggested or not as I'm new here and couldn't find a Search button. Since ships will be custom made can we have a repair module that would allow ships to repair themselves in space rather than having to return to a planet? There might be various levels of repair bsed on research done
OK, thanks. I wasn't expecting big changes in this regard for GC II, but wanted to ask anyway.
Go to the Orion Sector web site and download the unofficial strategy guide.
Just purchased AP and downloaded the latest release last night. Started a game and noticed that a couple of resorce asteriskls are showing up on the mini map but that area is still under the fog of war shroud on the main screen. I have a save game if needed.
that same planet to be say a 5 for them?