Much better than the Thalans and Korx anyway. Hay now, some folks think some bugs are pretty, or at least tasty... p.s. Evil Muppet, do the carny folk appear in any League of Gentlemen stuff after series 2? I'm one of those yanks who used to be able to quote scarily long parts of the Python Holy Grail, and I'll be slapped with a rather l
Philocthetes
Sheesh but you can overlook a great many important details when you get obssessed at the story level of the game. I never thought of looking into whether a given species was "the best choice." I get into my rut of the moment based on thoroughly subjective responses to the game UI and my current reading elsewhere. In fact, it seems like a major GCII design flaw if Mumble's analysis is accurate--the devs should be working to ensure that play style (and "skills," I guess) are the most rele
p.p.s. The Leader Assisinated plus Swarm of Vengance event also seems to put ships "in" uninhabitable planets, stars *and* ONE OF MY COLONIES. Any of you "realists" also wondering how this event could be fixed or if it should be eliminated?
p.s. The Terrans were my #1 ally before this wacky event. I know the core purpose of the event is "stir things up b/c the galaxy's been at peace too long," but couldn't we get some sticks in the eye that made a bit more narrative sense for the given game?
I still haven't tried to process a turn since the event (busy cleaning up stupid little ships and trying to spank the Terrans hard enough that they might listen to peace offer next turn). Cevohcam, when you saw that behavior in the past games, were the Vengance ships fantastically weaker than all your combat ships and well-established bases? In my current game, the Vengance gnats have a 2 in guns and no defenses. I finished the combat parts of the tech tree long ago (game date
I would rather have both Moo4 and galciv3. I would rather have two crews like Stardock working from some differing goals and assumptions. I don't care what the darned things are called, but I have no doubt that a worthy competitive team for the current Stardock crew would leave both "us" and "them" happier in the long run. (And yes, I'm the weir
This thread makes me realize that one of the reasons I'm a GCII fan is that it mostly broke me out of the restore-cheat habit. I still save compulsively b/c my system is below specs and one lost turn is a lot on a gigantic, late-game map. I do still make the occasional named save for major events, but I rarely load them. However, just this morning I used the OS for the first time to copy my last quicksave in case this unbelievable mass of "Vengance" ships breaks my game and a save might
nearly the entire map is filled up with those weak "vengance" ships. Has anyone tried to play through after this surreal ships-from-the-aether event? I haven't tried to process a turn since it happened in my current game, but I'm already curious about whether those swarms of toothless gnats can really do anything besides pick off noncombat ship
s there going to be a beta (or even alpha) manual to go along with the beta? Have y'all thought about using the wiki to get your beta crew working the docs as well as the game? I really meant to do steady work over there, but between the game itself and my (surpise to me) interest in the forums, I haven't. Maybe including a major gal-wik
Oi but this thread leaves a lad *wanting the beta NOW* Not that I want the Stardockers to lower their standards one whit, but I'll need a Drooling Grin of Anticipation emoticon if this keeps up.
Ahem, as a conflicted semi-grammar-nazi, ain't that supposed to be "sumpin', sumpin'?"
I'm perfectly tired of the word perfect Some of my most interesting games have turned on a "stupid mistake" like clicking Yes in the "be my ally, go to war" box when I meant to click No. I'm an arch-conservative about sending out my fleets, but sometimes I think I screwed up and it turns out I just needed a chance to go snag those newly-opened resources, and maybe those pushy Altairians didn't nee
I spent over a year heavily researching intellectual property in the mid-'90s and it has remained a moving target. Just now, Wikipedia said "(US) Copyrights are currently slated to last for seventy years after the death of an author, or seventy-five to ninety-five years in the case of works of corporate authorship and works first published before January 1, 1978." p.s. Wheel does have some details wrong, but in spirit he's right about the recent steady escalation of copyright duration a
Well, your name is Evil Stormbringer (I know my Moorcock) and your icon is, um, scary And I trust you've gotten that I like finding common ground with feisty, opinionated folks, especially in these threads that touch on the social "science" aspects of GCII. The talk here about comparing sea "borders" with space is interesting, and if the devs are interested in developing something like ZO
the less tedius clicking the better, no matter if some players have a higher resistance than others. I'm all for that. My "tolerance" has helped put me permanently in wrist braces for computing, although most of the damage was from hardcore keyboarding in grad school and for work.
Stardock's greatest strength is the quality assurance. I'd have to say that their QA rigor is just an aspect (very important, though) of their real "greatest strength:" offering lasting value for your license fee. I'm a huge MoO2 fan, and spent maybe a year faithfully following the MoO3 web site during the painfully drawn-out dev proces
You probably haven’t played anything half as complex as that game in your life. Hay, I said "affably" (And you are not alone in lobbying for more simplicity) Seriously, though, Jeff's take reminds me that I'm among those who need to suffer *much* t
What would Galciv be the 'descendant of' in that case? I suspect the Stardockers are being humble here. I'm not an industry expert, but if I recall rightly I was reading about Galciv on OS/2 when it was first released and wondering why there was nothing like it anywhere else. I worked in a mainframe shop back then and we had some sad little toy t
Evil Muppet, I'm a sympathizer with your interest in minimizing clicks, and I'm suddenly very curious about whether you're local, but that's an Off Topic question...
Frogboy, I'd love to hear some details on y'all's pretty good idea of the key points that made MoM so fun for us I also think that Why do MOO4 when you can do GalCiv3? is a really good quest
A full Fleet Manager tab would also help with managing different ship classes (starbases vs. fleets vs. lone ships), and maybe even upgrade management for designs within a hull class. Depending on how it was implemented, I think something like this could be especially useful for any other players who tend to give unique names (e.g. Star Trek, Farscape, etc. mods) to some units. (I don't tend to manually name ships until I build dreadnaughts, but I usually give fleets and mines names ba
I haven't uploaded the 1.4 update yet because I guess you could say, I am afraid to. GCII is a rare exception to my non-early-adopter tendency, so I appreciate your POV. I played a long 1.3 game and this thread makes me think I saw the problem Mumble describes. In my 1.4X game, it seems like the influence areas are recalculated during the first t
I am sure Stardock has the money but with its current projects its hard to tell wheter it will have the manpower for something like this. Hopefully it does but its not for us to decide. Great Emporer, I think you miss how some important points might be working even though you raised them. First, the MOO and MoM questions are very much about brand
my baseline is that they are big enough for an intersteller engine I haven't tried out the mods thing yet, from what I've read about Kryo's hull mod, you can tweak to get a unit that meets your general impression of fighters with a carrier. If you're interested in more than "special effects," then I suspect this should be a reply in the sticky fo
Hmmm...Could we get something workable by adding a ZOC map layer that's based on your planets and starbases? Ship sensors can help you with fog of war problems, but only stationary sensor grids can define a territory that affects turn processing? Something like this would make the Eyes of the Universe even more worthwhile. p.s. I took me a long time to crawl up to beating the Tough level (1.4beta?), but I've been playing since shortly after the 1.0 release and I don't recall an AI *ever