s1mone

s1mone

Joined Member # 720181
0 Posts 0 Replies 57 Reputation

Hi! Some bugs for version 1.11.078, I hope that some developer will answer to this: 1. the "near omnipotence" technology doesn't offer me the choice to study "excalibur technology", as reported in the tech tree; 2. if I change government, the economic bonus remains +20, instead of going to +40 and +60 ad manual and other resources report; 3. if I change social/industrial/research rates, and then I move on the research panel, it doesn't update the month remaining;<b

118 Replies 5,689 Views

Hi all! It is strange that I was able to build anti-m missiles, but not excalibur... the problem is that I was not even able to research that tech... I've updated the game 4 days ago... 1.11.078 ... so strange! Thanks LDiCesare... I'll consider attendable JS's site from now on! Do you think that developers read this forum searching for bugs and other issues?? S1mone

20 Replies 583 Views

Hi all! Finally I'm in the Realms Beyond! For eradicus: tell us more about space empires IV. Maybe, to get a really good game on space conquest, we'll need to merge civ3 + imperium galactica II + a good good good AI (still haven't found a REALLY good one). I love multiplayer, but it contrasts with turn-based, and I don't like too much realtime strategy games (like Command and Conquer)... they are too stressy, and too tactical! Byez S1mone

354 Replies 16,859 Views

Oh yes, I visited it, but in some things it differs from the real rules: for example, the excalibur ship in the tech tree requires an alignment of 30 (or less, I suppose), while in Javascout's site it is not mentioned. You know, the problem is that there is no perfectly updated rule source: the pdf manual, javascout's, or tech trees, all have some imperfections... I consider this a lack of developers, because documentation is a key in this kind of games. For example, I was sear

20 Replies 583 Views

Hi! Good Dracil, I don't have a pdf editor, so I'd really appreciate that! But in the game you are not able to see how much you have to research for that particular technology... in fact, I'm arguing why there are tech trees with tech costs... maybe the developer gave the values to the public. Thanks a lot!! S1mone ;p

20 Replies 583 Views

Hi! Dancer: it was not that case... it was during normal movement. Dracil: how can you update the pdf version with correct values?? There are a lot of differences!! Are you sure you can do that? well, in that case... great! And... yes, I refer to the pdf manual Couslee: but you need to go back and forth, because you have to adjust the research value... oh, why not a simple indicator on the economic panel, that says immediately how many months are remaining for that tech

20 Replies 583 Views

Hi! The manual says that: republic +20 democracy +40 federation +60 Also, a lot of other things are not correct in the manual... it's a pity that you have to remember the differences between the manual and the game... BTW, for the excalibur technology: I noticed that in some places you have to be 30 alignment to build it, in other places there are no limits... wow, what a big confusion!! I don't like it... the game is great, but the documentation sucks.

20 Replies 583 Views

Hi guys! I've noticed some bugs: - the "near omnipotence" technology doesn't offer me the choice to study "excalibur technology", as reported in the tech tree; - if I change government, the economic bonus remains +20, instead of going to +40 and +60 - if I change social/industrial/research rates, and then I move on the research panel, it doesn't update the month remaining; if I go back to the economic panel, then back again to research panel, it shows the corre

20 Replies 583 Views

Hi! Message mainly for Sirian: I read here and there in your thread (not everything, I'm not mother tongue english!), your empire seems really fair and players love honest gameplay, and I like it. Maybe it could be nice to summarize the main things that your request to new members, and the nice things of being part of your empire! LOL Ah, I checked the web site, it is really nice!! On "portals" I found "Empire statistics", how are you able to produce that?? It's really really n

354 Replies 16,859 Views

Hi! What is the 1IP trick?? 1IP means 1 Influence Point?? I read that this trick was corrected in new galciv version... it is true?? Thanks from a new-new-bie!! LOL

33 Replies 4,531 Views

Hi! I quite agree with Hermann, maybe in the next expansion pack the designers can add some new features, maybe instead of just proposing them here, we can ask them to add a special thread in the forum, in which some of the features can be deeply discussed by the players!! BTW, nice idea!! S1mone

20 Replies 403 Views

Hi!! I'm sorry, I didn't check on past posts... my fault! BTW, it's a pity that they will not change it. Eradicus, I didn't understand something: do you mean that you can assign different percentages of research/military/social for each individual planet?? or you meant for the whole civ?? Thanks guys!!! ;p

7 Replies 356 Views

Hi! It seems an interesting idea, but I usually use millimetric paper (I don't know if you call it this way in english, probably not because of the metric system), a paper that is like a squared paper, but with little squares. I then design the map and do notes on the paper, it works well (I used such things for other games like civilization and it worked fine). To CariElf: I see that you are a "senator" and your empire is "stardockians" ; it means that you are a developer of th

17 Replies 567 Views

Hi! Maybe I was not too clear, expecially for Amidala (or maybe my english is not so good, sorry about that!): I said: "if something, 4 example a Colony ship, costs 50, and you produce 20, you finish it in 3 turns but waste 10 production points. It could be really better if you could save the 10 production points in excess for the next production choice. The same for social production, and for research." I meant that it would be nice that the game itse

7 Replies 356 Views