Reporting this to team, I feel this was an old issue thats come back up
RammaStardock
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1566670871/v1.8+Changelog[/confluence]
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1566507018/v1.79[/confluence]
Ive been seeing more discussion around the Novalith recently and im curious how different people view its current state
Thanks for the catch guys! Ill share the findings
how would you suggest improving the communication of this mechanic?
Thank you for the feedback, the video link didn't work on my end though, Ill try to surmise this for the team, but its also valuable to see what others think of the suggestion
Thanks for the detailed report! Ill share it with the team in case its a bug
So to confirm, currently the tooltip when hovering over pollution is whats incorrect?
Would it be possible to see some before and after screenshots of the described issue here to better understand?
That's quite the accuracy, and this has been a consistent thing in the latest build?
I believe this is reported and being looked at, but I agree a screenshot would help confirm whats being described
The battle viewer is going under regular review to address issues like these, ill share them up the line, but can you add more here if you see them in subsequent updates like the current Insiders Build?
Circling back on this, are you still seeing this in the latest insider build update?
We've been working on the support ticket for this lately, and released a new Insider build update, think it should resolve this, can you confirm? If not please send over a save file or relevant files via dropbox link
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1562574881/v1.72+Changelog[/confluence]
I thought this was resolved before, looks like its managed to creep back up, thanks for reporting!
This is a very insightful breakdown on late game feedback, and the save will definitely help demonstrate these points to the team, thank you
I just noticed the same thing while confirming your report, I wonder if its tied to the type of screen being used. Ill look into this
Thanks for the feedback, this was definitely an interesting take on influence, and how it can affect immersion for those trying for a more allied approach, maybe a treaty could help this in the same way open borders does
So to be clear you find the map to be too busy with names and would rather have grouped icons?
This definitely sounds more like an A.I mechanical decision rather than a lore based one
Thanks for the added detail, so to confirm the displayed civs seem to be at random and you have no control over whats displayed?
[quote quoting="post"] Hello, I am hoping a developer see this post because I have a question about the game's performance. Some time ago I asked if there was going to be that 2gb limitation and was answered no, Sins II was going to be a massive improvement but I was recently watching a youtube video. And at one point, the game started to stutter when there was a massive fleet in a gravity well fighting. https://youtu.be/kZK2
The idea of hidden lanes sounds particularly interesting, how do you envision that?