This is an interesting quality of life suggestion, would you be kind enough to elaborate a bit? So they aren't going after priority targets in already engaged battles. While I do know you can designate specific targets during a battle by highlighting and clicking, an auto combat priority could be interesting. Thanks ahead of time for the feedback!
RammaStardock
I have finally learned the glory of the Sova corvette spam.
[confluence]https://stardock.atlassian.net/wiki/spaces/SDEnt/blog/2022/10/28/1366196225/GALCIV+IV+DEV+JOURNAL+22+-+SAVE+ME[/confluence]
I see, I'll add this into my list of things to do/create
May I ask what kind of documentation you were looking for? I'd be happy to get something down the line to help
2/10/23 Modding Guidelines This document lays out the guidelines for “modders” (people making the mods). This is a series of what is considered acceptable best practices and how the moderators reviewing the workshop may respond depending on a given situation. * Any modifications/changes made to another users existing mod, must have had attempted contact with the original author for permission, and b
This is an interesting catch, I'll be sure to run it by the team. Thank you.
So, I've been wanting to get to know the community better and thought of creating a weekly thread with a specific question each week. This week's question: What's your favorite memory related to the series/game?
So, I've been wanting to get to know the community better and thought of creating a weekly thread with a specific question each week. This week's question: What's your favorite memory related to the series?
So, I've been wanting to get to know the community better and thought of creating a weekly thread with a specific question each week. This week's question: What's your favorite memory related to the series?
So, I've been wanting to get to know the community better and thought of creating a weekly thread with a specific question each week. This week's question: What's your favorite memory related to the series?
Hello nonerf, just wanted to say that the team really appreciates your clear passion for the series. We are always actively working to make the community feel heard, and improve in whatever ways we can. Thank you for the feedback.
No, I do not believe that is possible. The way I understand it is they have to create the Mark2 ship to get that upgraded weapon, but they cannot retrofit that system on the Mark1 that they produced before the tech upgrade was acquired.
This is an interesting point, what are some other examples you can think of, if you don't mind my asking.
Hello! As you play the game and ships fulfill their roles (survey ships surveying, attack types fighting or protecting, etc...) They gain experience and will be marked with upgrade options to choose from, other options are also unlocked and made available via upgrades or automatically apply buffs through the tech tree for military!
This is valuable feedback that I will be sure to share with the team! Thank you.
Hello! It was submitted to the team! Currently we don't have an ETA.
I sincerely apologize for my improper adequate for not announcing myself properly on steam, You're absolutely right I should have handled that better. I actually made a new steam account because I'd like to keep my personal life to myself, I hope that's understandable. I believe I only commented on one thread though asking for the discussion to be moved here for ship design feedback so we can have a more constructive conversation.
Hello Veranator! So far I have the following update from the team: "looked into this invisible stuff bug, and it's gotta be their Nvidia 285m, as it is nearly 14 years old. I did create a bug for it though incase the error log can give us something to work with" Now do keep in mind that's the current working theory, but the devs are still working through a lot of things this month, so more updates to come later
This is a fantastic way of sharing design and balance feedback, and I encourage other community members to also participate and openly discuss their thoughts on the ships. I'll be periodically checking back in on this thread!
Hello! I've read through this thread carefully, and have brought it to the dev teams attention, I'll be sure to update or have a team member update you as soon as we can!
This is proving to be a core playstyle and I thank you for the advice!
It seems that the general consensus so far is that we all want something more out of the research system as it is, whether that be options, randomness, depth, or what have you, You've all made some interesting points here, and the feedback is very much valued. I'll be taking notes on all the responses so I can present them to the dev team. That being said I hope you all continue to freely and respectfully continue this thread and share more constructive ideas. Thank you! I'll be
Something like this could definitely add some interesting flavor to the universe and mechanics, I think their may be some particulars that need to be discussed when it comes to gambling mini games, but I'll add it to my notes for the team
¡Hola! Disculpen, si me equivoco en mi traducción. Creo que la compatibilidad con varios idiomas sería una gran victoria para la comunidad y tomaré en serio sus consejos. Aquí está la esperanza de un futuro mejor.