Spacepundit

Spacepundit

Joined Member # 731053
0 Posts 0 Replies 24 Reputation

NEVER USE YOUR INITIAL 1000 BC TO RUSH-BUILD ANYTHING! You can make an exception if production takes you within a hair of finishing up that improvement. Spending 8bc on that Soil Enricher won't kill you. You need that money to be able to do you initial building and research. You don't necessarily have to bring your cash reserves into positive numbers to do well. You just have to make enough income to build and research stuff in a timely manner. Don't buy freighters - trade for

1 Replies 4,341 Views

Just sent the following email to [email protected]. Hope it gets results. -------------------------------------------------- At some time between May 5 and May 12, GalCiv 1 stopped accepting submissions to the Metaverse. Those are the dates of my last successful submission and my first unsuccessful one, respectively. Everybody is having this problem and not just me. Refer to this message thread: http://www.galciv1.com/forum.asp?BID=GF&id=205103 The prob

3 Replies 5,408 Views

How do I tell which version I have? I played a scenario using a custom map once. After that game, I started a new game the normal way, without ever having gone thru map editor or flagging scenarios or doing other stuff that makes games metaverse-incorrect. I got the scenario message when I submiytted it. Then I started another new game, hoping that one bug was a fluke that woudl self-correct. It didn't, the bug is still there. GalCiv seems to have permamently decided that any g

13 Replies 4,864 Views

I tried to submit my most recent game to the Metaverse, but I got a message saying that the game was an "unauthorized map or scenario." I played a previous game using the map editor, but this one is Metaverse legit.

0 Replies 3,694 Views

1. Trade with the major civs for a number of freighters equalling the number of trade-route-increasing techs you plan to research. 2. Research/trade for Battleship tech, Antimatter, Advanced Engineering, and (if you have the Omega Pack) Galactic Phenomenon Theory. 3. Start building builder ships out the wazoo. 4. Aim them at a minor civ's star system, preferably one that is in a faily straight line from Sol. 5. Once you've researched all those techs mentioned

2 Replies 3,293 Views

One advantage I've found with the Tolot Pack is that useful trade with the minors lasts longer. It used to be that once they get Dreadnaught tech (usually that means one researches it, I trade for it and give it to the other minors) they don't have anything to trade anymore. Now I see them researching those funky research-boosting techs like Astralplain Theory. In the game I submitted, I saw one research Avatar before any of the majors! :CONGRAT: (The fact that I gave him a slightly-bui

17 Replies 4,196 Views

You have the Graviton Projector and Anti Graviton Projector set to boost ship speed/slow enemy ship speed (respectively) by 10 and not by 1. //------------------------------------------------------------------------ Name "Graviton Projector" Model "Starbase01" Tech_Requirement "GalacticPhenomenonTheory" Module_Requirement "" Description "A Projector generating Graviton particles in the wake of our

17 Replies 4,196 Views