Cliffracer Slayer

Cliffracer Slayer

Joined Member # 798612
0 Posts 0 Replies 370 Reputation

Galciv needs an improved combat system. Space Level Introduce three levels of ship, which are more effective working together than apart in space engagements. Fighter level Small manuverable ships that cannot outgun larger ships in a broadside engagement and thus rely on speed on manuvorability to harry their larger opponents and reduce their effectiveness against the enemies batteships and cruisers. They are also quick to take advantage of any damage inflicted on lar

116 Replies 4,434 Views

I'd like too see a proper editor with the ability to edit planets beyond just owner and class, place a full range of ships. I hope the gold version has this or I won't probably ever use the editor.

26 Replies 1,527 Views

It's just that calculating things like innate racial abilities would be a little difficult to calculate if planets had mixed human and alien population. Plus the population increases where things are good and decreases when things are bad. I'd prefer to allow immigration purely between creatures of the same race beacause it would allow the innate racial abilities thing to exist without unnecesery complication. On another note some creatures belong to political movements aswell as to

13 Replies 455 Views

The Editors aren't very well designed. Most the ships aren't on the map editor, there's no way to customise planets and place specific improvements on them. You can't customise the AI's or make your own minor races. And that's just the map editor.

26 Replies 539 Views

But they can restablish a dead empire and they can't do that in Civ 3. Alien population is also permanent, you can make them more loyal over time but you can never turn them into humans. They will forever remain aliens and if things get bad will rebel and recreate (or defect to) their own civilization. Migration between planets inhabited by the same civ might be allowed but I'd imagine the U.P would control migration between civs under the same umbrella that they use to control frei

13 Replies 455 Views

I don't think that there should be migration into you're empire beacause that would mean that a rebellious planet's planets population would just pack up and go pass their problem on someone. A planet's population should remain fixed and should retain it's innate racial abilities. The random number thing is a little strange, better to have my multi-turn invasion system with the surrender bar determined by morale and courage. The U.P doesn't allow you to exterminate alien pla

13 Replies 455 Views

I'm not sure that the U.P would let you do mass genocide, maybe it should be an option for evil civs that have left it. Also I'd like to see peace treaties last for 2 years to stop all those peace treaties that are torn apart a month later. I know that might happen but it allows for things to develop between wars (and for arms races).

13 Replies 771 Views

The campaign really need a sense of time as I said earlier and it needs to have more events attached to the plot and story. Perhaps it also needs a time limit purely so that their can be a real sense of technological devolopment between campaigns with the timer set to the beginning year of the next game so that the tech development is coherant.

91 Replies 6,732 Views