[quote]could you elaborate on this. all i really want to be able to keep an archive copy of a patch, is this possible using impulse?[/quote] You can't create an archived copy of a specific patch. But you can make an archive of the current version. It can be useful to create an archiving before updating, especially if if is a beta update ;)
Peace Phoenix
[quote]in selling your retail boxed product without any clear warnings that its not an offline product.[/quote] Well, it is an offline product: - are you required to activate the game with an internet connexion when installing it from the retail DVD? no - are you required to have an internet connexion active for starting the game or playing the game? no - can you install the game on a non connected internet computer and play it? yes So explain m
[quote]What I'm trying to point out is that Impulse, in and of itself, is a customer "lock-in" tool.Evidence for this includes, but is not limited to: 1) a built-in store, which CANNOT BE REMOVED, 2) Impulse-exclusive "deals" (such as exclusive distribution of patches, which forces customers to either get "hooked" to Impulse or lose support for their games), 3) built-in "Impulse community" which cannot be removed (while not intrinsically bad, this is designed to make l
[quote]The fact that you seem to find it acceptable that you dictate what programs I install on my PC in order to use your product for reasons not related to technical functionality makes you equally as evil as DRM.[/quote] Well, Impulse isn't required to PLAY (aka use) SoaSE (aka the product). It is just required for patching the game. And you aren't required to patch the game. And I suppose that allowing your PC to download only the required files to patch your game instead of a wh
[quote]Option A: Increase Market Share) There are multiple ways to increase market share--make an excellent product, advertise to new customers, and/or bankrupt competitors. Seeing as how advertising to new customers will happen regardless (there are many gaming websites/critics that will do this), and Stardock bankrupting comptetitors is extremely unlikely, Stardock is strongly encouraged to make excellent products in order to make money. Or at least that is the case until you consider Optio
[quote]Impulse.exe is akin to a simple redirect. My interpretation of what the EULA says about the updates is based on reasonable expectations relative to my point of view[/quote] Well, I have opened the file EULA.txt (dated from the beginning of february 2008) , and it has the following in it (which is a bit different from the manual): [quote] ACTIVATION FOR UPDATES Updated versions of the SOFTWARE made available after the release will require
[quote]how do I go onto Stardock to re-download SOASE without having to re-purchase it since this is the SAME computer that I did originally download it onto?[/quote] Have you tried to registering in SDC/Impulse your serial key with your e-mail?
I own SR2 and would like to use some of my TGN token to buy it. When trying to do it, I got a message telling me that it isn't available in my country (I live in France). The strange thing is that I can select it in Impulse with price in euros. When proceeding the check out, I seen that my Stardock.net data (whose contains my address) hasn't been filled and that Impulse thinks I am in USA. I can change the address for Fance and get no warning about the fact that
The "different computer id" is linked with the sig.bin file that is present in the GC2 folder. Remove it and follow the procedure. GC2 will attempt to validate the game. When it fails, it will offer you a way to the the sig.bin file from e-mail exchange. BTW, the correct procedure to install a game with SDC from another computer, is to create an archive with SDC, move the archive to your galing computer, then use SDC to restore the archive. And instead of installing directly t
Well, you should take a look to the registry directory HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\GalCiv2. You will find in it a registry key corresponding to the language used byt GC2. Change the value to "english".
[quote]I highly doubt Mr. Wardell reads these threds[/quote] Well, Brad use 2 accounts when posting on the forums: Draginol and Frogboy
Have you GC2:DA (the first expansion) ? It is required for GC2:TA.
[quote]Anyway to cut to the chase, Is it possible to get the game to play in English? [/quote] You will need to edit a registry entry to change the language from german to english.
Yes. Don't forget to archive all GC2 modules. Be sure that the games are correctly working (ie activation are correctly made) before going on your trip ;)
1) As the pounds strelings is roughtly equivalent to 2 USD., the ultimate bundle pack will cost you nearly 30£ 2) True. As it is a digital download, no shipping costs and no custom taxes ;) 3) I think there are roughly 3GB worth of contents to be downloaded for the whole bundle 4) You can do that. You will need to use Stardock Central to download and archive the game. Then you will need to transfer the various archives to your gaming computer, then use SDC to install t
[quote]was that accidentally left in from the beta? [/quote] The campaign wasn't in the various betas.
The sig.bin file is tied with the windows installation. So you will need to use the offline activation with e-mail exchange. Remove the sig.bin file and follows the instructions after launching the game.
BTW, the totalgaming.net page allows you to download the GC2:gold demo, which is the latest available demo.
The ultimate bundle is available here https://store.stardock.com/product.aspx?productid=ESD-TGN-W279 for 60$ If you use tokens, GC2 + DA + TA costs 8 tokens or 56$ ( see here for all games that can be bought with tokens http://totalgaming.stardock.com/store/ )
Why Steam? You are on the Stardock forums and the donwload manager to use with Stardock products is Stardock Central/Impulse.
[quote]malice+cleansing brilliance wipes a whole fleet if it is clustered in less than 10 seconds[/quote] That won't be true for 1.05 any longer if you read how the malice ability will handled in the 1.05 preview thread.
[quote]So, by going RA and then scuttling the ships that come in, your economy gets a boost for free. This boost can pay for fleet supply upgrades and other research.[/quote] Perharps that part, ability to get free resources from salvaging RA ships, needs some tweakings.
I see that I have overlooked the combo RA + Salvage as a way to get freely credits and ressources.
[quote]I bought the game from ebay! this is a pain in the butt. curse you stardock[/quote] If it is a second hand copy, with an already registred serial id, I fear that you won't be able to register your game. If you have read the EULA, you will know that the serial Id can't be sold to another user.
[quote]I placed Neutrality Learning Centers on every tile of Mars + a Tech Capital. I also had 2 other planets with research bonuses and built learning centers on those.I set spending 100% in research and it's taking 15 turns to research STINGER and 12 turns for BASIC RAILGUNS. Planetary Invasion 60 TURNS! LOL! What a crock.[/quote] Could this be associated with research time problem for the altarians?