Stardock/Paradox (the publisher) could have been a tad bit more descriptive in telling people in Europe this. This is very poor form. Well, you have the following: - On the paradox forums (publisher in Europe) : http://forum.paradoxplaza.com/forum/showthread.php?t=235167 It is a sticky annoucement on t
Peace Phoenix
How have you installed GC2?
It would be very nice if it was a 'simple' task... However i suspect is not such a trivial matter I would bet on the use of DirectX 9.0c. It is very important for GC 2 since it allows to use TrueType fonts in the game.
Grav beams or megablast cannons. Damage carries over versus bonus to hit, you choose I was thinking about anything that can damage all units ate the same time or reduce their hit points
However, the point I was making was that the cost/maintanence and research time put into it should make it more of an impact in winning when versus a race with less. Are you telling that the richer (the one who can produce more ship and have researched more thing) should always crush the poorer?
Preferably, I'm looking towards 10,000+ ships per faction towards late game... and no I'm not talking about pure fighters but a mix of fighters, frigates, destroyers, cruisers, battleships, etc. Well, if you have that many ships, you need to have way of countering them. It remembers me MOO1, where y
Well, maybe in Australia there is the same screw up on serial Id than for the european release
Well, it is a feature to prevent new players to going too far in the red. But it could be exploited. I wonder if this feature shouldn't be linked with game level (ie available only below normal).
Well, fixing this behavior could lead to another problem: As some as noted, it is possible that when your miniaturization level goes up, the size of some components goes up too. If you are unluck,y you can end with a design that you have made before the new level that you couldn't no longer do with the new level.
Basically, before you can play the game, you thus have to activate it. not quite: the activation isn't required when you install the game form the CD When you install update that may be another thing </font
And the other race must know the alliance tech
The various steps on these boards don't work Why aren't they working? I was under impression that there was a way with e-mail exchange to make it working.
While the social waste issue could have been presented better, it doesn't mean it's broken and needs to be fixed. Well, in earlier betas, social production would work like military production and as the manual stated. So there were already modifications made about it compared to the initial design <img s
1) the part sizes were reduced but the hull sizes stayed the same, Well, it won't happen when integer as used as part size. As a player researchers Miniaturization, the h
to inforce a stipulation that they must be "close" is just silly. no, it is a design choice . It was also the case in GC 1. BTW, there is another requirement for making an alliance: the 2 races must have the alliance tech.
Are there any "below the hood" advantages/disadvantages to any of the other civs? I think there are some specific diplomatic penalties for being the Yor
For example add city lights a Well, there is already city lights
No Tech Trading option Will this allow to gift tech to other races, or ask tech as tribute? If you can't gift tech, alliance would be very difficult to establish.
SmartException may be also useful
I had a planet with 22bil or something like that. 25% taxes and three of those stadium things that look like race tracks. Still, my approval kept dropping and dropping. Had to build transports to cut back on population. Well, you should go to the galciv2 wiki and look at the morale calculation. It will expl
good patch, but it's not yet enabled NO TECH TRADE OPTION.Please devs hear the cry of people which don't like tech whoring (we are a lot) !!!! Strange, I have seen the following, near the bottom of the list: <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Table
On another thread, a poster complained about the inability to intercept fast fleets, as they could run past your ships on their turn. Unspent MPs could be used as an "intercept" feature, where MPs could be used to close with passing AI ships on their turns. Well, are you sure you can intercept ships that ha
There aren't any spec issues. All my drivers are always up to date. Well, post your debug.err file. It has lots of useful infos on your configuration in it.
Well, this thread https://forums.galciv2.com/?ForumID=274&AID=105705 can help you about activation problem
And a medium galaxy with 9 intelligent AI?