It could be they had more advanced miniturisation technology then you? It would allow them to squeeze more in. If not had they built the Hyperion shrinker? Well, it would appear in that they have the same. As he has written: <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-
Peace Phoenix
Then, I used 3 MkIIs and got a sensor rating of 5! Not to mention the cost I WAY less!! What the hell is wrong here? This is just like the stock exchange thing. How long will it take for all these little things to be figured out? It is like the beta testers didn't notice anything. Well, the version in beta
~Ship battle animations where the player controls appear at the bottom of the screen. (They do appear, but are not clickable, nor does the keyboard allow for any escape - ie: space, enter, Function keys etc.) Well, you can set options to ensure that you won't have any combat viewer. <TABLE cellp
Well, try the archive feature in SDC
Here is one, I spend a lot of time researching sensors because I want to design a good drone. This is what I get. Servey - size 9, cost 45, sensor rating 2 Mk III - size 3, cost 4, sensor rating 1 MkII - size 3, cost 3, sensor rating 1 Wow! glad I wasted time on that tech!! MkII is the obviouse choice! I even had a test to make sure. I put a serve
HOWEVER, one thing I am now worried about is a paradyme shift in viewing economy within the game. First by delinking the RPs and MPs from each other you are essentially hypering up the overall power of both of these. Instead of having 34% Mil 33% Soc and 33% Res you are now going to have 50% Mil 50% Soc and 100% Res based off an
While when I try to rush to that tech (tech slider 100%, full spending, etc) when it finally becomes available its 80+ turns to research it. How many research labs have you? Are they research labs or xeno labs? It could also possible that the AI got some nice research tiles <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIG
The breakdown slider appears to be some kind of nostalgia holdover from MOO, is entirely superfluous, and takes too much control out of the player's hands, for little reason. Well, I think that there is 2 things wrong with this statement: - the first version of GalCiv, for OS2 was available before MOO, unless I am mistaken - the sliders wer
Well, look at this https://forums.galciv2.com/?ForumID=161&AID=106741
I think one thing that you guys don't get is that your Spending slider Are we speaking about the current behavior or the changes hinted by Frogboy?
Well, I fear you won't be able to install Stardock Central on a local library computer.
did I understand correctly : the computer of which your copy of GC II is has no Internet connection? If it isn't the case (even if you are on a 56K dial-up), you may want to use Stardock Central to take care of the activation.
4) Set the sliders to 100% military. Build some constructors. Maybe one or two, then another colony ship. Then alternate as needed Well, I wouldn't set anything else tahn 0% militray if I have just rushbought a ship on the only planet I have <TABLE
When I build a factory, it will never operate at full capacity if I don't set the research slider to zero? True Your economy generates 90 bc/turn. At 33%, you collect 30 bc worth of taxes. Not
Seriously though, if you've ever wanted to hear what goes into making a game, this is worth listening to. Just close your ears when I talk to prevent permanent damage. Could it be possible to have a transcript? English being a foreign language for me, it is easier for me to understand written english.
I've got the save game and debug.err if it's needed send them to [email protected]. Don't forget that savegame can be nicely zippped
Well, Stradock Central have some nice feature, like an archive feature, but that will means to install it and desintall it after. Not to mention you must have the needed rights to do it. BTW, the base game (without multimedia, tutorial and movies) is around 100 megas.
I then gain access to ... tiny and small hulls, that is: something I already have access to Nope. You gain acces to NEW small and tiny hulls
I then gain access to ... tiny and small hulls, that is: something I already have access to Nope. You gain acces to NEW small and tiny hulls
researching that tech does give me two additional hull types, but this addition is purely cosmetic I guess you have missunderstood the point of the link between hull and tech. It is to unlock usable hulls in the ship designer, not to allow you to build all hulls in a specific class. The starting hulls have no associated tech to unlock them. And
I also regularly have to demolish my factories, also stupid. You know that instead of demolishing them, you can upgrade to another building, like trade center? As long as you are upgrading, you are using the factory manufacturing power. And once it is upgarde, you get more income <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0
What I'd like is that when I select "Upgrade" a pop-up appears and asks "Keep existing non-jewelry components?". Answer yes and it works just like before the patch, answer no and it works like after the patch." Why not an option in the options screen then?
And that may well stay broken, in my case. I think I'm done downloading all these 25 meg patches that are posted in such a way that download preservers like Getright won't function. You know, not everyone has a fast connection, or even lives in an area where such a thing is available. It's *incredibly* annoying for the server's connection to crap out three or four times ha
That's my complaint though. Of course I was able to design better ships right from the start but the two I had already built before the game had started should have had the technologies I already knew. Well, those 2 ships are available even if you haven't selected any tech. BTW, you have a survey ship while not having researched the associated techs
I have e-mailed in the activation e-mail for patch 1.0x but it has been returned multiple times. Is the address definitely [email protected]? No. It is [email protected] I think.