ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Wow...I just read through some of the posts on the AllIWantIsAPSP.com site...people are REALLY PISSED. Yeah, I think Tycho hit it on the head. Viral marketing only works when it's accepted and built upon by the community that the marketing is trying to reach. ILOVEBEES almost became an extention of Halo 2. The message wasn't "Go buy Halo 2." the message was "Here's some of the ba

12 Replies 27,468 Views

I've actually seen several 'holiday gift guides' come to our door that exclude the PS3 in their video games section (knoing full well that they won't have enough to meet any additional demand). I feel bad for friends that want the system, but I persionally have no desire for one...even if they were available. I'm quite happy with my Xbox360 and Wii, thank you very much

12 Replies 27,468 Views

It's always fun to see what kind of campaign different companies come up with to promote their wares. This year, we have the stark advertising contrast in the console newcomers: Nintendo vs. Sony. On the TV commercial side, Sony has a solitary demonic baby shed a tear of joy at the sight of their product, while Nintendo has two friendly Japanese business m

12 Replies 27,468 Views

We've added a "No Surrendering" option in the galaxy setup screen....you can turn them off now, so wars will have to be carried out 'till the end.

13 Replies 15,338 Views

Flipping asteroid mines with influence is ludicrous. What do you think would happen if a West Virginia coal mine decided that the US sucks and all coal is going to China? <SPAN style="FONT-SIZE: 10pt

38 Replies 23,631 Views

Here's the list...enjoy! + NEW: Tons of AI updates + TWEAK: Tweaked costs and such + NEW: Flavor Text added to components + NEW: Implemented Choose Launch Direction button on planet context window + FIX: Fixed bug where you could fit more than the capacity on a ship in the ship designer (float values are no longer used due to precision errors) + FIX: Freeze-up in battle

29 Replies 10,021 Views

"He made some progress on Gears of War winning 4 achievements, and then the lightweight went to bed. Freakin' wuss." Perhaps the epic generator needs to insult the player more I also like how many of the posts are just the XBox complaining how the player hasn't been playing it. Good stuff, thanks for the link L.Reliant!

125 Replies 173,206 Views

That's me...I'm the optimistic schmuck that insisted the task would be easier than it'd turn out to be The real problem comes down to resources, and how we want to divvy out our remaining time on the expansion pa

125 Replies 173,206 Views

I don't think an epic generator has ever been done before, and looking back, I can't blame everone for passing on the task. It's journey will make an interesting write up for a post-mortem In all honesty, the stories we've gotten in the office have been pretty accurate, nailing most of the major events that come up (tag errors aside, of course). However, I have gotten a few stories that complete

10 Replies 4,455 Views

Uglycow: Could you send those two saved games, along with their coorisponding *.eventlog files (from the StoryLogs folder), to [email protected] ? Like Brad said, the Epic Generator still has a way to go (the generator we have in is a simplified version of the bloated original, so we need to make sure that the story stays interesting despite this streamlined approach). Actually, anyone that wants to can send those files my way, it'd be much appr

10 Replies 4,455 Views

The epic story screen in the game is just one outlet that you can view the created epic. An editable HTML version will also be made in your "my games" directory. This will eventually include images as well, something we couldn't properly do in-game. We'll also be doing alot more writing so don't worry if you get some of the same story snippets the first few games...the more content we add, the more unique each story will be, so by "gold" the system should be considerably more versitil

19 Replies 28,318 Views

Cute costumes! I can't wait till my wife and I have kids so we have a better excuse to dash home for Haloween....right now we probably just look silly running hope to pass out candy. I know some people don't like the holiday but it's one of my favorites Hope your little ones had a blast!

18 Replies 2,724 Views

Out first milestone is to get more people off of Dark Avatar and onto the fantasy game And while it is a bummer that we couldn't run with the already established "MoM" franchise (too much pesky lawyer intervention for our liking), it'll be a blast to come up with our own lore and world to run with, as well as being able to have full control of the game without Big Brother coming to make us redo

63 Replies 58,720 Views

Very interesting...we'll definatly look into it (nothings impossible now that we have more time to work on it)

4 Replies 5,190 Views

I dont know why, but lately I've developed an itch to start dabbling in the stock market. Actually, I do know why...my younger brother has made several thousand extra bucks just watching that 'Mad Money' show, and investing accordingly. Now, I don't plan on being a spastic trader like him (putting money in and taking it out the next day), and since I don't ha

1 Replies 2,941 Views

http://www.strategyinformer.com/pc/spaceempiresv/ The demo just came out a few weeks ago for SEV..I know a few of the GC2 regulars have said good things about it, so my best suggestion would be to give it a spin too. Nothing like getting your hands dirty in a few turns of gameplay to see the key differences and help make your decision <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="ab

28 Replies 25,389 Views

(Side-Note) It's actually funny that all this is coming from Tom doing a harsh review, since that's how Brad and Tom came to know one another. Tom did a critical review of 'Entrepenuer' (an early Stardock Entertainment title) a few years back, pointing out some flaws in the game that Brad didn't notice. Taking these flaws seriously, Brad went to Tom to get serious feedback from a reviewer that had obviously played the game, so the next time around those flaws could be proper

67 Replies 47,644 Views

To colorize your models, use the following Material IDs... 1: Base Color (ala White for human) 2: Trim Color (Blue for human) 3: Engin (light glowing blue for human) Note: any texture information on these polys will be ignored. Hope that helps!

14 Replies 11,443 Views