ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Thanks for the feedback...let us know if you you do end up having any bugs or crashes pop up. We should have a 1.2beta update out by tomorrow that fixed some oddities.

1 Replies 5,132 Views

The internet was down at the office yesterday, so we were stuck only working on the items that we had gathered from the day before, but yeah, the ship upgrade bug is on our list. Thanks for eveyone's feedback...we'll (hopefully) have another build for eveyone tomorrow

126 Replies 56,761 Views

Thanks for the feedback, guys. We'll keep chipping away and will probably have another version before the end of the week. simiesque: the planet details number actually shows the raw number before bonuses (and focus) are factored in, so the colony management number is actually the correct one

126 Replies 56,761 Views

hywminstrel: Hehe Don't worry, Frogboy wasn't talking to you, just the haters that can take something that we love to do (making updates with significant UI tweaks and feature additions) and make us question if it's worth spending our time on Luckilly enough people seem pleased, so we know we're on the right track. As for your bug, which you're more than welcome to complain about <img sr

98 Replies 55,292 Views

hywminstrel: Hmm...We really didnt change anything with the background of the main map (if that's what you're talking about). Check your settings and make sure the num of nebula are at a reasonable level (if it's at max, it's probably unplayable like you say). As for anyone complaining about bugs that weren't fixed, or features that were left out (yes, we didn't include Multiplayer in a free update, go figure), realize that there is a finite amount of time to spend and, while we try t

98 Replies 55,292 Views

Bry: Hehe Understood Around the office we're feeling a bit swamped by little things like this being conveyed as big bugs ("This makes the game UNPLAYABLE !!!!" is something we see too often), so I just assumed you were being serious This is actually on the long list of little things to tweak, but there

18 Replies 6,043 Views

Use the green borders around tiles to determine what cant be built upon. The names and pictures are really just for looks, and tend to get a bit confused when a planet gets invaded or a player has a Planetary Quality bonus. And I certainly don't think it make the game unplayable Please save that sort of description for memory bugs that crash your computer <IMG src="http://images.stardock.com/gc

18 Replies 6,043 Views

If your having issues with the tutorial video, make sure to update to 1.0x, which has a "fullscreen" button that will fix this issue. Also, make sure youre playing fullscreen...I've seen weird slowdown in windowed mode from time to time.

3 Replies 4,370 Views

dg: We've improved the selection code so that a ship will stay selected even if you click on a planet. So technicially, all you need to do (in your example) is select the colony ship, click on the planet from the list (which will move the camera there) and right click on the planet. THe game will now remember the last ship(s) selected and send them where you want

22 Replies 39,871 Views

When playing with the internal test build (with cari's changes), i beleive it will keep the ship selected until you go and physically click on the next ship you want to move. I'm not sure about a beta version, though with the Mods stuff it'll probably be necessary, but we'll see how you guys like the current implementation of "No Auto-Focus" and see if it's what you're looking for (but FYI, it fixed all my problems with the feature).

22 Replies 39,871 Views

Hello Helo! Welcome to the forums! Don't worry about age around here, it's all relative - though I often get teased around the office for being 26, surrounded by ancient 30-somethings Yeah, I've noticed a rampent use of the term "fanboy" across these forums. To simplify things, I'll show the two mos

15 Replies 9,885 Views