We really need to get a poly counter into that ship-builder...just for fun Awesome designs, BTW...hope to see them in the library soon for all to use!
ScottTykoski
You actually look rather sickly in those pictures, mayito...you'd be swimming in a 3x I also worry about that right hand of yours
"g_bHasGameInitProcessBeenAdded = true ;" That's it. That's the one line of code that needed to be added to fix your guys problems I really hate obsure bugs Anyways, thanks again for everyones help. In todays update you'll finally be able to play the campaigns withou
Yeah, if these suggestions dont fix it, downloading smartexception should lead us right to the problem. In Stardock Central, go to "Free Stuff", download Smart Exception, and have it running in the BG while you play GC2. It'll create a crash log that we can use to track-down your bug. Thanks! edit: Actually, please wait until the new update is put out. Smart Exception will return the address of the crash, which may be off if youre using an old EXE. Try the new update (being re
http://library.galciv2.com/index.aspx Just click on "Galactic Library>Add/Upload New Mods" and upload away!
Hehe Just wanted to chime in and point out that there is another thread in the forum talking about how Culture Flipping is "too difficult" I'd be curious to see the difference picking different races has when specificially trying to win using this meathod.
Ah-ha! Nice work guys, I can picture the code in my head where this would crash the game. I'll hammer this out first thing tomorrow (at home ATM) and let you know if the bug gets fixed. It'll feel good to finally grind this bug into the ground
Pretty cool, but unfortunatly the only gameplay movie they have is from a pre-beta over a year ago it's painful!
Andrew: before you do anything else, can you simply delete your prefs.ini file? Lets see if the resolution has something to do with the crash.
Will look into it...thanks again hokki!
We will look into this one...sounds pretty easy to reproduce. Thanks hokki!
Trade route income is effected by.... -length of the route -your base Trade ability -how far the ship is from it's homeplanet (more money as you get closer to the destination) -if there are Starbases with Trade modules on them along the route Question 1: The route will be from earth. Q2: I think it'll populate it with 1m, or something similarilly as small.
No...it was discussed, but we wanted to make it more of a "suprise gift" for players that colonize a world.
Do you have anti-aliasing turned on? Unless you have some HUGE battles, you shouldn't be getting that much lag.
Perhaps you should give the campaign a try. It tends to be a great way to easy players into the game. Each mission has a very specific goal, so you can learn how to properly identify a goal (colonize a system, invade a planet, establish a trade route, take over a race with cultural starbases, ect ect) and work towards it. In sandbox mode, all the options can quickly overwhelm the new player <
Can you send the save file with this 0 population planet on it to [email protected]? Thanks!
Ah, actually, could you guys zip up your "my game/galciv2" directory (everything except for the saved games). Perhaps there's something going on there that we havn't forseen. Just sent those files to [email protected] and cc [email protected] (who you guys have also been in touch with). As far as I knon duplicate ship design names will just be saved over one another, but I could be wrong.&n
Use the "Print Screen" button on your keyboard, then open Microsoft Paint, crop it down to the are you want, then save as a JPEG! Then share your creation with the world!
I HIGHLY suggest filling up your Build Queue when dealing with planets. Most of the time, you can determine what to build on the planet when you colonize it, hopefully fixing your issue. However, there's no reason we can't eventually put a button that brings up the minimap with the planet on it...it'll just have to wait until the other bugs get stomped out
** manual ** https://www.stardock.com/files/galciv2manual.pdf **tech tree** p1: http://mormegil.wincustomize.com/photos.aspx?a=2&p=6&view=full p2: http://mormegil.wincustomize.com/photos.aspx?a=2&p=7&view=full
You should just be able to delete that bink file in game\movies and the game will pick the static version instead. If you want to go all-out, though, get an looping animation of your race, and use the bink converter (www.radgameingtools.com) to make a bink file of your own. Replace and the game will play your animation instead of the old one.
Not at the moment. For now, all the sizes are hard coded, but we could put a modifier in frefs.ini at some point for players to fiddle with.
Unless the game gets enough popularity where a third-party offers to do the dirty work, the answer is an unfortunate 'no'. Sorry man.
We'll try and reproduce this on our end and get it fixed. Your detailed bug report should be all we need Thanks Blif
They did a series over at IGN hilighting the backstories of all the alien races. Perhaps that'll help out http://pc.ign.com/articles/668/668076p1.html http://pc.ign.com/articles/673/673644p1.html http://pc.ign.com/articles/676/676767p1.html http://pc.ign.com/articles/682/682382p1.html http://pc.ign.com/articles/690/690723p1.html