DethAdder

DethAdder

Joined Member # 931304
3 Posts 322 Replies 14,390 Reputation

If you have a sound economy you can launch them and the population will be able to grow again so that when you are ready for war you don't take the tax hit on your economy then. Thanks for the advice FC. Never thought about it from that stand point. As an evil dictator, I didn't want them freeloaders wriggling out of paying me <img src="http://im

31 Replies 23,621 Views

Version v1.0 last updated on: Mon Feb 6 12:52:05 2006 You need to update to the latest version. Try that first and see if it helps. ahh... NM

9 Replies 11,586 Views

Well. If you liked this thread check out the one entitled Lord Pinko : Social Experiment, it kinda has a conclusion to this thread. Ahh here it is: Lord Pinko Social Experiment

93 Replies 77,333 Views

I usually build transports with just one adv. module, rest is speed. The speed thing is changing, so my transports probably will as well. I usually build enough transports to take every planet on the map before I ever go to war(if I'm in a position to dictate war). I usually leave them on my planets till I'm ready to position for attack, as to not lose the tax money from all those citizens just sitting in space. I have run transports with multi modules, but if soldiering is high enough you don't

31 Replies 23,621 Views

If the Drengin super is giving them thousands of ships, like reported by some. It is probably that. Kind of like the vengeance event that seems to bring PCs to their knees at times.

11 Replies 5,280 Views

What would you call exploiting a weakness in the AI? I'm not sure about others, but until Brad's explaination of how the AI works I had no idea high speed wasn't the "designed" way to play. I learned, as probably a lot of people did, a lot about playing this game from these forums. A lot of top players' technique seemed to involve speed, so I mad

129 Replies 44,354 Views

I know it's a little OT for this thread, but since your mentioning the next build features. Any word on the future of the Epic Generator? Looking forward to the updates . I'm already purposely limiting my speed in my current game, so I can adjust.

108 Replies 83,527 Views

You got me thinking bout this Mumble. I want to try to test it, but with a lot of the planet flipping stuff happening under the surface,(the rolls and that) it would probably be pretty difficult to get an accurate gauge. I have had situations in game where I would have several planets in a system rebelling. One would rebel almost immediately, while the others held on for years till conquered. If I run into this situation again, I'll try to get all the info I can on the various factors that could

20 Replies 9,511 Views

I did not know this. Are you sure? When I was a noob asking about flipping planets, I was told by people that a high morale will make it harder to flip planets. I have to admit, it is heresay. I never saw anyone dispute it though, when it was told to me. Maybe Kryo or someone can confirm if this is true or not. I hate giving false info, but somet

20 Replies 9,511 Views