Nuriko

Nuriko

Joined Member # 946944
1 Posts 3 Replies 3,824 Reputation

Using the settings given in the "Fun in 5 turns!" thread, habitable planets seem surprisingly rare. I might explore 6-8 stars without finding a useful world. Should I maybe use different settings, and how do the settings REALLY work anyway? I read something about asteroids interfering with planets...

5 Replies 23,527 Views

One MMORPG, Final Fantasy XI, was explicitly designed to be incapable of ALT-TAB ... it would toss you out of the game if you took focus away from the game. It would also do so if, say, your FIREWALL popped up a window ... this was all in the name of preventing hacks. Of course, the most widespread hack-but-not-really ended up being a windower...

17 Replies 51,989 Views

I was playing a game the other night, GalCiv2: Dread Lords, v1.5 (VERY recently updated, a matter of days) and one of my planets ended up with less food than it should have had: I have a save game at this point available if you'd like i

0 Replies 2,150 Views

The glitch happened yesterday (now that it's after midnight, I could have said today about 15 minutes ago...)

24 Replies 14,344 Views

The latest update for it ... I lost track of the game for some odd reason, just thought to play it, so I updated it days ago. It reads as v1.5 on the main menu.

24 Replies 14,344 Views

I can't post a screenshot of the drop itself ... but I can probably manage one of the planet as it is (8 mt of food, but summary says 12, and with the farm it SHOULD be 12).

24 Replies 14,344 Views

Actually, I think that planet is bugged ... 4 mt of food is just vanishing! I upgraded the farm to the 6 mt type, and ended up with 8 mt (12 mt reported by summary). I then demolished the farm, hoping to reset it, and I'm down to 2 mt of food! I think I'm going to have to buy that improvement back in a hurry!

24 Replies 14,344 Views

Odd, I just built a farm and it didn't seem to do anything ... 6 mt of food before, 6 after. I'd have to say that's pretty useless...

24 Replies 14,344 Views

Oops, a pair of CTDs ... they happened upon destroying the last (and only, actually ... it was a tiny rare) planet of a civ without destroying their last starbase first. Actually, they happened upon trying to go to the next turn after blowing up the planet. The problem went away when the bases died first, but still ... the game must choke when somebody has bases without planets.

285 Replies 15,824 Views

[quote]feature request - a scroll bar in the tech tree screen for people who play without wheelmice[/quote] Please! Also, I have a save with a pair of freighters that are stuck at the ends of their runs and not generating any income ... though it says they are if you click on them.

285 Replies 15,824 Views

[quote]since installing version 1.2, i get a large object desktop icon appaering during startup, is there a reason for this?[/quote] THAT'S what I'm seeing ... it's been going by too fast for me to read it ... I could just get "Object" something.

285 Replies 15,824 Views

[quote]I am also interested in tips about using starbases. I build the "trading post" modules in starbases on sectors with trade lines, but it's really hard to see where the trade lines are in the 'gigantic' map. Is there a way to tell quickly if a sector has a trade route going through it without squinting at the 'trade route' map? Best I can think of is '14 sectors from the left, 12 from the top', etc.Also, is there a way to see how much a starbase costs in maintenance? Sometimes when I need t

11 Replies 604 Views

I have a tiny game going now, but it's only painful ... something like: speed +1 pop growth +30% morale+10% research+10% (could use rethinking) and industrialist. Lucky me, I ended up next to two minors! Their planets were so nice, I invaded them ... AFTER trading everything to them. Didn't help them any.

12 Replies 2,584 Views