give him one of your ships/planets, then attack that ship/planet. That's why I read these forums. Something so simple, yet escapes me. Frustrating to be moving your fleet to your last victim and all of a sudden the game ends with a cultural.
Evil Druid
Bull Winkle? Is that you?
What's really amazing about this game is that the releases are not just about fixing bugs people have found. It's about adding new features that we the gamers have suggested. Top players even submitted how they were beating the AI's at the top level and the AI's are being changed to counter the tactics. This will prolong the games shelf life by providing new challenges. There are amazing things happening here that far out way the odd bug. Ge
E-stab, have not played the beta yet but Magnum says population growth is the new key to victory becuase it has been turned down so much. Diplomacy is out and pop growth is in with your starting points. You should read his recent post in the Core's galciv 2, description of games played area.
My games take way to long without purposely dragging it out. More of a challenge to shorten game time then to lengthen it. I agree the score should reflect that.
Bargain at twice the price
I have won at the higher levels. I'm not playing the beta but according to the release notes for 1.1 the strategies I was using are going to have to change. Nothing wrong with that.
What's Yor problem Moser? You toaster lover
I think your current business model is great. Incredibly demanding on yourselves though. I was wondering how you and your team could possibly keep up the pace since the release. I personally don't play with beta's because I know I would not help in it's development. Thanks for all your hard work. I cannot wait for next weeks release. It will almost be like getting a new game again. It will even have new features I have asked f
Yes, the moving rally points has been number 1 on my wish list. Borismeow, My understanding is the Galactic privateer does not stop your routes from being attacked, it stops them from being discontinued because of an attack.
Agree with whismerhill on the bribing. There should be the red/green indication if your bribe is going to improve relations. I don't want to accidentally bribe on the 25 turn instead of the 26th and just lose everything for nothing. Nor do I want to have to count that high. Maybe have a option like, improve relations in the pull down menu with the attack/ make peace options. That way we could get the red green indication. <br/
Has anyone tried the no tech trade option with the Beta? How does it effect game play? Is tech bribing still allowed? I assume the human cannot trade techs with the AI neither?
Missed by this much
Nice try Moose but really you want 201
Hey Quick good to see you. Lots of old friends coming out of the wood work. As weyr says, you'll find lots of the old crew at the core. Come over for a visit .
Okay, you don't see the blue ship icons as well as the green planet icons moving down the right side of the big screen map? Quite large really. You just left click on the blue icon and it takes you right to the planet that produced the ship where you can launch or as I just now read, right click an launch it right away.. Another way is to set up colony rally point. So all ships produced by that colony automatically launch to the rally point. Set up in the governors area or
From Brad's did you know you can do this? sticky in the forums.... 5) You can play a quasi-Hot seat game with someone by loading up the game as GalCiv2 cheat (use the cheat parameter). Then when you set up the game, you let the AI play out a few turns and then have your friend pick one of the races they want to control. Have them select that unit and hit CTRL-SHIFT-Z.
Bring it on!
My computer handled the gigantic map at challenging no problem. Now on suicidal, there is at least an extra 10 seconds delay. AI's thinking to much I assume.
Good idea DarknessRS
LW you know you have to create the game in the metaverse section. Click on Metaverse button not new game button from the main menu. Maybe you have an old Diplomats/core link which can create problems Molotov is closed by the way. The moose trashed the place in a rabbid snack attack. We moved your private stock of brews to area 61.
I think number 5 is the result of the negative integer bug after a mini soldier attack when only mini soldiers are left. The the computer then interprets the negative population number as a very large number. It is being fixed and trust me thread I read it on explained it a lot better then me. Seen it a couple times. Two turns its gone without doi
If you are not seen as a threat. Meaning very low military rating compared to theirs. They will trade these Techs way more freely.
One accidental click of the mouse can destroy your game without this feature. Specially when your learning. There was talk that at the higher levels they might turn off the feature in the future. On the other hand the ship upgrade feature is kind of useless on a large scale upgrade. Way cheaper to build then to rebuild. Maybe these two features balance each other?
Wait tell there fully decked out and buy them off the AI. I have taken the AI's planets with there own influence star bases built to protect against my influence. As long as they don't see you as an imminent threat they'll sell just about anything if you offer enough.