Frogboy

Frogboy

Joined Last seen Member # 1
1,345 Posts 4,662 Replies 103,892 Reputation

[quote who="dg551" reply="3" id="3903879"] Hello, I see that MP has now been added to GC4 Supernova. I did create a custom civilization in a single player game. When will custom civilizations be enabled in MP games? Thanks [/quote] not for awhile. There is a lot of synchronization involved for that. But it is on our road map.

5 Replies 9,261 Views

Fix is up. This was caused by adding new achievements to Steam and the game not having enough room for new achievements. Required a game update. Boo! We actually got a negative review from this. If anyone reading this hasn't reviewed GC4, we'd really appreciate it if you could leave a review. Thanks!

3 Replies 6,497 Views

One of Stardock's big challenges has been localizing our games. GalCiv IV has over 180,000 words in it. That's a lot to translate. But that's not really the biggest issue. The biggest issue is that we are constantly adding new text to the game which makes it hard for our linguistics team to keep up. <div class="x_eleme

3 Replies 27,611 Views

[quote who="Bamdorf" reply="3" id="3903215"] I am tentatively proceeding. I am alarmed that at some point someone will snap their fingers and presto game over. It's like Dr. Strangelove, re doomsday: "why didn't you tell the world?" This type of mechanic is terrible even if you know about it, imo. " [/quote] yea, we’ve removed it. Really bad mechanic.

5 Replies 22,923 Views

[quote who="Surge72" reply="38" id="3902900"] Fantastic news! Though keep in mind if it isn't close to 100% comprehensive, it'll just cause frustration when someone can't find what they were hoping to look up. [/quote] So we should just get rid of it entirely I assume? Because it ain't going to be even close to 100% comprehensive.

41 Replies 204,181 Views

Greetings! We are coming to the finish line for GalCiv IV: Supernova! Our once reasonable scope has, of course, exploded over the Summer as we got our hands into making this the best space 4X game we've ever made! The next major BETA update, 1.90 will be focusing on making the game more appealing to a much wider group of people. Galactapedia <a href="htt

7 Replies 32,590 Views

[quote who="SetaX" reply="20" id="3902762"] So after gypsy2299's comment I went to double check the exchange rate and he is right and I was wrong with the pricing all along. I owe you an apology Brad/Frogboy. Yesterday morning, before I wrote my last reply and I went to check the exchange rate and I saw (or I thought I did) on my app 1.77 GBPUSD. I was honestly thinking that all those prices that you posted here was made up or old or something and it just didn't make any sense. That is w

23 Replies 22,504 Views

[quote who="Wotan1a" reply="21" id="3902763"] Quoting Frogboy, reply 17 Reminder: You can also turn ON mods in the galciv options area. and then in documents\my games\galciv4\mods drop your change into the ExampleMod\Data\Gameplay (in this example) <br

37 Replies 30,549 Views

Reminder: You can also turn ON mods in the galciv options area. and then in documents\my games\galciv4\mods drop your change into the ExampleMod\Data\Gameplay (in this example)

37 Replies 30,549 Views

If you really want to go hard core and insane here on map sizes do this: Play a single sector, largest size after having edited StarClusterSizeDefs.xml Change: To be instead say 800. Instead of 90,000 tiles on the current ridiculous sized map it becomes a mind boggling 640,000 tiles. You'll never finish that game but it's pretty breathtaking.

37 Replies 30,549 Views