It is an ongoing problem with the way FlavorText works and the underlying logic. We are working on this for 2.2 The real question is, how did German get into your list. Did you download custom civs by chance?
Frogboy
Nevertheless, the OP is correct. This is a very high priority for 2.2 which comes out in a couple weeks. The cause is the nebula and how they're done. There is a great deal of overdraw. Those of us running on laptops know the pain.
I'll be trying that out. I'll be hanging out on Discord during the Thanksgiving Break if anyone wants to talk game stuff.
Apparently I just make bugs now for this game. See. The description is doing as it's told... blank. Will get this fixed right now.
Just to be clear, you guys are running the English version of the game on Windows 10/11 on PC right?
Sigh. Ok. This is my bug. I literally made the change that did this. I have this fixed here. https://1drv.ms/u/s!AuBwidOf1nOukqUf0ZhvPuw078UzPg?e=1E0Nlm Unzip this into your English directory. I was trying to get rid of the human sounding names for the aliens but I didn't misunderstood how it picked names.
BTW is this happening in the official 2.1 update?
I'll take a look.
[quote who="Flamescreen" reply="1" id="3910929"] Congrats on releasing the expansion, it should sell well, loads of content/upcoming content, great reduction price too! Have a question for you. I want to get the expansion, but not sure where. I gotten GCIVSN on Epic and transfered to Steam. If I buy the Expansion there(Epic, assuming it gets available), will there be a transfer key for it? Or was that more like a SN promo thing? [/quote] I am not sure.
There was a DLL that got added to the game's requirements that wasn't compatible. Should be good to go now.
We are currently working on the base game of the Epic edition. This will come out at GalCiv IV 2.2 next month. To make it easy for future updates to it, we are going to be bringing the code-base up to the Supernova edition. So in essence, GalCiv IV 2.2 base game on Epic will be the same as Supernova except for the new content (and things like AlienGPT).
[quote who="Fetfrumos967638" reply="5" id="3910834"] Again, in the Russian translation, you did not correct Bradley’s remark on the diplomacy screen at the end of the trade dialogue. Bradley responds at the end of the trade with abroikadabra *?:%;%;№%::?***((((!;;%%:: ??here is his answer at the end of the trade agreement dialogue.Please fix th
Yea this is golden stuff.
[quote who="perrya555" reply="1" id="3905972"] When you mention giving Orders to Citizens, please mention what key strokes to bring up the window with the choices? [/quote] I just click on them.
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1596424242/GalCiv+IV+Supernova+Walkthrough[/confluence]
I'm not sure how you would get a planet with 0 food. What kind of planet is your race choosing?
MAJOR FEATURE GC I GC II GC III GC IV
In the vast and intricate realm of 4X gaming, empire management takes center stage. Traditionally in this genre, the cardinal rule was simple: the bigger the empire, the better your chances of victory. Resources were tightly intertwined with territory, making rapid expansion a key strategy for acquiring as much land and resource production as possible. &n
Yea that looks much better.
This screen was updated in 1.95.
Spanish just about done.
I will get more eyes on this as we are finalizing achievements.
Just some tweaks we put in this weekend that should show up for the next beta release: Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait. Research district base benefit increased from 3% to 5% Manufacturing district base benefit increased from 3% to 5% Life Support module added for ship design, increases range by +8. Fixed a bug that allowed the AI to stupidly declare war without m
Our localization teams are hard at work across the world. And the community has done some great work too. However it is clear that we are not going to get all 185,000 words fully translated in time for release. It takes about 60 days for the linguists we work with to edit and translate. That said, we are fairly far along. Stay tuned!<
Insider build I take it. The capstone (end of culture tree) traits are OP.