Frogboy

Frogboy

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1,345 Posts 4,662 Replies 103,892 Reputation

Nevertheless, the OP is correct. This is a very high priority for 2.2 which comes out in a couple weeks. The cause is the nebula and how they're done. There is a great deal of overdraw. Those of us running on laptops know the pain.

27 Replies 102,606 Views

[quote who="Flamescreen" reply="1" id="3910929"] Congrats on releasing the expansion, it should sell well, loads of content/upcoming content, great reduction price too! Have a question for you. I want to get the expansion, but not sure where. I gotten GCIVSN on Epic and transfered to Steam. If I buy the Expansion there(Epic, assuming it gets available), will there be a transfer key for it? Or was that more like a SN promo thing? [/quote] I am not sure.

3 Replies 22,150 Views

We are currently working on the base game of the Epic edition. This will come out at GalCiv IV 2.2 next month. To make it easy for future updates to it, we are going to be bringing the code-base up to the Supernova edition. So in essence, GalCiv IV 2.2 base game on Epic will be the same as Supernova except for the new content (and things like AlienGPT).

3 Replies 22,150 Views

[quote who="Fetfrumos967638" reply="5" id="3910834"] Again, in the Russian translation, you did not correct Bradley’s remark on the diplomacy screen at the end of the trade dialogue. Bradley responds at the end of the trade with abroikadabra *?:%;%;№%::?***((((!;;%%:: ??here is his answer at the end of the trade agreement dialogue.Please fix th

11 Replies 19,692 Views

In the vast and intricate realm of 4X gaming, empire management takes center stage. Traditionally in this genre, the cardinal rule was simple: the bigger the empire, the better your chances of victory. Resources were tightly intertwined with territory, making rapid expansion a key strategy for acquiring as much land and resource production as possible. &n

0 Replies 19,306 Views

Just some tweaks we put in this weekend that should show up for the next beta release: Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait. Research district base benefit increased from 3% to 5% Manufacturing district base benefit increased from 3% to 5% Life Support module added for ship design, increases range by +8. Fixed a bug that allowed the AI to stupidly declare war without m

0 Replies 5,301 Views

Our localization teams are hard at work across the world. And the community has done some great work too. However it is clear that we are not going to get all 185,000 words fully translated in time for release. It takes about 60 days for the linguists we work with to edit and translate. That said, we are fairly far along. Stay tuned!<

0 Replies 3,628 Views