Thanks and I agree with what you said. Over time, we will keep expanding and expanding on what we have.
Frogboy
Update: We had to remove observer mode from the 1.2 build as it didn't pass QA. Will hopefully go into 1.21. 1.2 is due out this week.
We expect it this month.
[quote who="3vgz" reply="10" id="3638332"] how about the double size map, 4V4 or 5V5? we waited a long time, sir [/quote] The game has been out about 8 weeks. :)
Try not to take this the wrong way but it definitely diminishes my willingness to listen to feedback from those who pre-judge units. The Eradicator is not like the Nemesis and the Athena is not an equivalent to the Mauler. There are always going to be similarities but it would be like someone looking at a rough description of a Protoss zealot and deciding it's the same as a Zergling.
The Nitrous engine will use every CPU core it can get its hands on. It has no concept of CPU cores, just very small jobs that are sent out to all your CPU cores. This is why we're so excited about Ashes, Star Control and future projects built on it. It'll be years before anyone else has this kind of tech.
[quote who="gmc2" reply="4" id="3638284"] I guess if my paperwhite went toes up I'd consider something better but so far it has been a useful and dependable device. [/quote] I remain quite happy with the Paperwhite.
[quote who="hedetet" reply="3" id="3638223"] How do we know this is actually you posting these articles and not some script Paul Tozour wrote? [/quote] Eventually we will all be Paul Tozour. So it matters not. :)
[quote who="Vash_AMR" reply="6" id="3637692"] LOL, i resolve the problem my self, the problem is i active the game with the Key Stardock send me 15/10/2015, and get the game, BUT i no active the second key Stardock send me 23/10/2015 for LifeTime Founder activation. [e digicons]:P[/e] . I active it and now i have the DLC. Sorry and Thx. [/quote] ah good! Glad to hear that worked! Cheers my friend!
[quote who="Vash_AMR" reply="3" id="3637162"] Hi there, i purchase the FOUNDERS edition,. WHY Gauntlet is not free for FOUNDERS edition [/quote] It should be. You don't have the medallion by your name so the system isn't synced. Make sure you contact support.
BTW, there's a new opt-in called CPU Benchmark that has a bunch of performance improvements and a new CPU benchmark.
Ok I just looked. We didn't intend for the Fury Cannon to be able to target ground. It must have gotten updated to that during the recent AI targeting improvement pass.
You admitted you got it from your cousin and that you didn't pay for it. It's probably freezing because you're missing something. I'm kind of surprised that you don't get the concept of having gotten something from "your cousiin" who "downloaded it off the Internet" doesn't make you a customer of it.
The Furie's 440dps weapon is air to air. Its ground gun is relatively wimpy. I will double check of course. When I play, I always have some Sky cleansers out pretty early. You're going to have this sort of thing in any RTS. Without it, the game would be predictable and boring. In StarCraft, there are players who can wreck another player with a single Reaper. The Protoss can wipe you out with a single Oracle. People complain in Ashe
[quote who="Takenmdown" reply="6" id="3637466"] well loveisall is completely right. after this patch i get completely wrecked by just 3 fighters from phc. they dont go down to blossom THAT easily and they kill ANY engineer you have. basically resetting your whole game. EVERY GAME. how hard is balancing a game with 10 units [/quote] 3 fighters won't take out a Blossom.
[quote who="DasUnding" reply="2" id="3637490"] nice patch [e digicons]:dur:[/e] Do we aslo get customizable hotkeys in the future? [/quote] In the future. yes. Not in this patch.
[Not released yet] HIGHLIGHTS Deluxe Campaign: All dialog now voiced, 3 new missions, 2 new cut-scenes, dialogs no longer modal New Units! Hall of Fame Lots of UI improvements Substantial AI improvements UI Health bars and more informative tool tips for unit within an Army in the Army unit panel Unit panels can be data driven such that new units can be added by modders and ho
I'd be very wary about gameaplay balance that is about the 1 on 1 small map game versus the much more commonly played medium sized maps played single player (let alone large). Air units are very fragile to anti-air and require a significant investment. If the opponent takes radioactives first, be prepared for air.
He wasn't implying you were a thief. He was trying to find out whether it was the Steam or GOG version. It's not about priority, it's about finding out which underlying library might be involved. Lockups like this typically happen due to overlocking (CPU or GPU) OR sometimes due to the GOG Galaxy overlay (but not that often).
Ok, so internally we've been playing on huge maps and another type of map size called massive. Huge maps are (I believe) 4X larger than Large. Massive maps are 16X larger than the large maps. We won't support Massive in Ashes 1 (you have to have 4GB of video memory to run them and at least 6 CPU cores). However, even on huge, yes, we are going to need a way to zoom out and see a strategic view of the map. We aren't going to turn every ind
Moved to community and pinned. Thanks!
I've sent an SOS to the team. :)
The next one is called Turtle Wars and it's 4 scenarios with 2 maps. Also, the maps in the DLC are available in MP as long as the host has the map.
Art style reminds me a bit of Sorcerer King. Which isn't surprising since it was largely designed by the former art director at Firaxis. :)
Hi everyone! Welcome to the Ashes of the Singularity community. Please introduce yourself. I'll start: I'm Brad Wardell. I'm the founder of Stardock. I started the company back in 1991 (25 years ago) while a college student to pay for my EE degree. Over the past couple decades I've written and/or produced a lot of software and games. Ashes of the Singularity is a game I've been wanting to see us make for many many years but we la