v2.5 and the Warlords Expansion is now available, and we're excited to share the ins and outs. Check out my guided tour below: [confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1791918081/Guided+Tour+of+GalCiv+IV+v2.5+Warlords
Frogboy
I've been saying this a lot to design teams lately: There is no subsitute for playing the game and then playing the game some more and then playing it still more. And Warlords really shows that. Now, those of you who get it right away are in for a particular treat that you should take advantage of as much as you can while you can: There are a lot of absolutely crazy ship components in this that we have balanced as best we can but I can tell you right now, I there are goi
Without getting too much into spoilers, here are some of the new technologies players with the upcoming Warlords expansion pack will be able to research (hint they all give you something cool) Coil Acceleration Neutronium Weapons Neutronium Augmentations Neutronium Mastery Gravitonic Vortex Weapons Electrodynamic Gravitonics Quantum Catapults Higgs Fields Disruption Cerberus Ensemble Levia
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1737392193/GalCiv+IV+Supernova+-+v2.4+Populi+Tour[/confluence]
This is great feedback!
Love this. Thank you!
They’re getting those in v2.3. Keeping the ayor from having them was intended as a way to balance their power but it was too much of a nerf.
Yea, think it should be changed to research.
2023 was a great year for 4X gamers and especially fans of Galactic Civilizations! But 2024 is going to be even better. I've been "back" on GalCiv for just over 6 months now and it's been a blast. I loved working on GalCiv II back in the day but the hardware now is so much better. I can do so much evil with the AI and the tech in this engine is just crazy. Another amazing thing that's changed is that game releases aren't "the end" anymore. That
You can press the g key to toggle grid behaviors too.
I’ll play around with stuff on the c++ side and see what I can come up with. @Willivan, obviously I will need you to ship me your machine. I can assure you I will spend the next several months optimizing the game with it…
I see what you mean. We will make sure they get those back next update.
This appears fixed in the update that was sent out yesterday.
Hat tip to @Cephandrius for sending us his saved game. There was a case where you could get a stuck AI turn because it assumed it would always be able to build a designed ship. But in 2.2, we introduced the concept of the AI building the BEST ship even if it couldn't be built right then. So in rare cases, the AI wouldn't have any ships it could build. This update fixes it. And since we were fixing that bug, we decided to include something many of you have asked for: Better map gene
There are a lot of checks and tweaks for non-biological species. But there is nothing magical about them. They can't just colonize any old planet just because they're machines or what have you. For instance, they won't get the Natural League event or many other events that are specific to biological species. The clogged up equipment is specific to synthetic races. There are a lot of events specific to synthetic species. Food Processo
[quote who="perrya555" reply="10" id="3915568"] Well what do you say? I have a Lenovo LOQ and I replaced my Klim Ultimate with a Thermaltake Massive 20 RGB but it has not provided a noticeable decrease in the max temps as shown by the Core Temp app. This is after playing 60+ minutes of the cartoonish 4X game.  
[quote who="zichella1" reply="7" id="3915352"] Quoting Frogboy, reply 3 Nevertheless, the OP is correct. This is a very high priority for 2.2 which comes out in a couple weeks. Hi, I haven't seen/noticed any improvements in 2.2.x. Were there any GPU perf enha
My suggestion would be to check out your custom civ and try setting its colors there?
This was fixed in 2.2.
Tales of Centauron: A new story-driven DLC expanding the lore of Galactic Civilizations IV Stardock released "Tales of Centauron", the eagerly awaited DLC for Galactic Civilizations IV today. Set in the game’s Centauron quadrant of the Milky Way galaxy this DLC introduces an array of new content:
Greetings! I wanted to give an update to our Galactic Civilizations IV (base game) customers on Epic. We are just about complete with the v2.2 update for the base (non-Supernova) game but ran out of time to put it through QA before the holiday break. We anticipate putting out v2.2 for the base game on Epic in early January. It's a huuuuuge update. It's everything we did in Supernova (other than new content) plus everything up to 2.2. So it's a pretty ma
[quote who="zichella1" reply="3" id="3914448"] Hi, This feature seems to have been retrofitted into my existing custom civs after upgrade. I ended up removing all of them. I want to build a custom civ of humans with industry and such like the Terrans. I tried using the Terrans as a template/copy and also just starting a custom civ, but I keep getting some nurture den and such as starting buildings. Is there something I should be doing to ensure I get the Terran buil
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/1635549196/GalCiv+IV+Supernova+Dev+Journal+37+-+The+New+Biomes+in+the+v2.2+Ethnology+Update[/confluence] ______________________________________________________ [confluence title=""]https://stardock.atlassian.net/wiki/spaces/SUP/pages/1471414278/GalCiv+IV+Supernova+Dev
By design going back 30 years. Paying others to fight each other is a valid strategy.
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