[quote who="TheDarkAngelus" reply="2" id="3826473"] You can use Live tiles Anywhere for the live tiles, the only downside it works as Widgets on the desktop instead of being integrated to the Start menu. [/quote] Ah. Yeah I thought there had been some sort of "registry hack" instructions one of the SD people had offered as
SirBedwyr
Not planning on installing what OD claims is a new Start11 release until I know what it is and the change log. But it is clamoring to update from 1.0. What should I know?
I've lost track of where that was and would like to try it out. Start 11 is working great so far, but the one thing I'd still like to have is live tile indicators for mail, calendar, and weather. Pretty much the most useful parts of the live tile feature from Win 10.
Feature request: It would be very helpful within the Windows 10 style menu to add a new group to the side of the menu as well as the bottom. Currently, you can drag a pinned item to the bottom of the menu (thank you for implementing scrolling while dragging btw!) and then drag the groups around to different columns, but you can't add a new group in a column to the right. It always has to be created in the first column only. I've also been having trouble creating new groups at the bott
Thanks. Just so it's clear, one of the install processes automatically installed both. I'm afraid I can't remember the sequence that caused that, but I uninstalled regular release Fences and installed 4 Alpha.
Feature request: In Windows 10 mode, with the full app list hidden, is there any way the menu could be made even narrower at it's smallest? I'm thinking like accommodating 2.5 medium sized tiles instead of 3. Or the width used when you switch to the app list. Pictures on request to explain if you need it.
Really stupid question. Am I supposed to have both the Alpha *and* regular fences installed at the same time or one at a time?
The improvements are excellent so far. One small feature request: When using the Windows 10 style menu, I'd like to be able to grab a tile and still be able to scroll the menu while holding that tile. Currently I have to drop the tile into some visible part of the menu, scroll, grab it again, drop it, scroll again, hop-scotching across the entire menu. My guess is that most people simply create a big enough menu to that you don't have to scroll, but I do prefer to keep the whole menu as compa
[quote who="Neil Banfield" reply="126" id="3823032"] Quoting durakc, reply 125 I agree that the little lines are difficult to click on to change pages, especially if you are in a hurry. While that would be nice to be able to use Ctrl-arrow to move between the pages I usually am accessing the Start menu wit
Feature Request: I have my start menu split into two pages now. Is it possible that some kind of mouse control could switch between pages such as a sideways scroll on the mousewheel?
On the Start11 main page, four modes are offered with a dropdown menu below each preview icon. May I suggest that, if there are no more dropdown items to add, settings be exposed directly so that there's one less mouse click and one less movement? Maybe a gear to the right of the title or something. Without multiple options, the dropdown seems extraneous.
[quote who="SirBedwyr" reply="61" id="3822164"] Windows 11, 21H2, with another window in focus (have tried browser and folder so far), start menu pops up and immediately pops back down. Clicking a second time causes the menu to pop up and stay up. Possible setting issues: I have auto-hide on and the start menu on the left side. It's intermittent, unfortunately, so while it may happen with the start button in the middle, I haven't observed it. [/quote] This appears
Windows 11, 21H2, with another window in focus (have tried browser and folder so far), start menu pops up and immediately pops back down. Clicking a second time causes the menu to pop up and stay up. Possible setting issues: I have auto-hide on and the start menu on the left side. It's intermittent, unfortunately, so while it may happen with the start button in the middle, I haven't observed it.
Would you like other 0%,0 descriptions or is it universally fixed? (for instance catapult attacks show 0% probability with 0 damage)
Several army units are unable to move even though the unit icon and path tracks are green and the next-turn button is not highlighted. Right-clicking on the desired, valid square will not allow movement. I have not tried other methods of movement than the mouse. Indication that it may be on my end if I see this again: Try unplugging USB devices. I have been getting intermittent interference with the logitech wireless antenna.
The text in question right now is dragon's breath which is incorrectly described in battle on the tooltip as doing "0 fire damage". Some combination of circumstances may be keeping the actual predicted damage from being calculated. I have seen other similar texts, though I can't recall which ones. I think the Crush move may be another.
Currently, when doing trading with other nations resources possessed by your rival have a large amount of worth. Resources that you offer to your rival currently have no value and cannot be used in trades or even as gifts to allies or treaty-holders sorely in need of that resource. This should be changed. Either: 1) Give them some appropriate monetary value or 2) Remove them entirely from your side of the trade screen. If having no worth when you are offering the resou
[quote quoting="post"] The description for Docks always shows "Food per grain +5►+5". Is that a bug or is Docks not intended to increase food/grain? I've seen the similar indications on other improvements. Why? [/quote] As a wild guess, the improvement at that particular city replicates the effect of another improvement and does not stack so there won't be an increase. That's just a WAG though.
Auto-turn can work well. Civ has been doing it for years. I think it's just the state assumptions they're making aren't very good.
Hmm. Performance didn't seem as poor on another playthrough as Altar. I've got textures at x4096 currently and slowly turned visual functionality back on one by one. It chugs a little bit once you've got NPC animations in the cities and then zoom-out and drag the map around. Back to 1080p resolution as well. It doesn't run like butter but I'd guesstimate that I'm running at around 12-15fps which is playable (not optimal, but I don't expect that on my system).
See, that's still not good design because auto-turn's function ought to eliminate the need to approve every turn change, but not blindly. What I'm seeing is that auto-turn engages when end-turn conditions are met regardless of the player's state. If the player is in some menu (and I'll maaaybe include city GUI menus in this, that's up for debate) the game continues running including auto-turn which overlays any menu the player is in. What should be happening is that at
I don't think I can even class this as a suggestion. It simply appears to be a design or engineering error. When I wish to go into a menu, or better, go to the main menu that is not a signal to cycle to the next turn. It is very irritating to escape to menu and have a city upgrade or research window pop up automatically when I am trying to access some other function. That should never ever ever happen and I'm sorry to be blunt but I don't think it looks very professional. The game
I don't recall offhand my experience with LH, but am noticing quite a bit of slowness and chugging even at the beginning of the game. Cloth map performance indicates 3D display problems. Should I be expecting this in the current beta or is this something I ought to bring up? FYI I've experimented a bit. - AA off is an absolute must for any performance gain. - I haven't noticed large differences with the other options such as particle effects and the like.</
I'm an idiot. I searched for "live tile" but not "mail app" and didn't see the other thread. Really jumped the gun. So sorry.
In case this is useful, Some experimenting I've done: - Turning live tile off and on does not clear the old update. - Closing the app and cycling the live tile does not clear the update. - Hard closing (right click the sidebar item and "close") and cycling live tile does not clear the update. - Unpinning app and repinning and then cycling live tile does not clear the update. To try next: - Put computer into sleep mode. <p