SirBedwyr

SirBedwyr

Joined Last seen Member # 1022430
7 Posts 50 Replies 14,498 Reputation

Not planning on installing what OD claims is a new Start11 release until I know what it is and the change log. But it is clamoring to update from 1.0. What should I know?

1 Replies 5,796 Views

Feature request: It would be very helpful within the Windows 10 style menu to add a new group to the side of the menu as well as the bottom. Currently, you can drag a pinned item to the bottom of the menu (thank you for implementing scrolling while dragging btw!) and then drag the groups around to different columns, but you can't add a new group in a column to the right. It always has to be created in the first column only. I've also been having trouble creating new groups at the bott

159 Replies 335,818 Views

Thanks. Just so it's clear, one of the install processes automatically installed both. I'm afraid I can't remember the sequence that caused that, but I uninstalled regular release Fences and installed 4 Alpha.

23 Replies 48,050 Views

Feature request: In Windows 10 mode, with the full app list hidden, is there any way the menu could be made even narrower at it's smallest? I'm thinking like accommodating 2.5 medium sized tiles instead of 3. Or the width used when you switch to the app list. Pictures on request to explain if you need it.

101 Replies 199,835 Views

The improvements are excellent so far. One small feature request: When using the Windows 10 style menu, I'd like to be able to grab a tile and still be able to scroll the menu while holding that tile. Currently I have to drop the tile into some visible part of the menu, scroll, grab it again, drop it, scroll again, hop-scotching across the entire menu. My guess is that most people simply create a big enough menu to that you don't have to scroll, but I do prefer to keep the whole menu as compa

101 Replies 199,835 Views

[quote who="Neil Banfield" reply="126" id="3823032"] Quoting durakc, reply 125 I agree that the little lines are difficult to click on to change pages, especially if you are in a hurry. While that would be nice to be able to use Ctrl-arrow to move between the pages I usually am accessing the Start menu wit

142 Replies 309,797 Views

On the Start11 main page, four modes are offered with a dropdown menu below each preview icon. May I suggest that, if there are no more dropdown items to add, settings be exposed directly so that there's one less mouse click and one less movement? Maybe a gear to the right of the title or something. Without multiple options, the dropdown seems extraneous.

142 Replies 309,797 Views

[quote who="SirBedwyr" reply="61" id="3822164"] Windows 11, 21H2, with another window in focus (have tried browser and folder so far), start menu pops up and immediately pops back down. Clicking a second time causes the menu to pop up and stay up. Possible setting issues: I have auto-hide on and the start menu on the left side. It's intermittent, unfortunately, so while it may happen with the start button in the middle, I haven't observed it. [/quote] This appears

142 Replies 309,797 Views

Windows 11, 21H2, with another window in focus (have tried browser and folder so far), start menu pops up and immediately pops back down. Clicking a second time causes the menu to pop up and stay up. Possible setting issues: I have auto-hide on and the start menu on the left side. It's intermittent, unfortunately, so while it may happen with the start button in the middle, I haven't observed it.

142 Replies 309,797 Views

Several army units are unable to move even though the unit icon and path tracks are green and the next-turn button is not highlighted. Right-clicking on the desired, valid square will not allow movement. I have not tried other methods of movement than the mouse. Indication that it may be on my end if I see this again: Try unplugging USB devices. I have been getting intermittent interference with the logitech wireless antenna.

0 Replies 2,972 Views

The text in question right now is dragon's breath which is incorrectly described in battle on the tooltip as doing "0 fire damage". Some combination of circumstances may be keeping the actual predicted damage from being calculated. I have seen other similar texts, though I can't recall which ones. I think the Crush move may be another.

5 Replies 6,515 Views

Currently, when doing trading with other nations resources possessed by your rival have a large amount of worth. Resources that you offer to your rival currently have no value and cannot be used in trades or even as gifts to allies or treaty-holders sorely in need of that resource. This should be changed. Either: 1) Give them some appropriate monetary value or 2) Remove them entirely from your side of the trade screen. If having no worth when you are offering the resou

3 Replies 10,293 Views

[quote quoting="post"] The description for Docks always shows "Food per grain +5►+5". Is that a bug or is Docks not intended to increase food/grain? I've seen the similar indications on other improvements. Why? [/quote] As a wild guess, the improvement at that particular city replicates the effect of another improvement and does not stack so there won't be an increase. That's just a WAG though.

4 Replies 9,375 Views

Hmm. Performance didn't seem as poor on another playthrough as Altar. I've got textures at x4096 currently and slowly turned visual functionality back on one by one. It chugs a little bit once you've got NPC animations in the cities and then zoom-out and drag the map around. Back to 1080p resolution as well. It doesn't run like butter but I'd guesstimate that I'm running at around 12-15fps which is playable (not optimal, but I don't expect that on my system).

3 Replies 10,594 Views

See, that's still not good design because auto-turn's function ought to eliminate the need to approve every turn change, but not blindly. What I'm seeing is that auto-turn engages when end-turn conditions are met regardless of the player's state. If the player is in some menu (and I'll maaaybe include city GUI menus in this, that's up for debate) the game continues running including auto-turn which overlays any menu the player is in. What should be happening is that at

6 Replies 14,277 Views

I don't think I can even class this as a suggestion. It simply appears to be a design or engineering error. When I wish to go into a menu, or better, go to the main menu that is not a signal to cycle to the next turn. It is very irritating to escape to menu and have a city upgrade or research window pop up automatically when I am trying to access some other function. That should never ever ever happen and I'm sorry to be blunt but I don't think it looks very professional. The game

6 Replies 14,277 Views

I don't recall offhand my experience with LH, but am noticing quite a bit of slowness and chugging even at the beginning of the game. Cloth map performance indicates 3D display problems. Should I be expecting this in the current beta or is this something I ought to bring up? FYI I've experimented a bit. - AA off is an absolute must for any performance gain. - I haven't noticed large differences with the other options such as particle effects and the like.</

3 Replies 10,594 Views

In case this is useful, Some experimenting I've done: - Turning live tile off and on does not clear the old update. - Closing the app and cycling the live tile does not clear the update. - Hard closing (right click the sidebar item and "close") and cycling live tile does not clear the update. - Unpinning app and repinning and then cycling live tile does not clear the update. To try next: - Put computer into sleep mode. <p

2 Replies 4,027 Views