Amaymon

Amaymon

Joined Member # 1048381
0 Posts 0 Replies 155 Reputation

Just had a few test runs with the new coloured monster models you provided me. Again you did a great job, but unforunately the following problem appeared: The Altarian and the minor races' monsters are "invisible", meaning you can see them in the minimap and you can click them (if you know where they are), but you can't see them. The only other points left are more of cosmetic nature, as the Yor monster somehow seems to be a bit "pixely-thicker" than the other ones. I

20 Replies 2,044 Views

In a few of the threads posted here i've read that using mods could create problems with metaverse scoring. So i'd like to know: What kind of mods am i allowed to use if i want to submit to the metaverse? (If i use the HalutPack, for example, which includes very powerful techs) What kind of boni available via mods are too strong and create an anomalous score? Since i'm planning to join the metaverse someday i'd like to know which mods i'd better not use, or if i sh

3 Replies 151 Views

I think this is truly one of the best graphic mods available! :D Although i've noticed the small governor window at the bottom screen still shows the old governor... (the one that appears if you e.g. click on a mini-freighter) ~SDC~ [Message Edited] [Message Edited]

36 Replies 4,547 Views

[quote]if you check my site Link i have updated the monster file. it now includes a different coloured monster for each of the main races[/quote] Thanks again for your fast support, i'm downloading the file right now. :) ~SDC~

12 Replies 1,882 Views

Today i released the first version of the Monstrous Mod. This mod includes a few new techs and enables the player to breed and control his/her own Space Sharks. I do not know when the mod will appear in the library, but when it does i am eager for every feedback i can get, so please post your criticism, suggestions, bugs (i hope not), anything you wish to contribute to the mod here. Note that this mod would not have been possible without the help of turgotZ, who unlocked the S

12 Replies 1,882 Views

Please tell me when you got the different colour models ready for use. ~SDC~ Right now i'm just waiting for an email reply concerning copyright for some of the fluff i want to use in the research screen. As soon as i get this permission, i'll post the mod. [Message Edited]

6 Replies 1,909 Views

Got 'em! Although i've noticed that if you copy all files of this package in your folders, the starbases have no cost anymore... So i just took the the UP issues, invasion tactics, the space shark and the star hawk (those are the files that remain german after the normal updates). ~SDC~

5 Replies 1,794 Views

Thanks to turgotZ i now got the Space Shark mod running! LOL Right now i'm busy testing anything in the game that has something to do with the Monster (anomaly, space zoo, etc.). If all works well i'll release the mod someday next week, including a few techs and two monster types (the normal and a stronger one). The monsters will have an upkeep cost though, but it'll be not as high as ships of the same calibre (this'll be the main advantage compared to ships), but the research cost for

6 Replies 1,909 Views

[quote]Do i have to put the "monster01" in the *.ship file via Editor/Notepad?[/quote] Did that, now i can build space monsters! Thanksthanksmanythanksthankyou! LOL Right now i've overwritten the original monsters-file (saved it before i did that) and am testing what happens regarding the other monster-events in the game (the anomaly, the space-zoo, etc.). If all works well i'll release the mod someday next week. I'm busy downloading the other ship graphics o

20 Replies 2,044 Views

Hello and thanks again for this great link you provided me. :D Unfortunately i'm still having some problems. Copied the monsters file in my Mods/gfx folder and ran GalCiv Writer, but couldn't select the appropriate model there. I also tried overwriting the original monsters.mdl(got a backup)and tried the same, but also could not choose a model. Do i have to put the "monster01" in the *.ship file via Editor/Notepad? ~SDC~

20 Replies 2,044 Views

Wanted to create a bio-tech that would the player allow to breed her/his own space-sharks. Cannot use the shark model, GalCiv Writer changes this into a ship model. (:( Anyone who can tell me how to "unlock" the Space Shark? ~SDC~

6 Replies 1,909 Views

Wanted to create a bio-tech that would the player allow to breed her/his own space-sharks. Cannot use the shark model, GalCiv Writer changes this into a ship model. (:( Anyone who can tell me how to "unlock" the Space Shark? ~SDC~ Sorry, didn't look what forum i'm in. Have put a copy in Mods. [Message Edited]

0 Replies 2,286 Views

Sure sounds cool to me. Tried your other mods and liked them very much. Was a great fan of Perry Rhodan once, still have some of the silver halo books (the first five [Die dritte Macht,...]signed by the author) stored somewhere. Have to 'flip mods' though, since if i use my own conversions and the halut pack my game is flooded with ships, imps and techs. (Have stopped to post mine, since some of the ideas and names in all the mods available are very similar) Anyway i'm anx

79 Replies 5,109 Views

Hello, need some help regarding Stardock Central. Since today SDC crashes when trying to auto-update and returns to windows before i can do anything. What has happened and what can i do? I started SDC without connection and changed the update settings to "promt me...", so now when i choose "no" SDC starts as normal, but as soon i try to update it still crashes. How can i remedy this? [Message Edited]

1 Replies 217 Views

Thanks for your fast answer. Once again, very slow for poor little me: I uninstall the game via Stardock Central. It will be completely removed from my system. Then, i reinstall the game via SDC (right click - download) and get the complete updated english verison? Do i have to delete/remove my mods first? Could there be any problems 'cause i'm registered for the german version? And if i archive the game (Archive app.) i can take the folder out of the archive and burn

5 Replies 340 Views