CoBBQ

CoBBQ

Joined Member # 1290126
2 Posts 132 Replies 665 Reputation

According to the tech description, you can not kill the envoy cruiser until the cruiser uses the Undermine ability. Thought it was a nice touch allowing empires of the same race able to communicate without any need for diplomancy techs.

49 Replies 112,877 Views

The mistake was building your labs before you made your fleet. Invest the funds into your fleet then start building the labs since the funds required will grow back as soon as the colonization cap gets built.

16 Replies 7,458 Views

An issue that is overlooked, logical logistic and tactical structure placing for the AI. A repair bay in the middle of nowhere is not going to much good for AI.

33 Replies 26,844 Views

Try building some scouts to look around the system and find the enemy. You can have the biggest fleet around but if you do notknow what the enemy is building, you're very vunerable. Also, trade ports in my opninion should be built when you have enough ships to fend off the enemy as setting up trade ports cost time and money to get a return on their investment.

2 Replies 3,234 Views

In one of my game in MP, I was beatened back to an obscured asteroid base and my teammates managed to divert them from killing the asteroid. With just a few ships, I attempted to disrupt his trade profits by sending them to a heavy traffic trade route and destroy the the trade ships. It gets hard to sludge through click each and every trade ship in order to keep the ships attacking them instead of targeting the structures. I suggest a button that makes the ships selected only targ

5 Replies 29,389 Views

Due to my advanced TIE fighter training, I'll smooht my way into their fighter program, defect and end up blown up at some major battle against the Empire. Sucks to be atomic dust but hey, I'll have fun living the dream. What if you run across a actual intelligent talking dog.

565 Replies 981,250 Views

I been using scouts lately in the role of skirmishers and they are very powerful in that role. Their speed makes it easy to hit the LRFs from behind and to kill contruction frigates. No contruction frigates, no repair bays to nurse that dying level 5 egg back to health before the hunters arrive.

33 Replies 19,058 Views

I think its too cheesy that the T.D.N. will glow when all 5 capships are together and combined into a robot with the words "TOTAL DESTRUCTION! NICHE!"

280 Replies 605,916 Views

If that's the new TEC envoy ship, its not doing a good job by flipping the bird as soon it exits the phase lanes. IMO, it looks more of a salvage cruiser.

26 Replies 18,492 Views

[quote who="Allegiance86" reply="4" id="2390738"]actually, it was mentioned, ill have to hunt it down. But it was stated the original plan was 3 micro expansions and a regular expansion. So really its best you dont get peoples hopes down.[/quote] Actually, it was 3 micro-expansion combined into a regular expansion to sell at retail.

8 Replies 6,202 Views

Since there are players here that could beat the Hard AI 9 vs 1, diplomancy will be easier since we may divide and conquer easily with the current levels. I'm suggesting that levels above Unfair be added with the AI recieving extra capital ships and low tier techs bonuses. Let's say: Unfair + : AI gets a random Ice/Fire planet colonization tech researched. Unfair ++ : AI gets a Akkan/Progneiter/Jarrusal at the start with both Ice and Fire planet coloniz

52 Replies 119,681 Views

Many abilties set at level 3 are too strong for early game. Advent can get the level 3 Colonizer ability for their Prognieter and quickly conquer the galaxy while making Illums and Halycon Carriers with level 3 telekinectic push to bully everyone else.

5 Replies 14,485 Views