DOn't send into combat and they won't get killed. [e digicons]B)[/e]
CoBBQ
I'm not surprised at the exemption of the third expansion pack since Entrenchment had problems balancing both SP and MP respectably. What works in the easy going SP game doesn't work well in the harsh and difficult world of MP.
[quote who="Raging Amish" reply="2" id="2353937"]Well, if we want to bring "personal outside opinions" into the mix, I've always had problems with the TEC ships. So many of them are boxy (Akkan, Dunov, carrier, kodiak, for examples). Boxy ships would never EVER be made in space. The force of the vacuum on a boxy structure creates stress concentraiton points. So really, the drone host has a cylindrical/spherical belly, which actually is a logical shape for in space. Advent caps also
Gas was too expensive for the chainsaw.
[quote who="WIllythemailboy" reply="17" id="2353770"]Not the worst I've seen, I once saw someone park a truck and horse trailer covering 6 regular spots and four handicap spots at one time. I've also seen legitimate handicap plates on a motorcycle. How's that work? [/quote] Motorcyclist who broke their spine in aprevious crash and had a iron spine implanted to keep it straight. You can get disability for that.
You almost forgot your duty as the host? Why not almost forget to turn on the computer, almost forget to get a life or almost forget to breathe!
You need to place trade ports in every grav well from point A to point B in order to get the phase lane bonuses. Be careful in your trade route planning as the trade ships will take the shortest route and skip a few trade port stops if theya re in a loop.
[quote who="Raging Amish" reply="3" id="2303742"]I thought this should be bumped just for some laughs. Anyone out there want to counter Illums with disciples?[/quote] There is a way but its my secret strategy for now. [e digicons]:-"[/e]
I do use scout rush early-mid game but mix them up with some LFs for some extra firepower. This did work a few times against Kanrak and LRF rushes at critical planets due to being able to clear out the rebels quickly and detaching some scouts to detect and respond rapidly to incoming enemies.
I kept wondering why the Warhawk pilot ran into the smoke when he knew there was another mech comming in.
This advice column is full of really bad tips to practice in hopes of getting tier 5 status. Tip 1, you didn't scout so the gauss cannons killed the fleet. Tip 2, you didn't scout so the group blundered into a missile barrage because of a phase inhibitor. Tip 3, you didn't scout so that 201 ship fleet destroyed your 200 ship fleet. Tip 4, your single
[quote who="Scoutdog" reply="13" id="2263909"]I wish I had some nukes.[/quote] Chuck Norris comes by and drinks the nukes one by one all the way down. He then flattens your sorry ass and proceeds to contaminate your corpse with his irradiated urine. I wish I was Wolverine.
[quote who="The Undying" reply="7" id="2263653"]I wish Square Enix would release more Rozarria canon. [/quote] Square Enix releases Final Fantasy XII: this and Final Fantasy XII:that then you realize to your horror that that strange new world is just Ivalice inverted and the final boss is a possessed Chocobo. I wish I couold fly an A-10 for a few hours.
[quote who="Scoutter" reply="12" id="2251640"]Only think you need to do to fix illuminatiors is to remove the sidebeams, why do they even have those anyways? none of the other lrms can fire insta damage beams off to thier sides.[/quote] Because they're designed to move in and attack large fleets rather than sporadic groups of ships.
Guess nobody ever thought about the big red button on the Argonov. If you had a fullly upgraded military and in danger of losing the base, downgrade a couple of weapons bays and blow up the enemy fleet as they arrive. I should have said a late game powerful TEC empire in my earlier post as frig factories and trade ports are easily destroyed by a squad of LRF ships and/or bombers but the Argonov with a decent fleet and support structures will be hard to take out.
This downgrading idea will give the TEC a huge advantage over the Vasari and Advent. It will give rise to a stale tactic called "Argonov creep" where a powerful TEC player manages to contruct and fully upgrade the starbase in an enemy gravwell. After victory, the TEC player can downgrade the base and then utilize the tradeports and ship contruction upgrades in order to pump more ships out and pummel the enemy. This will make tradeports and frig factories useless for
There's a lot of odd redesigns but hopefully they changed it to better accomodate the terrian. That's one of my cheif complaints of Supreme Commander, artillery parked on a hill doesn't shoot a bit farther or units don't slow down going up the hill so terrain doesn't factor much into the stragety.
Can't be a Square Enix game without a Red XIII in there somewhere. BTW, where did you see the Fatboy?
I lost all my planets in a MP game but still had a fleet so I went raiding commerce and fed all the bounty on our ecowhore who was a newbie who spent all his cash on starbases to protect HIS planets instead of supporting his teammates. Was fun watching him curse me for being stupid feeding him with his 49 cred/sec economy.
Does the average damage for just one beam or is it the average damage with all three beams combined?
Actually, Jumpgate came out long before Sins. Its also a MMORG that's more akin to EVE than Sins.
I wouldn't say "dumbing down" but Subcom 2 as I read in a preview will focus more on managing your fighting units and less on economy. The economy model in the expansion for Supcom is difficult to manage and can put off new players since a misplaced building during the early stages of battle can cost you the game. Instead of the big battles in Subcom vanilla, Forged Alliance battles are reduced to superweapon rushing and Tech 3 air unit battles.
Interesting game, looks better suited for single player than Sins is. Have to check it out.
Banned because I don't give a damn.
1. Civilization 3: Conquest, introduced everything that didn't work at all in the grand scheme. 2. Master of Orion 3, even with the recent mods the game lacks soul. 3. Ultima VIII: Pagan, talk about deviating from everything that made Ultima VII good.