[quote who="myfist0" reply="86" id="3481964"] Quoting Frogboy, reply 85 I've been posting as myself for a long time (I use Frogboy/Draginol has handles but everyone knows who I am) and people have picked apart my blog posts for years and readily discussed how they would try to economically punish me for having opinions
Alstein
[quote who="Viperswhip" reply="7" id="3481776"] What's with the class restrictions on gear? Ever heard of player choice? [/quote] I'd prefer it if the eq wasn't restricted, but was better if given to the right class. Don't know if that's doable in LH via modding.
[quote who="Emily" reply="72" id="3481734"] I know you guys think the broken forum people are just loser-misfits but I think you're downplaying their potential for violence. Their obsession with Brad is extremely creepy. [/quote] It's creepy, but it takes a lot of effort and intelligence to do targeted violence. They wouldn't put forth the effort, and many wouldn't know where to get started- especially since it's not skills you can ju
[quote who="Jafo" reply="64" id="3481584"] Quoting psychoak, reply 63 At the risk of derailing the thread from the wonderfully insane topic of feminism, Only 'worry' is whether the topic wobbles towards politics...at which point it is required to [quickly] wobble back. [not part of &#
[quote who="Frogboy" reply="43" id="3481508"] Not all Progressives think that way. Not a fan of that generalization. The answer to misogyny in gaming isn't to replace it with shrill, sexist, antagonism. [/quote] I fully agree, but I consider the group you're referring to "social justice warriors" not progressives. The progressive types I respect, like the Moral Monday moveme
Not all Progressives think that way. Not a fan of that generalization. Ultimately, I think having more access to being able to make things makes things better. That's reason alone to support more inclusiveness. Things are really bad in Japan (I've heard some horror stories from the creator of Battle Fantasia for example)
why isn't the AI better at it? AI should understand border influence and unrest buildings.
If folks aren't griping about W9 that much, and Brad gushes about the under-the-hood stuff like they did with W8, and there aren't a ton of compatbility issues with some of my older stuff, I'll be happy with W9. W7 has some compatibility issues with older stuff- a friend of mine who does dev work has to use XP to work on some older projects.
[quote who="mqpiffle" reply="84" id="3481361"] Quoting abiessener, reply 76 On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, it becomes the obvious and overbearingly powerful strat to always stack your champs up to maximize the (easy) XP you can farm off
[quote who="Frogboy" reply="13" id="3481306"] Quoting TheJaker, reply 11 It's a bit sad that more focus isn't put on the general incivility of the Internet. Men can be creeps both in real life and at a bar. The Internet just exasperates that. But the issue is a lot broader than people being abusive of a sex. Anyone
I do tend not to play giant maps, as the point of steamrolling occurs too early, leading to a long grind of KOing dead empires, which isn't fun. That might explain why I see things the way I do.
[quote who="abiessener" reply="76" id="3481198"] Love the city upgrade discussion. I'll definitely point out that thread to Derek if he hasn't seen it already. On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, it becomes the obvious and overbearingly powerful strat to always stack your champs up to maximize the (easy) XP you can farm off of quests/lairs/wildlands. And on a thematic level, LH is more ab
The things that I think need work in the next patch in terms of balance/fun remove champion XP sharing nerf. Champs aren't strong enough to justify this, and item exclusivity makes this more annoying building level-ups need to be revamped certain champion level-ups need to be made viable. esp on assassin tree
One idea- instead of making it a battle unit, give all static structures a value which a fleet has to surpass in order to destroy it. Otherwise they can't attack it. This makes you build up a sufficient force to attack bases/planets
The city upgrades need a rebalance/revamp. So many of them are no-brainer decisions that aren't influenced by the situation. I'd also like to see a 1/4 chance of an upgrade that isn't building specific pop up. I also think cities and conclaves should be able to build walls, while towns and conclaves should get unit buffs that make it where building troops in non-fortresses isn't worthless. R
We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech)
It was super-commercial back in the 90s as well- I mean, Sailor Moon Sausage anyone? I remember the old Arctic fansubs with the commercials intact. The real issue is the economic depression in Japan caused by their decade-long austerity program (you can't budget cut your way out of recession- EOR). This reduced mainstream spending on anime, so that the only folks supporting the industry were hardcore otaku types, and what they wanted was moeblob stuff.</
I wish there was some way to hybrid the new graphics of the game and the new ideas into the old LH 4X model. It just seems that the fantasy game I really wanted from Stardock is now split between two iterations of the franchise.
I think the key is to make attacking the square a starport is in suicidal at the start of the game. A high hp starport with basic weapons would deter an early fleet. Also, I'd make early game warships really maintenance heavy so that having more than 1 or 2 ships out is a real drain on the economy. Techs later on in the game can allow for more ships in the field.
I used to be huge into anime, the stuff they put out today doesn't interest me that much anymore though. I suspect growing up and growing away from my friends earlier in life had an impact as well. I do occasionally get a manga: the one I'm getting right that I enjoy is called a Centaur's Life. The creator is really into biology and world-building, and it shows. I'll also admit I enjoyed Madoka as a guilty pleasure. Liked Ut
[quote who="davrovana" reply="28" id="3477832"] class-specific items will make champion choices at fame milestones more interesting, won't it? Now you'll pick them based not just on spell traits or euipment, but whether they can use an amazing item you picked up some turns earlier.[/quote] I see the way it's being implemented as more frustrating than interesting. Especially since certain nice things are random drops that are done after you make y
This is a big reason why I'm waiting to play this. I'm confident Brad will do a good job, but I know the game won't be fun until it does- and unfun isn't really my thing. I put the $100 down because I think it will be a good deal in the end, willing to wait for it.
The problem with the new class limitations is that most folks only want 1-2 heroes out in the field due to XP splitting, so this is going to make a lot of items unusable. Maybe a better idea would be class-specific utilities/bonuses, like sharp longsword having extra +crit +crit damage for assassins? That way it stays useful for others, but best for assassins. Staves would have init penalty for non-mages , goes away for mages.
[quote who="trumpeter87" reply="52" id="3477046"] Quoting DARCA1213, reply 51 Quoting parrottmath, reply 48 Why should the star port have weapons? yes, why does it? and why doesn't it? really though, I don't care if it has weapons or not, as long as its defenses so its not a egg shell in space...a really valuable egg shell. Defense doesn't work that way. It would have to have weapons, because with only defen
Yes. It's a nuisance, and somewhat legacy coding, but, at least in the case of the Elemental games, it would be easy to remove Steam integration from the games. GalCiv3 might be another story due to MP.