Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

Maybe, and this is a big maybe- combats should only end with the destruction of one side if it gets destroyed in under x rounds? Another option is to give starports intrinsic attack/defense so that it takes a certain amount of fleet to kill the home system one at a minimum

110 Replies 250,775 Views

My suggestion would be to allow fleets to defend starports. Any starbase or starport cannot be attacked unless the fleet is defeated first. Maybe being within a starbase/starpoint should eliminate the need for logistics. (also to prevent stacking 100 1-ship fleets as a delay tactic)

110 Replies 250,775 Views

As for why you're finding this Steam Summer Sale disappointing (Referring to to posts above- too long to quote)- I suspect much of it is you've got everything you wanted on your backlog, so it's only newer stuff you're looking at, or things you are going to buy on sale only. Things like AOW3 for half off is pretty damn good given how new it is, or LH for 80% off. That said, I only spent $3.50 or so this far- Papers Please which I'm not feeli

68 Replies 211,856 Views

[quote who="Frogboy" reply="53" id="3475220"] Also, from a business point, in the digital age, staying power matters more than anything. There are forums (rpgcodex being the epitome of this) where clueless gamers talk about how crappy this game or that game is and how this game or that should have the features of some game they want not realizing that they are totally out of touch with what people actually want to play. Hence, I'd rather make a game that *I* li

68 Replies 211,856 Views

There's no chance of Stardock starting another Impulse- it led to Stardock becoming overextended which hurt the quality of their core business. That said, I do think Impulse could have been what you described, but even then, it wouldn't have lasted, as Steam would eventually have scarfed up the indies, and Stardock couldn't compete on the AAA stuff (Brad gave some examples of this in the past). GOG could fill that niche well, and probably needs to give

47 Replies 347,817 Views

If Stardock ever goes into the RTS area, it needs to be based on Kohan. That's a game no one has ever tried to make a spiritual sequel of, and I constantly hear people asking for a game like it despite its age and relative unpopularity. Also, the game will be friendlier to the 40+ crowd since it won't require 200 APM. I could even see a Kohan-style game in the Elemental world.

68 Replies 211,856 Views

I'm at the point where these sales rarely do much for me. Everything old I want, I have. Everything new I already paid for, won't be on a big enough sale this time to get me to buy, or already has been on sale and I bought.

52 Replies 140,991 Views

[quote who="Lord Reliant" reply="161" id="3472387"] Quoting Frogboy, reply 158 I'd love to find a better unrest system for 4x games. Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay. Cool mechanism for penalizing Razing.

211 Replies 579,080 Views

[quote who="Frogboy" reply="165" id="3472608"] Quoting Lord Reliant, reply 161 Quoting Frogboy, reply 158 I'd love to find a better unrest system for 4x games. Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay

211 Replies 579,080 Views

[quote who="Frogboy" reply="109" id="3467970"] - The lack of hard choices with the civilization aspect of the game. Reduce the amount of room I have or force me to make other difficult and unique choices. See Warlock 2 for *some* inspiration. Maybe even Endless Legend, it looks like. I'd like more info on this please.[/quote] Well, I'd say what type of city you build is a no-brainer choice, given how much emphasis is put towards quality o

156 Replies 839,122 Views

You could always use the shipbuilder and make the fighters mecha. Carriers are planned to be implemented so might be able to get around it some. If you want mecha and have a PS3- look into importing Gundam extreme VS- hearing a lot of good about that (and it plays on American PS3's)

30 Replies 68,614 Views

More ideas: Great Hail- fireball type spell for ice. In a 5*5 spot, you get x number of hits randomly in the grid Boiling Blood- +init to unit, unit takes damage each turn Cloudkill- poison gas cloud, does a good amount of poison damage and can stun enemy (strategic spell perhaps?) Acid Blast- direct damage spell for earth Wither- attempts to put an injury on a champion for the duration of combat (random)

75 Replies 237,544 Views

Should starports require a troop transport to take them over/not be destroyable? At the very least, I think they should have starbase defenses that can be attached to it, with the home planet starbase getting some defenses at the start of the game (and they should have a good chunk of hp)

16 Replies 22,061 Views

Feral Mount- mounted units lose 50% att/def/movement Frostbite- unit takes x damage each time it attacks Sandspray- single-damage attack hits adjacent unit with a chance of blind Blade Barrier- unit gets +20 dodge vs missiles, opponents take damage when they attack unit Purifying Flame- unit loses 25% hp, gets cured of all maledicts

75 Replies 237,544 Views