I use this equivalence Tiny= Corvette Small= Frigate Medium= Cruiser Large= Battlecruiser Huge= Dreadnought.
Alstein
I think the AI is that unreasonable and stingy with the other AI's tech-wise as well, so it's not so bad... As for Planetary invasion would you trade that tech for Xeno Farming, or Laser V?
I am playing on intelligent settings all AI's. You also all noted colony ships, which I don't pay a lot of attention to, as I rush mine out fast. I'm more worried about the transports- it just seems to use base transports with only one engine, when transports have to be the fastest engines.
I am wondering, because the AI never seems to build faster transports, or faster colony ships, even when it has the tech. That tends to cripple it some. Would it be possible for the devs to add that to the base game, or at least DA? This is one of the areas where I feel the human can exploit the AI still.
You know in 1.0 the level 3 morale building beat the level 4 morale building? Also, players tend to do things the devs can't, because the pool of players is larger, therefore- the devs won't have a player as good as the best of the playerbase- who discovers these exploits.
I almost never upgrade my ships, I just build new ones and use the old ones for planetary defense (I also never build orbital fleet managers, so they manage to slow fleets down some to give my real fleets time to advance. Then again, I tend never to build fighters- I don't build anything new until medium ship building)
Given that there is no MP in this game- what point is there to put a feature in that the AI can't use well? All it does is make the game easier for the player, which can be acheived with a lower difficulty. Part of me really feels that MP would expose this game some- as I could see potential for a lot of crazy stuff in a MP environment. (SMAX was like this as well- played a couple MP games with friends and we came up with some crazy stuff using the unit designer and exploits) <b
Why not just go for tech victory then?
Honestly- my complaint about the farm nerf is that farms do need something to compensate. Suggestion: Create a branch of techs off Xeno Farming that grant a pop growth bonus to farms (not increased by food bonus)
I agree on the option.
Actually it would be a good idea to have a sliding scale instead of specific hard points to hit. Does the AI know how to hit those hardpoints?
Yes, as an option. And it's an option I'd always turn on. I'd only turn it off for MP if MP came in. Really, the one area I was really disappointed in GC2, and feel that they should have done better- was in the events. They should have been of the quality and probably the style of the Europa Universalis series- that would have added a ton of fun to the game.
Claim it's defective and ask for a replacement. Technically , it is defective.
One suggestion I'd like to make- perhaps have a running thread of every final version, so we can see what changes were made, somewhere on the site- instead of having to hunt through the forums every time. For example 1.3.037 to 1.3.041, what changed? Since this game isn't MP, it may not be worthwhile to patch up all the time.
Don't get me wrong- I respect the effort- knowing the resources, but they're not going to sell it well at $55. Also, my expectations before GC2 were high to begin with, I don't buy many games- I buy under 10 console and PC combined in a year, and enjoy maybe half of those.
$55 for an indy game? Sorry, I have interest in it, but $55 for an indy game is too much. $40 I'd get it, $50 I'd consider it. Especially if the AI is shoddy. Note- due to GCII, I now expect AI on games to be that good unless there's a large MP scene.
Honestly, I'd prefer MP, or just about anything else, to the campaign. It's a waste of time to me.
The Wii got SNK support. If it turns out they release their fighters for it, then I'll pick it up. Otherwise, I'll just quit and stick with emulation- none of the X360 games excited me at all, and the PS3 seems worse, and I don't feel like shelling out $600 for crap. The PS2 is perfectly fine for what I want in a console anyways- I might get more value getting an import chip for the PS2 anyways.
The problem is- what can we do other then boycott? I will never buy another EA game again. I will never rent another EA game again.
Suggested fixes: Military Starbase module, inserted with a new tech, that adds hp to starbases. Second idea: With Planetary Invasion tech- create a military starbase tech that prevents a planet from being invaded, or perhaps doubles the planetary defenses until the starbase is destroyed. This module should be very expensive though. (500 credits)
Perhaps a percentage of XP could be lost each game year due to retirements, captains shacking up with Aliens, picking up new red uniforms, etc...
When you've just conquered a planet and those industrial sectors take 100-200 turns to build and you're low on cash- I'd like something in between...
One idea: farms increase pop growth. That would make them useful. That said, one thing I want in the expansion is to be able to build obsolete production buildings, or add in "mini-factories" later on in the game that can be built very quickly but don't give any more production that the earlier buildings.
Well, early game, mass drivers are by far the worst. Missiles get to 2 attack very early, and in early game, Attack value is king. Maybe if armor tech was a lot more expensive in the early game it might be worth it. Farms, I do see the point. However, I still don't think population counts for enough. Should give a boost to production and research more then it already does... I'd throw in an inefficiency penalty if you don't have enough people. (More people= more elites who are act
Overall, I enjoy the game, but these few things seem to be underbalanced- maybe I'm doing things wrong, but I think these things would add to the effective number of options. Most of these are buffs- as really, there isn't a lot of overpowered stuff in GC2, but there is some things I consider to be underpowered. 1) Planetary Defenses needs to be upped. Right now it's a useless build. Maybe give it a chance to foil any invasion tactics in addition to its standard effect. Also allow m