ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

This would also be a big help if the GalCiv 2 application configuration gets messed up and the game won't start anymore. By deleting the files in My Documents, you could restore the game to the "factory settings" without having to uninstall the whole game and then reinstall. Making people poke around in their Program Files directory is just bad form.

2 Replies 2,593 Views

I noticed that Save Game files are stored in a My Documents/My Games/ folder. Definitely a step in the right direction! I would like to also see config files (specific to the person playing the game) and ship model designs (specific to one saved game) also stored in My Documents subfolders. This would allow people who use Windows XP to have other user accounts on the computer play the game without affecting their setup.

2 Replies 2,593 Views

Many of the program folders are being distributed with CVS folders/data included in them. Some examples are: C:\Program Files\Stardock\SDCentral\Installed\GalCiv2\Event Music C:\Program Files\Stardock\SDCentral\Installed\GalCiv2\Fonts C:\Program Files\Stardock\SDCentral\Installed\GalCiv2\Data\HeightMaps (there are others) The distribution list should be updated to exclude files related to developer source control.

1 Replies 1,786 Views

I tried to load a game from the main menu and i got the message, "Microsoft Visual C++ Runtime Library. Runtime Error. Program File/Stardock/TotalGaming.net/GalCiv2/galci2.exe" Happening to me as well. It was occurring in version .28, then I upgraded to version .31 but the problem still persists. Any ideas on a reso

9 Replies 8,867 Views

WTF? There are still .shipcfg files from Beta 2 lingering around in this folder: C:\Program Files\Stardock\SDCentral\Installed\GalCiv2\Data\ShipCfg I recognized the names while looking for the files with _UD_ in them. I can't believe those are still there even after I did an uninstall/reinstall. I guess the uninstaller doesn't clean out those folders. That cleanup issue should be addressed by the dev team. During the Beta phase, a

11 Replies 9,608 Views

I'm probably going to get flamed for this, but I'll say it anyway. I like Valve's Steam tool for the same reasons that I like Stardock Central. My HalfLife 1 CDs are long gone, but sometimes I want to play a couple rounds of Day of Defeat. Were it not for Steam, I'd have to go buy the game again. I think Stardock and Valve are both thinking ahead to the future with good software delivery and "license" (CD-key) management systems for their customers. <

5 Replies 7,552 Views

Between turns, when battles happen between 2 alien ships, the map does not center on the battles when they happen. I can hear the weapons fire and explosions, and sometimes I see a battle that happens to occur where I had the map positioned. I WANT to see all the battles (because they look cool now!). Can you add an option in the settings to "Center on Ship Combats"? -Proud Canadian

3 Replies 1,958 Views

That's an interesting idea. I would clarify this one even further: * Want ability to save a ship design to an external file (separate from the Saved Game) for import to another game * If you are playing a new game with the same ship-style set, you can load your saved ship design directly into the ship design screen * If you do not have all the of the techs on the original saved ship, then the stuff you DO have will be loaded. This will at least load

14 Replies 7,353 Views

One more on this topic... The first Sensors module you get for your ships is called "Sensors mk III", although there is no mark 1 or 2. QUESTION: Are sensors supposed to also act as a Star Scanner? That is, does a ship with sensors act as a Survey Ship? I don't think this was the case in Beta 2, but that may have changed.

1 Replies 1,292 Views

There is no "Sensors 1" tech. The first "Sensors" tech we see is Sensors II. ALSO... The naming of tech advances is not consistent. Some are labelled with Roman numerals (Sensors II) and others with regular numbers (Sensors 3). This requires some cleanup. -Proud Canadian

1 Replies 1,292 Views

In many cases, a new technology advance does not list what new ship modules it unlocks. This makes it hard to plan out research goals. EXAMPLE: Improved Star Scanning unlocks the Star Scanner mk II, but this is not listed anywhere. You have to go to the ship design screen and see what "new stuff" is in there. - Proud Canadian

0 Replies 1,399 Views