ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

So why should it be so unbelievable in a game? Its not unbelievable, but its also not fun. If the best engine is always the newest one, then why bother having a list of engines to choose from in the ship design screen? You might as well replace it with a +/- control to choose how many engines you want on the hull.

7 Replies 6,743 Views

Engines are totally unbalanced. As you get new technologies that allow new engine types, the old engine types become completely obsolete. I would like to see other players opinions on how to make this better. When a higher tech-level engine comes available, what difference should we see for the engine stats? - engine price (higher or lower?) - engine size (bigger or smaller?) - engine Moves per Turn (what engine types should go faster than 1/turn?) - anythin

2 Replies 2,252 Views

It seems that doing an Upgrade on an existing ship design (your design OR a built-in design) causes some kind of corruption in the game files for Beta 3 v0.31. This manifests itself as a Crash to Desktop immediately after you try to run GalCiv 2. This can be avoided by NEVER UPGRADING ship designs. Always create a brand new ship design instead. -Proud Canadian

7 Replies 4,562 Views

Hi guys, I think there are two problems being identified here: 1) Mines should NOT be considered obsolete when you get Factories. Mines are supposed to upgrade to Deep Core Mines (which I haven't seen yet). Mines also gain bonuses from "boulder" planet tiles, and Factories do not (they gain bonus from the lightning bolt). 2) The upgrade bug. In Beta 2, if you had a Starport upgrade in a build queue when you saved the game, reloading the game would do two things: a) the

21 Replies 10,618 Views

Hey Jack, I submitted a related comment about the Find button. Build 0.31 (and those before it) doesn't have a clear visual indication of whether or not there are ships with movement points remaining. I remember one of the old Sid Meier games (can't remember if it was a Civ game or Alpha Centauri) would have something flash on the bottom of the screen when all your ships with movement points have moved. Also, after all the units with movement have either moved or skipped that turn

2 Replies 2,913 Views

I made a custom race where I chose the third level of Research bonus (+50% Research) for 4 race points, I believe. In-game, I managed to get about 5 planets colonized fairly quickly. I built about 3 Basic Labs on each planet before I started any research. At that point, I put 100% of my resources into research. I was getting a new Tech advance EVERY TURN for about 15-20 turns, and then I was getting advances every 2 turns for many more turns. My question: Is this +50% Research boo

2 Replies 2,459 Views

I started a custom race game with the Squid-head guys picture. When the game started, All my planets were assigned the Human "blue shield" icon instead of the Squid's icon. This got very confusing, since the Human AI team started the game next to me, and also had their "blue shield" icon for their planets. This was the second custom race game that I played in a row as the Squid-heads. Before I started the second game, the only race settings I edited were race attributes and startin

0 Replies 1,288 Views

I have yet to see a yellow tile on a class 10 or less planet. I think the lowest class I have seen them may have been a class 13. Same here.

7 Replies 6,334 Views

As you get newer and newer engines via new technologies, the old ones become totally useless. Nothing about the older engines is better: size, price or speed. If this is how it was intended, why not just remove the old engines from the list as soon as the new ones are available? I would prefer to see the old engines have SOME advantage. Maybe significantly lower COST compared to newer engine types?

5 Replies 6,299 Views

If you quit the game, then try to run it again, you may get this following crash popup: Microsoft Visual C++ Runtime Library exception blah blah blah... You may never be able to launch the game again, unless you do the following: Go to this folder: C:\Program Files\Stardock\TotalGaming.net\GalCiv2\Data Delete all files with this extension: .shipclass Go to this folder: C:\Documents and Settings\YOURNAMEHERE\My Documents\My

4 Replies 14,254 Views

I use the FIND button to locate ships that have moves left. In many cases, I want a ship to "skip" its turn and stay put. In GalCiv 1, I pressed the spacebar to make a ship skip its turn and waste its movement points. After all my ships had moved, pressing FIND made a different sound and the cursor changed, to indicate that all ships had moved. Also, all ships with auto-pilot moves would that their turns. This functionality does not seem to work the same in GalCiv 2, but I think it

5 Replies 4,523 Views

We seem to start the game with Constructors, but never seem to get Constructor modules (at least I didn't get them yet). The Constructor seems to be a special case ship that you can't custom build from components. This should be corrected by supplying a Constructor module for the cargo hull.

2 Replies 2,140 Views