JavaScout

JavaScout

Joined Member # 172235
1 Posts 10 Replies 384 Reputation

BulMaster. don't jump to conclusions. If the version is from beta anyone who pre-ordered while the beta was up had access to this code. The fact that they say that the bonus pack is included is just false as it is not complete yet. Also when CD's are made this introduces a whole chain of possible pirates.

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To clear it up below is a Invasion Tactic Entry. The image is just a pcx file. You can find a complete list of invasion tactics here http://webpages.charter.net/trevorpowdrell/invtactics.htm Example. //------------------------------------------------------------------------ INVTACTIC TidalDisruptors //------------------------------------------------------------------------ DisplayName "Tidal Disruptors" Description "By scatterin

25 Replies 1,041 Views

I have added invasion tactics to me website. If you want to take a look at what was available in the gamma release. My site will be updated on the 26th with the actually shipped games data file as well as the bonus pack. enjoy http://webpages.charter.net/trevorpowdrell/invtactics.htm ~SDC~

9 Replies 835 Views

You might find this pdf useful. Just a word of warning it will need to be updated with the release so I would wait till the 26th before printing it off. http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf ~SDC~

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As far as tax rate etc. Tax Rate usually 50% Spend Rate 100% 20% Social 40% Military 40% Research I usually produce 1-2 scouts depending on the map before Colony ships.

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First thing I like to get is Trade so I can start sending out freighters. This also gets you Universal Translators and Economic Capital. After that it depends.

22 Replies 2,190 Views

Ion_Stream, I think you will find the starbases more than make up for the ship design feature. Starbases play an important role and I think more fit in with a stratgey game than a tactical ship design module. But that is my opinion ;). Sorry if I restated some of the things you already knew but it might be informative to some of the other people reading the thread. I look forward to reading your opinion of the game after you have played it.

30 Replies 1,160 Views

No ship design in game. You can however make new ships available be adding a file with a ship extension in the data directory. Here is an example. //------------------------------------------------------------------------ SHIP StarHawk //------------------------------------------------------------------------ Name "Star Hawk" Model "Ship06" Description "The next generation of survey ships. Starts off with some ba

5 Replies 492 Views

Ship design has always had a large focus in 4X space games. Galciv is slightly different in that military might is not the focus of the game. Diplomancy, trade, influence, population morale, economy and politics all get equal billing with military conquest. If fact you can win a game without even going to war. Its hard to do put you can do it. One of the hardest ways to win is military conquest(At least for me it is). There is still strategy in military conquest without designing how many l

30 Replies 1,160 Views

Hey midnight_louie you are slipping. You forgot to mention my fan site. http://webpages.charter.net/trevorpowdrell The site is a list of the research, projects and star base modules you can build. All parsed form the actual game files. You can also find the link under fan sites in the encyclopedia.

52 Replies 3,209 Views