mm I just lost a 3 days old game due to the OS...not that I care that much, makes me test more ;p But sure - it'd be nice to be able to save and restore.
Fredrik Jacobsson
They doesnt look that good either...that's what I wanted to say with my post, but I forgot to write it there :-)
Ehhh I have a somewhat different idea... At some point (late) in the tech-tree there could be a morph/stealth/blitz/shield tech (dunno what one could call it). It would do like this: When doing a fast takeover on a system, when you do it all in one turn, you'd be able to make that system look like it's still owned by the enemy. I could, if needed for balance, cost some too. Story behind it is if you are fast enough they dont have time to send a distress call to their s
Hmm now when I start a game with the biggest galaxy it's abouyt 70% chance of success. The other times it exits the desktop. The only error I see is Debug Message: Possible error: number of fields is not exact. And about memory...(I'm using windows xp) Physical mem 196Mb Limit (with swap) 478Mb. Peak 234Mb Ummm wll, my comp doesnt behave like it's out of mem...it isnt lightning fast but no other games/applications complains. Niether is the OS...which it does
Gaaah! It is going get the title "Game of the year". :) I whish it's 10 months later when I wake up tomorrow, hehe.
Worked perfect. Very smoooth even on a P90. Sound is a big difference from the current game, but since it hardly need any alpha testing so there arent any hurry.
I found some screenshots here: http://www.stardock.com/products/gcgold/ Well worth a visit to get a reminder of old times and definatly for those that didnt play the OS/2-version. One things that I liked better in the old game is the symbol for the systems that humans have colonized. http://www.stardock.com/products/gcgold/gcg3.jpg Are the very big starmap something you have thought about for coming versions of galciv? (after the initial release that
One could also consider changing the behaviour for non-humanoid aliens. (=Yor) They could have much more use for planets that's unusable for humans. And our carbon-based systems could be of less use for them. Ehh an idea anyway :D
Have you changed the font for displaying the Empire name and Leader name in the setup-screen? Or was it like this all the time? http://www.home.jacobsson.nu/galciv/font.bmp
Ahh on the trade screen? As to show when you cant trade since your's at war ith that race? Then forget my foreign talk.
Hmm how about "Foreign affairs" ? But sure - "War - Peace" is a good describer too, lol
Definatly a very good idea. Will make the game vary more. So if one choose "good" or "evil" paths will block and change the tech-tree. As for other decisions.
Concord is a odd word for me that doesnt have english as primary language. I had to look it up. And my amercian friends needed to look it up too lol. Alliance? Accord? Damn...a single word for it is hard to find... :notsure:
Well, I think it's good if most of the good planets are in the yellow systems...but IMO it'd be good if the others can host a decent planet as well. Not as good as the yellow, but good enough to want to colonize. Perhaps a scale between the other colors..so the rest differs too.
I got a strange thing with the new build. I couldnt check the planets in two blue systems. When selecting them I only got the overview-minimap and statistics on my right side. Just as if I had selected empty space. Other blue systems was fine tho :/ Nothing special in debug.err
Hmm in IE one can change fontsize if one sets "Ignore font sizes in pages" under Accessibility in the settings. but then lots of stuff look wierd..
It's, afaik, fps. frames per second.
I hope he was ironic? ;p
Great. Thanks for the info. Looking forward to it :-)
Hehe right. I experimented and got all of his units out of orbit all the time. When they exited the orbit they just stood there. The comp player didnt move them at all. so after a little while he had about 10 units on the same spot. Well, one can go and interrupt his military/social projects too. This isnt really a new one. When one selects a system before a comp. player colonize it you can do just about everything to disturb him.. Or did you manage to control it under other ci
Ahh ok. Good goal. And please consider beeing able to select scale and/or zoom with the mouse. It'd be a nice feature. Very usable. Now or future.
Ahh that's a good idea. very good. and, if stardock not chooses to implement it for some reason, it'd be great if one could choose "scale" for the main view. I might want to see more than one quadrant at a time. Like 3-5 selections between the view today (a little bit smaller than one quadrant) and 4. (Or more) That'd be great IMO, I like the overview...but in a big galaxy the minimap is kinda small... Oh, that brings up a question...how does GalCiv handle different sc
You cant. They are only for sending a few colonizers to start a new colony. You will be able to send more people through transporters...not implemented yet tho.
Now when most people have a three-button mouse with scroll, couldnt it be good to make use of it? I dont know to what, but scroll could be as tab and 3rd button as enter. Or anything else :-)
Uhh just to clarify regarding case number two...the immobility lasted forever...all turns til I quit.