Frogboy - what version of the nVidia drivers are you using for the 5600? The one that wouldn't install is 81.98.
SrGalen
Downloaded it - will give it a try when I get home. Thanks.
I have the same issue on my HP zd7000 - HP doesn't have any newer drivers (1/2004) (5600 card) and the NVIDIA site's latest drivers won't install - the setup quits.
Capitol is the building - Capital is the city. And we generally use "spelled" on this side on the pond... although "spelt" is correct, also.
WAY TO GO JESSE!!
The way it worked in GC1, and seems to work in GC2, is the trade income goes up when the shuttling freighter is in the sphere of influence on the starbase IF the trade module(s) are installed. The increase in income is for your trade routes to others and others' to you (both races get the income boost.) If someone has solid info to the contrary, please post.
As for really different prices, the best example is always medical treatments: a pill that costs 4$ in europe or the USA will usually be sold 10, 15$ in Africa, where noone can afford it at that price. A bit off topic, but the $4 pill in Europe is about $15 in the USA - we get to fund all the re
Haasen, Thanks
(with the exception of a few European countries before the onset of WWII...). That's a good example of the technology gap or invasion techniques making a huge difference in fighting ability (Maginot Line on French/German border defending against Panzer II's on French/Belgium border....)
(with the exception of a few European countries before the onset of WWII...). That's a good example of the technology gap making a huge difference in fighting ability (Maginot Line on French/German border defending against Panzer II's on French/Belgium border....)
and REDOWNLOADING for the third time Question: Why aren't you Downloading & Archiving to save it on your Hard Drive (and then to CD/DVD)? Then you can use Stardock Central to restore from archive. Or, if you aren't using Stardock Central, just download the updated files and install from the local drive?
I apologize if this seems a bit long winded, but.... 1) The board gamers (grognards). They want every number, every detail spelled out. There should be a way to click on anything and find out precisely how it came from. The cleaner and simpler the mechanics, the better As one who cut their
Everything on the list sounds like it will enhance the game &/or the playing experience (they're not quite the same thing) - Good job on distilling the sentiments expressed on the forums....
What?! They were in Alpha Ceti VI last week! Quick, man the . . . ohhh, sh-*BZZZsst* LOL I agree that having someone declare war is significant enough for a GNN blurb, although if you run through the main buttons regularly you will pick up this info, if you haven't lost anything militarily. Otherwise, the losses will show up on the
What?! They were in Alpha Ceti VI last week! Quick, man the . . . ohhh, sh-*BZZZsst* LOL I agree that having someone declare war is significant enough for a GNN blurb, although if you run through the main buttons regularly you will pick up this info, if you haven't lost anything militarily. Otherwise, the losses will show up on the
the game doesn't tell you what anything costs, other than in "weeks", If you are really interested, go to /data/English/techtree.xml and open it up - As for in the game, "weeks" tells me the division result already, and in this game, unlike GC1, leftover research credits go to the next tech you select so the management to be efficient with the
the game doesn't tell you what anything costs, other than in "weeks", If you are really interested, go to /data/English/techtree.xml and open it up - As for in the game, "weeks" tells me the division result already, and in this game, unlike GC1, leftover research credits go to the next tech you select so the management to be efficient with the
The concept of having to micromanage the location and bonuses of heroes in order to counter the (likely) appearance of AI heroes in the exact place I don't want to see them makes my head hurt. Don't forget, the AI has the time luxury / computing power to do a better continuing job of optimization than we poor organics do. That said, being able to transfer experience between two ships (of different hull types - within a hull type is handled via the upgrade ship function) with a signif
I have a laptop with Intel integrated graphics ( Mobile Intel(R) 915GM/GMS,910GML) and it works fine - with the updated drivers, of course. Antialiasing at the default is OK.
You may want to check and see if this mod, since it's in the planet description file, affects the planets the AI has as well.
A resounding YES!! I travel quite a bit and the work laptop is my constant companion. At home I have another laptop (3.2 gHz but only a Geforce 5600 - old driver so 1D8 wouldn't work, but went out to NVIDIA and got the new one to install - HP didn't have it.) and 2 older PC's, 1 of which is a 780 athalon (still) running 98SE. Haven't tried GC2 on it yet, but ran quite a few games on GC1/AP on it. On another note, I really do appreciate the continuing efforts to tweak and correct th
How very ..... pragmatic. Make-your-own livefire exercise victims... err training assistants.
From what I understand each level of PQ improvement tech increases planetary quality 10%, ergo: Without PQ ability, Mars 4 with Soils -> 4 x 1.1 = 4.4 (no tile yet) with Habitat -> 4.4 x 1.1 = 4.84 (no tile yet) with Terraform -> 4.84 x 1.1 = 5.324 (should be 1 new tile to be developed) The PQ ability % gets multipied in at the start of this sequence... 0 qualtiy planets can be thought of as gas giants or iceballs that can't be developed w
The cargo hull has one hit point In other words, only good if you can strike first and kill before the target fires back - because you will die if you take ANY damage.
Well deserved for all of the above reasons