Lucky_Jack

Lucky_Jack

Joined Last seen Member # 180465
26 Posts 680 Replies 1,866 Reputation

Brad, As you may rmember from my previous comment I LOVED the ranges implementation you had in the OS/2 version. What I liked most about it was that it allowed the human player and all of the AIs to build up a considerable infrastructure before having to concern oneself about being attacked. Of course, the larger your galaxy the more affective and desirable ranges becomes, which may be one reason why I like ranges so much (I prefer grandious playing areas). If you already hav

10 Replies 286 Views

I'd still like a pop-up for those times when I miss it coming on, say when the treasury is less than 100 and the spending is such that my treasury will decrease by more than 30%, or when the treasury transits into the minuses? Thanks, Jack

5 Replies 176 Views

It looks like this is fixed in build Beta 1C, but I am curious how this should work. I have researched "trade", "advanced trade", and "cultural trade". "Cultural trade" is still on the list of techs that can be researched. Is this the way it should be? How many times should we be able to research "cultural trade"? Also, I searched the tech file ("GCTech.TECH") and found no other techs that include the ability "Trade routes", like these three do, however there are some that include the

4 Replies 115 Views

I don't think the point here is that any one strategy is going to win consistantly. But any strategy that leaves you weak in the eyes of the other races is certain to leave you on the short end of the stick. The first thing to do is to try your strategy at lower skill settings ("cakewalk" or "easy" with races at "idiot" or "dumb") until you get a feel of the game and how effective your strategy is. The next thing is to try to colonize other star systems a quick as possible an

4 Replies 212 Views

Magus, You may want to start a new game and watch how morale varies with what you have in the treasury. When you go into debt morale plummets so you have to try to get your finances in order (get out of debt) to get morale back up. If you catch it quick enough you can prevent it from going totally out of control, but your people get very angry at you if you let your debt run away with you for very long. Cheers, Jack

5 Replies 176 Views

Worth your money? So much depends on what you like. If you have been looking at the downloads available from this forum and like what you see, and have been reading the reviews where Brad tells how he expects the game to play and like that, then I think you are in for a treat. BTW, I had the OS/2 game from release 1.0 through release 2.5 and enjoyed it immensely. I am very encouraged by what I have seen so far while beta testing its conversion to a Windows version and I personally beli

6 Replies 324 Views

I have no problem with the proportional sizes of the star systems (planets are not visible on this screen) and the ship sizes. After all, it is all representational. The space the game can cover is so vast that if a ship was to be presented in a size relative to the size of a star system the ship would not be presentable on the screen (it would be many magnatudes smaller than a pel). I think this is a visualization problem that many individuals may have to resolve in their own minds. Otherwise,

7 Replies 210 Views

I think what Magus is saying is that researching trade technology is analogous to learning how to build bigger and more efficient freighters. If so, I agree. Limiting the number of trade routes does not seem to do this, but allowing more profit from a trade route based on researched techs does. Cheers, Jack

39 Replies 1,293 Views

When I called up the link it gave me a display with the text. I printed it from there, Perhaps that is why so much white space. I will try Word. BTW, it may be that everyone doesn't have Word. They will need an alternate method of printing it. Cheers, Jack

10 Replies 221 Views

I think space anomalies are supposed to be like stars. Once you have discovered and cataloged one it is there until explored. Intermittant music is also a problem for me. It happens most often when it should be switching music, as when closing a planet screen. I can often get the main screen music to restart by opening a planet view and closing it again. However, when the alien themes quit playing they seem to stay gone. Increasing the tax rate decreases morale which decreases

3 Replies 142 Views

A question about the submition of scores to the Metaverse - Does the DGM have to be open for this to work? I tried it twice today, once with the Beta 1 build and the DGM closed, which locked up my PC, and once with today's build (Beta 1A? Beta 2?) and a brand new DGM (help->aobut says 0.66.74) and it worked. Cheers, Jack

5 Replies 183 Views

Downloaded it and printed it. ****************************** Just a warning to anyone thinking of printing it. It is 56 pages with about 75% white space. Some pages don't contain any text at all. ****************************** Brad, I assume this level is NOT ready for any critique. True? Cheers, Jack

10 Replies 221 Views

Magus, I too am seeing cases where trade income fails to show up on the economics screen. In some respects mine looks a bit different than yours, but if you could try something quick we may be able to tell whether they are the same or not. 1). Start a saved game in which you have extablished your own trade routes. Respond to the research window as needed (or just get it out of the way). 2). Look at the economics screen and check the value for income from trade (mine show

1 Replies 80 Views