I like this!
Istari
That page only lists the number of players on ONE server. There are 6 of them. Second, whenever people complain, I notice that it's at like 5am.
As others have mentioned, Brad's post explicitly mentions Replay and did from the start.
[quote]Pacov, first I wanna let you know that you are being completely reasonable and that it is a bit unreasonable of Stardock to continuously make promises and not keep them. Throwing bullshit at us and keeping us in the dark (the mushroom treatment) is not helping. [/quote] Yes, because that's what we've been doing. Keeping everyone in the dark and breaking promises. It's just the way we roll. We're just incredibly secretive that way. And when we say we intend t
Apparently favor points are only being stored in pantheon and skirmish. There is some internal discussion as to whether that's the right thing or not. One group says that people were abusing custom games to rack up favor points but others say it's not intuitive and comes across as a bug.
We haven't seen any crashes in our testing. Could you send us your .dmp files? They will be in your demigod directory that's in the my games area of my documents.
[quote]imo they need to put up some damn servers and stop being cheap bastards we can then have a damn lobby to chat in aswell.[/quote] I think you are confused as to how RTS games work.
Can you check out this post? http://forums.demigodthegame.com/354697
Demigod is developd by Gas Powered Games. Stardock is the publisher. The AI, good or bad, was developed by Gas Powered Games.
[quote]Is some kind of Joke? why does everyone on this damn Impulse site think Demigod runs fine? Screw the new Demigods fix the damn game! i just red in this post that multi and Panth have been running fine. Niether run fine nor have they every run fine......EVER!! quit blowing smoke up you own asses and FIX THE DAMN GAME!@!![/quote] That's a bit vague. Could you be a bit more specific?
Gas Powered Games is working very hard on not just v1.01 which is in final testing but also v1.1.
This is something v1.01 is designed to address. It's in testing now.
Oh we read it. :)
Flame bait is not welcome.
The Demigod box states Broadband connection required for online play. It's clearly stated. Broadband is generally considered at least 256 kbits/sec or better upload/download.
[quote]Here is a question my friends and I have: One of the biggest downfalls in Heroes of Might & Magic is that one "General" can hold/lead as many troops as he wants. This leads to the "stack of death" syndrome; everyone has one main hero that carries around 90% of his troops, and the other generals (if they even bother to buy more than one) do nothing but sit in the castle and/or are errend boys, transporting troops or weekly treasure fromt he goody hut
[quote]so your saying the only people that can play this game are people with GREAT internet connections?[/quote] Broadband is generally considered to be 256 kilobit or better. 256kilobit in 2009 is not "great". It's the minimum. The person making this post has 130 kilobits but wants to connect to 6 people online. Someone could argue that the game shouldn't "need" 160 kilobits to have a 6 person game but they could also argue that the game shouldn't "need
Someone just posted in another thread who has a 0.13mb/sec connection complaining about his 3 on 3 experience. Demigod requires a broadband connection which typically is considered 0.256mb/sec or better (megabit) both downloading and uploading. v1.01 of Demigod is designed to use less bandwidth. BTW, 5 on 5 Demigod uses around 26K per second right now now 36K per sec.
You have a 130 kilobit upload speed. That's about 15k per second. 3 on 3 is pushing it given your connection. First thing to do is to make sure nothing else is using up any of your bandwidth. Second, v1.01 is being optimized for lower end connections.
It was discussed but GPG was not able to implement prior to release. Since Stardock was able to develop an overlay, it plans to add it in itself.
Your account has Demigod registered to it. Perhaps a typo in your PW?
[quote]Even though his upload speed migh be pretty bad, i am flabbergasted by this game needing 16k/sec UPLOAD to play online! considering i played starcraft and warcraft 2 on 56k modems back in the day... (which translates to rougly 4kbyte/sec) without problems. 200 APM was standard those days, that is, over 200 commands per minute, or 3-4 clicks every second. The only data that should be sent are the commands ordered by the player?[/quote] You probably played said games on Windows 9
Please do not accuse people of cheating. In multiplayer, Demigod does MD5 checks on data to make sure all users have the same version. If someone were to hack something, it would fail the MD5 check and the game would very quickly desync.
[quote]OP is correct, it doesn't matter who made the game or what not...[/quote] The OP's premise is flawed IMO. Demigod has been out for about a month. Not almost 2 months. The single player part of Demigod works fine. Nearly everyone at this point can play multiplayer fine. Since last week, when Stardock replaced the existing connectivity code with code that we developed ourselves the change, I think most would agree, has been dramatic. It is not a
[quote]Only partially true. Stardock wrote the net code for this game....the impulse reactor stuff, so even though they are not listed as the developer of the game, they *are* the developer of the networking library that has been such an issue since launch.[/quote] Stardock did not write the net code for Demigod. The 1.0 release day NAT fasciliator was licensed from Raknet. That is, Raknet connects player A to player B and then handed the socket over to Demigod.</p