All right. So we know the fleet cap (for the 1.0 version) has been set to around 300 ships (at least for now). What actually constitues a ship, though? Do fighters and bombers count as ships? Or is a "ship" referring to just the frigates, crusiers, and capital ships? Oh, and what about orbital defenses? Are they "ships", or do they not count because they take up a logistics slot on planets?
Martok
So it's a little like Star Wars then (ships cannot fight each other in hyperspace)? I just want to make sure I'm not making any foolish assumptions. :p
Nice! (I think you accidentally linked the 2nd page of the preview instead of the 1st page, though.) ;p [link="http://pc.ign.com/articles/848/848665p1.html"]Link[/link]
Nice! Like the battle chatter. :CONGRAT:
[quote]Givenn the fact that this is the same team who developped Galactic Civilizations 2 you can be sure that the AI will be up to your expectations and that you will really have hard time beating it. Now in GC2 the AI didn't cheat but it was able to wipe out the floor with you on hard level. [/quote] Actually, that's not true. Stardock is only the publisher for Sins; Ironclad is the actual developer, and therefore they're the ones who programmed the AI. It's true that Brad ([B]Frogb
So just how big *are* fleets in Sins, anyway? I understand they're now limited by the level of logistics you've researched, but I'm still unclear as to how big/small they actually are. Also, are logistics and ships based on a pure point system (e.g., Logistics tech level 1 grants you 20 points, Logistics 2 grants you 40, etc.)? Or do players have a certain number of ship slots they can fill (e.g., 4 capital ships, 8 frigates, and 12 fighter/bomber squadrons)? How exactly does it wo
So let me get this straight about the upkeep: If you lose a ship in battle, do you still have to keep paying its maintenance costs anyway? I think I'm missing something here.
Woot! Looking forward to it. :CONGRAT:
GAH! How am I gonna make it til Christmas??! I already want to see it now! X-(
A quick question for those who've played the beta: Do crystal and metal asteroids eventually become empty and run out material, or will mines be able to extract resources from them indefinitely? (While they're normally inexhaustable in a standard 4X game, I wasn't sure if that would be the case with Sins, since it's a 4X-[B]RTS[/B] game.)
[quote]the biggest obstacle towards quick multiplayer now is people's adamant adherence to the crappy strategy of turtling. while it may seem initially effective the person who runs around offensively grabbing from other people will eventually outproduce you, and then will proceed to beat you over the head. thats even IF they have to fight on multiple fronts at once. (esp if they are vasari, can you say phasegate banonza?) [/quote] ....Which is yet another reason why I don't play MP gam
Definitely singleplayer. I generally lack the patience -- and even more importantly, time -- to play against other people, regardless of what type of game it is. With SP, I can play according to my own schedule. :)
I apologize if this has been asked before, but I confess I lack the energy to sift through dozens of threads looking for the answer: Is the Collector's Edition of Sins only available through the website here, or will it also be on store shelves as well (EB, Best Buy, etc.)?
Hey folks! Been keeping an eye on this game for a while now, and I like what I see thus far. :HOT: I do have one question, however: How does one actually take over planets? Do you simply have to destroy the defender's ships along with any orbital defenses the planet may have? How do planets change ownership, exactly?
LOL. :LOL: Thanks for the MP reference, [B]rls669[/B]!
Take as much time as you need, Brad. Seriously. I would far prefer the expansion be truly complete and fully fleshed out (and according to [B]your own[/B] standards) and not be released til March, than have it come out this month and be unfinished. :D
[quote]Still playable, but my terror star is annoyingly slow. [/quote] I thought Terror Stars were *supposed* to be slow, though (regardless of which race you're playing as). Or are you saying they're even slower than that of the other races?
Freakin' sweet, man! I'm getting more and more excited about this expansion pack. :HOT:
Congratulations, Stardock! Come to Minnesota and I'll buy you all a drink. :HOT:
It's up for both PC Strategy Game of the Year, as well as overall PC Game of the Year. So let's get out there and vote in Dark Avatar for the win!
[quote]I only played the demo of SEV for a little while, and the impression I got was that it was a very big game with lots of "stuff" in it, but it was also micromanagey, repetitive, unbalanced, and the AI was weak. If you play GC2 at gigantic/abundant and wish the game was bigger and longer, then you might like SEV, but it didn't appeal to me at all. [/quote] What [B]nullspace[/B] said. I too played the SEV demo, and I was almost overwhelmed by the sheer amount of stuff in it -- ther
[quote]I've been gone for awhile and this is probably a stupid question, but have they said anything about including multiplayer in the Twighlight expansion? [/quote] Stardock has already stated multiplayer is not being included in the new expansion. Sorry!
I voted for January. I'll pretty much always favor delaying a release if it will mean a more complete game in the end.
Awesome. I confess I was somewhat ambivalent about TotA at first; but I'm getting much more enthusiastic about it now!
Nice. I admittedly have certain reservations about Sins, but overall it still looks pretty good. Can't wait til February!