Wyrenn

Wyrenn

Joined Member # 215534
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It is random to an extent, but if a race is being destabilized the chances of it happening become much greater. And not only the Leage can show up, but it can cause an actual civil war wich will split the empire into two seperate factions... ~SDC~

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Actually, Social and Military production is seperate on every planet. The Governors are only for Social projects. Every planet plods away at whatever ship you set them to building, so in that way you have to manually set what ship the planet will be producing. The Social building continues on un-interupted by Military building. ~SDC~

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Think of the 4 Governors as 4 different build queues. You set them up at the governor screen. You then asign the different Governors to planets and those planets build what the selected Governor (build queue) has set. And there is no Governor for military, you have to still pick what ships the planets make. The planet list makes this rather easy though... ~SDC~

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Basically Governors are just build queus. You don't add planets to the governor's list, you asign a governor to a planet. So in essense you have 4 unique build queus that you can assign to planets at specific times. I usually have 1 governor for research, one for manufacturing, one for new colonies and one for economic growth. I keep an eye out for moral and deal with that myself as well as building trade goods and wonders. ~SDC~

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I like putting all my picks into Speed and then rush for Stellar Cartography and then produce Colony Ships like they're going out of style and after I've expanded until I can't expand any more I pick what type of victory I want to go for and go from there... ~SDC~

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