Wyrenn

Wyrenn

Joined Member # 215534
0 Posts 0 Replies 115 Reputation

Ah. I (wrongfully) assumed that everyone plays with the AIs at the same settings as me. The Drengin and the Yor are always Evil for me and the Arceans are always Neutral. All set to bright or higher, I have NEVER been able to keep them all happy enough that at least one hasn't attacked me if I was a sitting duck... That and if you go Evil it's a fairly good guess that the Good races will come to kick your hide all over the galaxy...

12 Replies 775 Views

Just because it's going for a tech victory doesn't mean that it won't wipe you out if it can. I guess what I'm trying to say is you can win without going out to conquer everyone, but if you leave yourself defensless the AI is definately going to attack you. Even if you don't want to use it you have to keep your fleet big enough to ward off agressors.

12 Replies 775 Views

As for the events, there are a few common ones that I see at least once every game, but these are usually colonization events. The actual game events I havn't seen many of them. There are a lot talked about on this forum that I have never encountered and I've been playing since early beta testing...

12 Replies 636 Views

Good races enjoy improved relations with other Good races AND with Neutral races. Neutral races don't recieve any bonus or penalty with anyone relation wise. Evil races have it tough diplomatically. I'm pretty sure it's harder to get ANYONE to like you, regardless of their alignment. Evil races don't automatically get along with other Evil races. Plus, Good races actively hate you and will declare war on you at any time they think they can take you out... So to answer question 2, it's easier

1 Replies 214 Views

I'll second the "no ship design" motion. I didn't mind the tactical battles in MOO2 but I hated having to design ships. Usually I would only design new ships when I had war declared on me (usually for no reason) and had to defend myself. Until I got to Stellar Converters and Doom Stars. Then I'd build a bunch of them and win the game. Everytime. No, I don't need ship design.

30 Replies 1,161 Views

I know, I just like mentioning MOO3 'cause it pisses people off ;p I'm just saying that in game terms, there is no point to reviving allies. How is getting them back in the game going to help you win? It isn't.

60 Replies 1,448 Views

One of the things I like about GalCiv is that it knows it's a game. This is not a simulation. Even if you're "good" and another "good" race can squash you, they will. Why? Because all the AIs are trying to win the game. Rules like this detract players from the goal of winning the game. Want a space empire simulator? Get MOO3. Want a fun single player game set in space? We have it right here.

60 Replies 1,448 Views

Yeah, if QS would have realized "Oh, no one gives a crap what Harvesters look like" and just had an open beta (with WAY more people than the 25 the had) it could have been a good game. Although, I'm only assuming it's not good from what everyone is saying, and this with the full knoledge that I'll still pick it up the first time I see it and probably like it... yeah.

10 Replies 1,067 Views

One month. It's yours. Yes. Yes. You see it firing back and forth once, and then one vanishes. When you see an enemy ship come into view, make your ships move away. If you engage in a battle, it's to the death. What do you mean by warships? Because if you look for all the right Anomolies your starting Survey Ship can become QUITE powerful... I have played a few games where I just beef it up and neglect the rest of my fleet... All shi

10 Replies 240 Views

Did you guys know that in GalCiv sometimes your empire DOES split up? Did you know it was more likely to happen if you are an "evil" empire? Well, it does. I don't think it really as anything to do with how big you are, but I think that what you guys are asking for is basically already there...

27 Replies 870 Views

It's more like a scale. Pick the evil option, you get a bonus but you move more towards "evil" on the scale. Think of it like this... you have an alignment represented by a number. 0 is evil, 100 is good, 50 is neutral. Every time you make a choice it either adds or subtracts from this number depending on what you chose, thus making you more evil or more good. Does that make sense?

11 Replies 484 Views

1. Yes. Governors help, but in the end I'm the kind of guy who doesn't mind sifting through a billion planet screend each turn, so I don't use them that much. 2. It's just like it sounds. Random. You can play for hours without getting one, or you could play for 20 minutes and get 10. They are entertaining though. 3. I like how simple it is. I dislike how much better the AIs are at it than me, but really, that's a good thing. 4. The thing I really like is the diplomacy.

21 Replies 685 Views

Even though it doesn't have Darloks, I went to the store today and they didn't have it... damn Canadian customs... Tell me, someone who's played it, are the differences between the races are fairly relevant? Is combat actually fun? I also have a feeling that diplomacy is no better than in the previous MoOs...

33 Replies 2,206 Views