RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
7 Posts 434 Replies 29,808 Reputation

That's what I mean - if they're under your control or blown to smithereens they can't defect and so you won't get any more messages. There's just no other way, except maybe passing the mining loyalty law, and even then when planets are culture flipped or invaded you'll get it.

3 Replies 7,212 Views

Not as such, no. You can aggressively tale control of asteroid mines using influence starbases, or blow them to smithereens if you're at war. Barring those options you'll just have to suffer. :(

3 Replies 7,212 Views

If you want to customise your very own hero but you just want the gear and stats from one of the stock heroes, do a Ctrl-F (Find) in CoreUnits.xml, highlight from to and copy, then paste into Notepad. Design the look of the hero as a sovereign in-game, exit the game, open that file and copy just the parts which relate to appearance, paste over the appearance section in your new hero file and save as before with an XML extension. It wouldn&#

12 Replies 19,387 Views

I can't say I blame you. I was turned off RTS a while ago and even competitive TBS isn't very palatable. I'd rather have a gaming experience which lasts a while and that I'm happy with, than one which lasts scant minutes and that I'm angry about. Trouble is, it's hard to get some people excited about games which naturally take a bit longer and have protracted periods without much 'action' when actually, to the player playing the game, the st

23 Replies 56,779 Views

I suppose that it is possible to whip together some sort of basic hero creator utility but honestly, you don't need an instruction manual to go poking in some XML files. For the visual customisation part you can even use the in-game sovereign creator and then (with some minor editing in the XML file) switch them over to Champion when you're done. Once you've done this a few times and got it to work, it isn't very hard. Would I like to be able to do it in-ga

12 Replies 19,387 Views

Um, you can totally design your own hero units. Copy this, paste into Notepad, save with file extension XML in your mods folder and boom, you have a rockin' Mord-Sith on your side. Unless you're playing as Empire, then you've just given the enemy a rockin' Mord-Sith. Champion <br /

12 Replies 19,387 Views

Another idea to add to the pile. Rather than distributing the XP across the whole army for every battle, give it to the unit (be it troops or a hero) which needs it most (in order to gain a level). If need be, add a button in the victory screen to allow manual distribution. That way, instead of every unit levelling slowly, by default one of them is quickly brought up to the same grade as the rest of the army.

238 Replies 1,052,190 Views

Yeah I don't know what Stardock was thinking, giving Arceans a speed penalty. A penalty to Defence hurts them in the second and subsequent rounds and indeed, that's what I've gone with, along with a speed boost to actually facilitate the use of their Super Warrior ability.

722 Replies 1,789,254 Views

If you take the research value of labs any lower than it is, you may as well build factories and focus research rather than building labs. The real restriction now is on the number of labs which can be built per planet, which effectively constrains most races to 48 base research on most planets and slows things down quite a bit. Of course it is possible to do an all-factories approach by using focus and get around that. Lowering Creative ability is possible, but there ar

5 Replies 9,066 Views

Basically, it's a lot of tech tree to go over and even with inflated tech costs, the Creative ability still makes it possible to leap forward dramatically. I've posted a patch file for lower research output in my mod post, in case you want to check it out.

5 Replies 9,066 Views

I've added a patch file up top for lower-output labs and research bonuses. Initial colonies will have a base research output of 0 and capitals will have an output of 16 instead of 24 if you use it. Make sure to make a backup of PlanetImprovements.xml in case you find it a bit too extreme.

507 Replies 1,009,814 Views

Twelve major race tech trees and one minor race tech tree, and one person to test how they perform against one another. It's always going to be a work in progress without testers to feedback and say 'no no no these guys are way too overpowered now!' ;) That said I have been playing against and as some of the neglected races and I have preliminary fixes for the Krynn and some more improvements for the Arceans. As far as difficulty goes, well the AI

5 Replies 8,577 Views