You can get anti-glare coatings without a tint (if you need glasses just to work at a computer, for example). I imagine the tint is to deal with bright light sources like sunlight.
RemingtonRyder
Basically, TechTree.xml is supposed to be for techs which are fairly common, and this saves unnecessary duplication. If you only want a technology to be available to one race, use the specific racial tech tree (even a custom tech tree of your own would do).
Take a look at this topic, it may help with getting your mod working: https://forums.galciv2.com/353308/page/1/
I tend to see that major object to using engines is their cost rather than their space usage. It is true that having one or more engines forces you to sacrifice weapons or defences, putting them at a disadvantage compared to some enemy ships. However if you can replace your losses, they can be more effective and useful than ships with no engines. The cost of engines rises as you progress through the tech tree, and by default the cost is not really proportionate to the impr
Yes, you need Steam to update. When the update is released the topic will be updated, so just keep checking back. :)
Trading influence points is basically a no-no if you want to get some sort of challenge from the game. I mean, they're worthless really, the issues voted on at the UP are random and usually harmless, so it doesn't matter which way the voting goes.
The AI is insane about using fixed-output farms on bonus tiles without regard to the impact on morale. This makes the AI play a weaker game. It's a bummer, but there's nothing we can do about the AI directly.
There's a fix available that may help where the mod screen isn't working properly: http://www.i-mod-productions.com/downloads.php?do=file&id=135
Well I don't use IE at all, so I don't know if it has the ability to whitelist particular sites. What that basically means for the NoScript extension is that by default none of the javascript loads unless you have specifically told it that scripts running from a particular domain are okay.
Hmm, still crashing before or at the start of galaxy generation. To find your crash report, you can go through Control Panel, Administrative Tools, Event Viewer, or just type Event Viewer at the search box and it should be the top entry. On the default view of Event Viewer, you'll see a box titled Summary of Administrative Events. Under that you will see a set of expandable lists for Critical, Error, Warning, Information and Audit Success. Expand Errors and l
On the planet screen click Details, then drill further to Governor, which will pop up a little window with two checkboxes. You want to uncheck the top one, every time you colonise a planet and on all your existing colonies. Auto upgrade sucks. :P
Making leather armour or something like that available for sov customisation can be done, but since it already exists in CoreArmor.xml, every time you start the game the modded armour would be overriden, meaning it would be not available. That's why I suggested copying an existing item and giving it a new internal name - so that it is a new item which can't be overriden by the core game data. You can alter CoreArmour.xml directly but then it will get overwritten in a fut
So far as I know, if the remaining customisation points aren't spent, the AI spends them. How it chooses, no idea. I usually allocate the spending myself by customising the AI opponents.
It would also help if you check your event log in Windows for crash details. The point where the debug file stops seems to indicate that it didn't even start generating the galaxy before it encountered a problem, causing the crash. Galaxy generation is normally the next step and message generated in a normal debug file.
Actually, instead of a start page on my desktop, I use Session Manager to restore the tabs that I last had up. Usually there are a few pages that I'm working on and having them load up every time saves me the trouble of navigating.
Um, if you notice, there is a fairly limited number of items available for sov customisation. These items have to show up only on that screen, nowhere else. The reason why there isn't more variety is because those same steps that I just explained would have to be used to create those items. It is not as simple as just flicking a number to 1. If you don't want to be pigeonholed (and after 300 hours of playing, you probably want some variety) then I highly reco
DRM means potential unreliability in the future. Your software may end up as useless as a virtual doorstop if it is not allowed to run because of an 'Error, could not connect to the server.' The thing that customers worry about is wasting their money on software or games which don't work. So if you design it in a way in which it won't or will very rarely break down, that is one less thing to put them off. Obviously it should be as unobtrusive as pos
Air Elementals got retextured/remodeled. Obviously someone at Stardock cares about the quality of the art.
If you don't like your starting equipment, you can open the sovereign's XML file with an editor or even just Notepad and change things around. It is also possible to mod items in for customisation: Copy an entry from CoreItems.xml/CoreWeapons.xml/CoreArmor.xml and paste into a new file. For example, the Amulet of Flames starts with this: and ends with this: Yo
If you think about it, the game is tied to your Steam account and you have to log into Steam to play (so far as I know). Logging into Steam with a new computer may mean you have to do a verification first (they will send you this by e-mail) but that's it.
Using the cloud to crunch AI turn processing only makes sense if you want an AI that is unbeatable and you have megabucks to run the servers all day and night. An AI that is just intended to put up a decent opposition (and is fun to play against) is well within the reach of today's multi-core gaming rigs.
Which would be great except GC2 has these things called tech trees, and merging two of the same tech tree will probably result in technology spaghetti.
DRM is good, it's good, But it's not right.
Not as far as I know. You can play with Tight star clusters, that tends to make the map quite empty in places.
The lab boys aren't really in touch with reality. Internet Explorer might have a whole bunch of out-of-box blocking capability, but load Firefox up with AdBlock, NoFlash and NoScript and straight away you're protected against a number of cheap tricks. The strength is in the ability for security to be extended by extensions.