Let me put it this way.... as it stands right now, I have more sensor related ship designs than I do war ship designs... I am a bit of a sensor freak.
mavx21
The random events add much to the game. Colonization events, home world events, galaxy wide events... having said that... I cant wait for the community to come up with many many more events that we can share and use via mods.... Also, the random events are only 1 facet of what can make each game different from the next. The rest is up to you... how big a map do you want? How many AI? What difficulty setting? What victory cond
Yes, there's a fairly hefty maintainence tag on colonies... so if you over expand before you build up your economy, you will fail.
The map is 3D... hold down your middle mouse button and move up / down to tilt the viewing angle...
I believe you're referring to the slider that allows you to put money towards "marketing" your regime to the population... ie, boosting morale, fighting alien influence, etc...
It's been there all along, Icewyng... and is something Cari is aware of. Now, whether they decided to leave that in or not, I dont know.
It makes sense to take up a planet tile for things like trade goods. Where else are you going to manufacture them?
Without a search function, it's easier to have one huge thread in which you can atleast do a ctrl+f search to find certain tidbits of information.
Sounds like you need to increase your military production, Soland. 52 weeks is a long long time to build a colony ship. What are your sliders set at? What are your production planets 'focused' on? Also, dont be afraid to purchase ships outright in the beginning of the game in order to get that intial boost....
Also note, there were some changes to morale in 4D... what might have worked in 4c will likely need to be changed for 4D...
Fantastic!
When starting up a new game, the flow of game creation takes you through race customization...when you click on the Abilities tab it shows as having 7 points remaining (as Terran) leading you to believe that you can add to the stats your race already starts out with... which, of course, you dont.... it might be a glitch in that it's not selecting all the default traits when you first enter the tab...
One thing you can do is hover the mouse over the morale listed in colony mgmt screen.... it will show you exactly how you are getting that %. Planet quality, taxes, boosts from social projects, etc etc. 60-70% taxes is an extreme amount of taxation.
Yes, I believe all we pay is the shipping cost and you can get a physical copy as well.
CTD after the third "New" game in a row... Were you using CTRL+N to produce a new game?
UP session came up and we were voting on whether the Arceans should shell out 2% of their income to everybody else... the only problem was, the Arceans were not apart of the UP, so they didnt get to vote.
I think having a seperate thread for all things related to scenarios might be easier than cramming it into the bug reports thread... just my opinion, anyway. Battle of the Gods - not all techs have been researched, as it was described (Basic Miniaturization -> Supreme; Subspace Rebounder; Dynamic Shielding; Psyonic Missile; Psyonic Shredder; all not researched) I played a game of... erm I think it was Dr
Are you asking for a comparison of Civ4 AI and GC2 AI? oO
For what it's worth, you know you can see the version you have installed through SDC, right?
uglycow: all AI players are randomly given a political party once you start the game, according to Cari. jmgarth: The planet details UI does not list the bonuses, but if you look at the main colony management window before and after you've added some production boosting modules, you will notice an increase in the amount of social / military production points you are producing. Noghanimus: (referring to your first bug) that is a
- You can disband AI fleets
- String Not Found when you lose a planet to a successfull invasion
Well, I'll go ahead and beat Brad to the punch here. =P SDC version: 0.78[b].005 The big changes: - United Planets now in! - Minor Races now in! - tech tree & techs revamped! - planetary improvement maintainence cost revamped (read further for more info) - morality related techs introduced - lots of bug fixes Complete 'history.txt' printout for this upgrade Galactic C
Or just add a slider in the options to determine what zoom level it switches to strategic mode at, with 'always on' and 'always off' at eiather end of the spectrum. Having the "always on" would increase system performance dramatically for those without a decent hardware setup, I would imagine? Especi
You might read the "whatsnew.txt" file... or the dev journals about hotkeys, and other such features. Also the forum thread titled "beta 2 documentation" has some information that still applies to the beta 4 flavor of the game.