i've been having good luck with the following method, up to (and including) painful difficulty: set taxes to 49% and spending to 100%; pop growth is managable, econ is healthy set military/social/tech spending to 26/25/49 research the techs that give empire-wide production/morale/econ bonuses first; large+ galaxies, get sensors and build 1 or 2 more (custom) survey ships to find those big planets, resources, and 2500bc anomolies. design a new colony ship with
axhed
no, YOU'RE money, mumble.
most people (including me) probably cannot see the blue circle representing the spher of influence of constructors. You need 2 constructors when deploying a station. put two constructors where you think the station should go, then select both constructors - Yes! now you can see the blue circle. that is a great trick... if you've got two
bump ^^
i've found that the higher the difficulty, the harder it is to flip planets. which difficulty are you playing? edit: whoops i didn't see i was in teh da forum... i know nothing...
classic
also wanted to point out that with the integrated chip in your laptop, you don't really have a card with 64mb of ram; it's borrowing 64mb from the system ram itself.
* when i launch a ship from a planet, plz make it auto selected. the gc2 beta did it this way, and it becomes a problem when you need to launch several ships from a single planet. trust me it's better now.
use only one colony module the core colony ship shows two modules but functions as though it only has one.
keep in mind that the different difficulty levels and galaxy sizes require different strats. i'm by no means an expert yet but i'll give it a shot: 1) just build a new colony ship from scratch with 2 engines. 2) i usually go 25/25/50 for m/s/t right off the bat. spending 100%, tax rate 49%. when it's time to go to war i'll do 75/15/10 to pump out the ships 3) i'm not sure which strat leads to more money per turn, but adding a farm at the appropriate time will give y
a ha! i was wondering who the heck would spend 10K on a good ethical alignment. now i see it was just cause i was pretty evil in those games. have to admit i've never seen evil cost 10K mua ha ha ha ha ha haa
ha ha the line of... jibboo? saw that movie too many times growing up.
is it possible to edit the .xml file to make all three buildings upgrade to NLC's when available?
make a new game with the correct colors then cut and paste the lines would prolly be easiest.
wow using the "empty hull" method, it seems to make the most sense to use cargo hulls, which could be upgraded to troop transports.
new ones would be good but in your example i think the evil choice needs to be better balanced.
scanner range is capped at 15. i would guess it's to limit the amount of info the ai has to consider each turn. i didn't notice the cap until i had built the wonder, too, and thought that the wonder was overwriting the range, but it turns out it's just capped at 15. i miss my scanner range 42 ships from beta
i have no problems at 1920x1200.
i read somewhere that the luck racial ability increases critical hit chance. that was the only mention i've seen around here about critical hits, but in most other games critical hits do double damage, or 50% more damage. just a guess that they might have hit you for 3 pts, scored a critical for 6, but you defended with a 1. like i said, just a guess... but it makes sense.
ooookay not sure what happened there... ...putting ANYTHING else with the name deepspace.mp3 or whatever in its place? i LOVE LOVE LOVE the rest of the music but the droning deepspace tunes are really irritating.
renaming the deepspace.mp3 files to something else and putting ANYTHING
One thing I do is build a medium size hull and load it with nothing but engines and sensors....voila...instant sensor platform. (dont forget some lifesupport so they have SOME range!!) oh yeah in the beta i used to pack a cargo hull full of sensors. i think the highest scanner range i managed was 42 parsecs lol. i did it half for the
do you have to pay maintenence on freighters traversing their routes?
This is the second metaverse game that I have completed (Gigantic, abundant all, painful, 1.4x) without using ANY cheat codes what mods did you use during this game? what mods did you use on previous games, but not this game, which are still installed?
I'd say that using Ctrl-N to get the uber starting position makes the game monotone. eeew... if hitting ctrl-n makes it go greyscale maybe you should check the dot pitch fluid in your monitor.