Saber Cherry

Saber Cherry

Joined Member # 2247911
0 Posts 4 Replies 380 Reputation

Umlaut - the manual's description of combat rolls is wrong. Nobody (outside Stardock) knows for sure, but the formula is assumed by Kryo to be 1-max for attack, 0-max for defense. I assume it to be 0-max for each, since that's more symmetric.

11 Replies 15,215 Views

You can put it in the GC2 library... eventually. If you want a place to host it other than the library, you can make a Geocities website... And if you just want a place from which people can download it for a few days, before the library reviews and posts it, you can email it to me and I'll host it for you, assuming it's no more than a couple hundred kb (compressed). address: (saber marionette cherry(at symbol)yahoo(d0t)com), with underscores instead of spaces.

12 Replies 11,914 Views

That would be nice if it was turned into a modding tool. Just edit the entries, click "Output", and presto... Not as good as a table, but of course it's not designed for modding

120 Replies 376,703 Views

Forgboy said: One might argue that the social spending "wastage" is realistic. For instance, here at work we have to pay people's salaries whether they're on a project or not. Social spending is essentially paying the salaries of the people who build things on the planet. A good manager will make sure t

120 Replies 135,498 Views

Thanks, I didn't notice the Civilization Manager before, since I only had 2 planets On the other hand, "Weeks Left" - even when accurate - don't let the player make rational decisions, since two items with the same number of weeks can vary greatly in their cost. Bear in mind that at a 100 research rate, a 101 BC tech and a 199 BC tech will each appear to be 2

10 Replies 7,947 Views

Can you give more details? Like, how did you boost PQ rating... and when... and how did you reduce it mid-game... and how do you know how many tiles a planet would have had without a boosted rating? Obviously, +900% would be quite clear, but if the game is internally capped at +40% since anything higher is impossible to achieve with normal rules (or something, I made that number up), it might be hard to notice the effect.

21 Replies 25,340 Views

the 'turns till completion' doesn't hold true at all. It says 1 turn, a turn passes, and the thing still is not complete. Yes, that especially annoys me. Progress is listed as "turns to completion" - which is often wrong, to the tune of 3 consecutive turns listing "1 week to completion" - and cost is listed in "weeks". Why are the real cost

10 Replies 7,947 Views

OK, but I'll warn you I'm not much of a programmer... I can write scripts and mod-level stuff, but no real code. Do you have a website or something? Yes, but I'm too busy with research now (and too poor, as students are wont to be) to actually make a game. Instead I dream about it at night, and tell other people they should change their

38 Replies 32,421 Views

I think they should be slightly bigger and cheaper. But still, they're useful as orbital defense. Military starbase for +(1,1,1),(1,1,1) turns a couple dinky (1,0,0),(1,0,0) fighters - with no engines, sensors, or life-support - into a powerful fleet. But I can't see them being used effectively otherwise. There's also the fact that you can't produce more than one per turn, a common (but mystifying) problem in strategy games. Thus, you sh

15 Replies 14,426 Views

Considering you can build/learn max 1 per turn, it is clearly impossible for points to always carry over, so you have to micromanage anything that takes a turn or less. However, I'm also curious about whether resources ever carry over. I'm assuming workers take a long weekend whenever they finish early

10 Replies 7,947 Views

I have to admit, Saber Cherry, that I had been more thinking of putting the data *in* the wiki pages themselves, as articles... That's better than a link... go ahead and delete my link to their page if you do so.

32 Replies 22,915 Views

I disagree with the sensor range changes, but otherwise consider this excellent work and am downloading as I type. Would it be OK with you if Stardock simply rolled this mod into the next patch? Certainly fine with me. I don't like manually adding 3rd-party patches, either <img src="http://images.st

11 Replies 13,042 Views

These are really useful - thanks! Edit - I wiki'd it under "mods and utilities". Not sure if it's the most appropriate place... hard to categorize.

32 Replies 22,915 Views