Sometimes I'll take some time to design my ship, but if I just want to make somethign quick and throw some weapons on it, I'll use one of the templates.
CodeCritter
Please save your game where you have that ship built. Zip the save and send it to [email protected] with a brief description and link back to this forum thread. Also, please include your debug.err file in the zip. Thanks.
If you have a stuck ship, please save the game, zip it, and email it to [email protected] . If we can catch the bug in action, we can fix it a lot faster. Thanks in advance.
[quote] To the devs. Are there going to be any hot fixes before the next beta. [/quote] There is an update available on Stardock Central right now. Fixes the invasion crash and some other things. A full change log is available here: https://forums.galciv2.com/?aid=172386
The update is now available. Please stop using the workaround. It shouldn't be needed anymore.
[quote] So this is once in the whole game right? This isn't something you have to do every turn? So basically for now, beeline to transport tech and invade once in the game first before an AI invades you just to bring up the screen then cancel and save transport for later or go ahead and invade. Only prob is you better be a warmonger to one civ early on. So much for peace. Oh well the galaxy is a dangerous place. [/quote] One thing someone suggested on another thread was
I've taken care of that "blast of sound" when you hit the Skip button. The next update will have that fixed.
For the workaround to work, you don't actually have to go through with the invasion. You just need to bring up the screen and hit cancel.
Before the AI does it to you. The problem is in the screen itself. When an AI invades an AI it doesn't bring up that screen, so it won't crash. It does not persist over restarting GC2. You will have to do it once every time you start the program. If you start a new game from within an existing game, you shouldn't have to do the workaround if you already did it in your first game.
I'm sorry I misunderstood your post about the battle/selection bug. Does this happen with every battle? Do you have any saved games that reproduce the bug? If so, please zip them and send them to [email protected] with a description of the problem. Or are there any steps I can take to reproduce it? What ships were involved? Does it only happen for fleets? What battle options do you have enabled at the tim
[quote] Oddly enough I have been invaded several times and it never crashes on me. I am playing with a heavily modified game however. Additionally I have a mod for invasions also enabled. [/quote] Yours probably didn't crash because of this work-around: As long as you invade a planet before any AI players do, it shouldn't crash. If you don't want to invade, just invading to bring up the screen and then cancelling should be enough to prevent the crash from occurrin
[quote] In beta 4 the small race icon in the research screen has disappered and also in the trade screen th asterix has disappered. [/quote] Thanks for reporting this. It has been fixed for the next update.
There is a limit to how many asteroid fields can be in the galaxy. Please send in your game as kryo describes so that we can verify that is the case. Thanks.
Swozza, Do you have a saved game that reproduces this? If so, please zip it and send it to [email protected] with a description of the problem. Also, please include your debug.err file. Thanks.
[quote] Mouse stopping to work while clicking on fleet who just engaged in battle, several times. [/quote] You will not be able to select other things during battles. This is by design.
Good news! I found the source of the crash and fixed it. The fix will be in our next update.
[quote] 1) Diplomacy - Unique techs are no longer flagged with * [/quote] This has been fixed for next beta. Also, there is a related bug on research screen where the unique race icons do not show. This has also been fixed. I am currently working on the invasion screen crash. EDIT: The invasion screen crash has been fixed.
[quote]Are we supposed to be getting an animated battle on the video screen on this build or is that comming on a later build? Right now mine is just black. [/quote] The video that is played is based on the improvements on the planets. In the beta that is available we do not have a lot of videos yet. If you attack a planet and it has no improvements or the improvements do not have a video, it will be black at the top of the screen. I've made changes to make a default
It displays the version on the title screen in the game. If it says "Twilight of the Arnor beta 3d" then you have the most recent version. Thanks for sending those files in. I'll be watching for them.
[quote] Unarmed ships have a result of zero, so they're always last. [/quote] This is not always the case. Special components like the ones that add to the fleet's attack will have a certain amount added to the targeting amount. It was probably not enough to put it in front of his other ships though.
You could trade to get the other government techs from other races.
Ok, it is fixed for the next update. If you put your large ships in a fleet with a terror star, no matter how you do it (by removing the ships one by one in the fleet manager, or fleet context window, or by disbanding them in any screen) the ships will have whatever moves left the fleet had.
I was working today on the move count code for fleets. There were a couple issues with the terror stars. I will check to see if what you describe still happens.
Please try the newest beta, version 3D. There were several issues that caused this kind of "freeze up" that have been fixed in that version. If you still notice this happening, please zip and send us your saved games and give instructions to reproduce the hang up. Thanks.
Do you have a saved game where this is occurring or can you gives steps to reproduce this? I'm trying to reproduce it and it displays the same on both screens for me. This is what I did: I have 3 ships each with 1 beam, and the starbase gives +1 beam to each of them. Both screens indicate that there is 6 beams in the fleet, 3 from the attack value and 3 from starbase assist. If you have a saved game that demonstrates the problem, please zip it and send