[quote who="FrenziedFan" reply="96" id="3146020"] Quoting Greyclouds40, reply 87PROBLEM: The game has now devolved into what you could call: "pioneer spam." It makes more sense to constantly produce pioneers than it does to build structures in your towns. The AI is VERY aggressive about colonizing new territory (this needs to be toned down) and the Monster AI tends to let it do so. The player, in order to cope with this, must constantly expand regardless of prestige, location or map loca
Supreme Shogun
[quote who="hmsmiley" reply="13" id="3146562"]I don't think a minimum distance is the problem its the fact that the player isn't the first to take action it's the AI.[/quote] I disagree. The problem is both. What difference does it make if the Sovereign gets to move and found a city if it still gets attacked and killed ? My point in all fairness any sort of danger that is game ending or game breaking shouldn't be that close at start. &n
[quote who="Heavenfall" reply="14" id="3146829"] Quoting keithburgun, reply 13>>If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. See, this is where you guys have me completely wrong. I want complexity and depth, but a special kind of complexity and depth called "emergent complexity". I don't want there to be 100 spells; I want there to be less than 20 extremely rich and deep spells. Then
I'm guessing turn the monsies down to sparse and hope that helps a bit in the meantime. I agree with you guys and gals here, I cannot compete due to the monsters and the AIs all outbuild me cause they just stomp everything.
- One turn deaths for players and AI are possible. - Monsters in Lairs don't rage on AI players like they do on Human. No Fair! - A lot of concerns I have about monsters is that some of the stronger ones that can sit on a lair spawn similarly dangerous things that can wander about and this happens too soon for the early game. (Specific example - Death Demon (big baddie) spawning assasin demons (EEK! for the early game) and umberdroths can spaw
Summoner or Warlock. I'd have to say both, if I went warlock I'd take air or fire (flame dart and storm are at lvl 2) . Summoner would want some kind of buff spells like stoneskin or flame blade I'd also take life 1 in there since books you can buy won't teach you that. Glazunov1 has very valid points. Yes, recruiting techs are only way to recruit higher level champions (which generally don't suck so bad as level 1 ones th
I will quit knocking spells if I find out there's more stuff like this out there somewhere.
I would like to see the player maybe get 5 to 10% for each sort of economics type tech. So we're talking in the neighborhood of 25 to 30% tops, nothing too major but not as heartbreaking to sell something that has a value of 500 and get 5 gildars out of it.
It's a conspiracy!! Dang AI's. They do not fear monsters like a player does. This is not fair. Plus the wanton rampage and destruction of monsters shouldn't matter if you're human or not - or even which faction you pick.
I was focused on the getting the extra attack and didn't consider the monetary implications. If we want to talk about level 5 and on up champions, this is way more huge. Possibly making natural leader by itself one of the most overpowered choices compared to what other choices do for you. I stand corrected.
Yes, I've seen an AI faction get nailed on Turn 1, and I LOL'ed. I believe lair monsters are still kinda tame to the AI's as I haven't witnessed any AI outposts or cities get crashed by monsters.
Seconded or Thirded. Let's get this done! [e digicons]:beer:[/e] [e digicons]^_^[/e]
[quote quoting="post"] After playing the new version i noticed that the game is much better balanced, but to archieve this balance the power of many traits and items has been reduced. This makes reaching a new level or finding a new item less interesting and sometimes boring. I think your design goal "Go big or go home" is great and should be applied to the traits and the items, too: - Hit points, accuracy, ... should not scale with the level - The level
Yes I love the way its going. You can say its headed in the right direction. For me the elephant in the room is still spells. I noticed that each faction has some of their own, this goes a long way to fixing it.
From what I take of it, Factions do start too close. I happen to agree. You can whack enemy heroes at any level is the problem (And they can do same to you). I think they should not be visible/whackable to other side unless they themselves have the techs to see/recruit that level of hero if it were the same side. I really hate getting stuck with Sov plus the level 1 chump I recruited at beginning of game. And some of those guys c
Is it really an exploit though if you have to spend 2 points at Sovereign creation? I think not. This could be by design. I could take those points and spend them better. So, I'm going with not an exploit..
Yep. [e digicons]:meow:[/e] Downloading right meow! Karma for you!
I'm going to guess cause we cant download .913 is why. And/or they made even more changes, going to update later on down the line. [e digicons]:meow:[/e]
The tech trees themselves are too short in my opinion. I also agree with the OP here.
It is truly noticable that monsters are definitely aggressive to the human player and not so much if it all to the AI player.
[quote who="Droghar" reply="8" id="3142248"] I can't say I've ever found Influence to be that useful, anyway I seem to always get the same building choices on level-up, and none of them are ever that inspiring, even at high level. I tend to grab the Almhouse, but I never seem to spend the influence.[/quote] I find I need 20 here and there to build certain buildings, but no need to really amass a horde of it.
Should be a bit more variation in the fertility possibly some 6s and 7s if you pick fertile. Balanced, the number of tiles like that may be single digit in total (but they're out there somewhere ) Production, why not have some 5s ? Some games I'm lucky to get a 4/2 on balanced.. I settled for a 3/3 once, it seems kind of petty all for 1 digit but thats probably the first and most important choice since your
It's got potential. The ball is still in their court. I'm fairly confident that when it is done it will be great not just good and I am basing that off of some of the faction love and differentiation, new spells, items, etc. They're on the right path and game is getting better and better every update.
I totally agree that its no fun to have powerful creatures near your start. Also, being able to have some half decent champs/heroes would help. They need to start better kitted out for adventuring (equipment wise should have a couple armor pieces in addition to their weapon) . Getting owned by a dog is no fun.
The other way you could limit the outposts is to make them cost money for upkeep. I would then argue a bit that you should get a free defender or two since we're talking paying for it. But yeah, it won't take long to go in the hole if you spam.