Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

[quote who="FrenziedFan" reply="96" id="3146020"] Quoting Greyclouds40, reply 87PROBLEM: The game has now devolved into what you could call: "pioneer spam." It makes more sense to constantly produce pioneers than it does to build structures in your towns. The AI is VERY aggressive about colonizing new territory (this needs to be toned down) and the Monster AI tends to let it do so. The player, in order to cope with this, must constantly expand regardless of prestige, location or map loca

180 Replies 702,815 Views

[quote who="hmsmiley" reply="13" id="3146562"]I don't think a minimum distance is the problem its the fact that the player isn't the first to take action it's the AI.[/quote] I disagree. The problem is both. What difference does it make if the Sovereign gets to move and found a city if it still gets attacked and killed ? My point in all fairness any sort of danger that is game ending or game breaking shouldn't be that close at start. &n

19 Replies 61,248 Views

[quote who="Heavenfall" reply="14" id="3146829"] Quoting keithburgun, reply 13>>If I'm reading you right, you want a 4x Fantasy game that has 1) no complexity and 2) no depth. See, this is where you guys have me completely wrong. I want complexity and depth, but a special kind of complexity and depth called "emergent complexity". I don't want there to be 100 spells; I want there to be less than 20 extremely rich and deep spells. Then

41 Replies 122,705 Views

- One turn deaths for players and AI are possible. - Monsters in Lairs don't rage on AI players like they do on Human. No Fair! - A lot of concerns I have about monsters is that some of the stronger ones that can sit on a lair spawn similarly dangerous things that can wander about and this happens too soon for the early game. (Specific example - Death Demon (big baddie) spawning assasin demons (EEK! for the early game) and umberdroths can spaw

180 Replies 702,815 Views

Summoner or Warlock. I'd have to say both, if I went warlock I'd take air or fire (flame dart and storm are at lvl 2) . Summoner would want some kind of buff spells like stoneskin or flame blade I'd also take life 1 in there since books you can buy won't teach you that. Glazunov1 has very valid points. Yes, recruiting techs are only way to recruit higher level champions (which generally don't suck so bad as level 1 ones th

8 Replies 9,280 Views

It's a conspiracy!! Dang AI's. They do not fear monsters like a player does. This is not fair. Plus the wanton rampage and destruction of monsters shouldn't matter if you're human or not - or even which faction you pick.

52 Replies 17,801 Views

I was focused on the getting the extra attack and didn't consider the monetary implications. If we want to talk about level 5 and on up champions, this is way more huge. Possibly making natural leader by itself one of the most overpowered choices compared to what other choices do for you. I stand corrected.

6 Replies 4,896 Views

[quote quoting="post"] After playing the new version i noticed that the game is much better balanced, but to archieve this balance the power of many traits and items has been reduced. This makes reaching a new level or finding a new item less interesting and sometimes boring. I think your design goal "Go big or go home" is great and should be applied to the traits and the items, too: - Hit points, accuracy, ... should not scale with the level - The level

5 Replies 3,441 Views

From what I take of it, Factions do start too close. I happen to agree. You can whack enemy heroes at any level is the problem (And they can do same to you). I think they should not be visible/whackable to other side unless they themselves have the techs to see/recruit that level of hero if it were the same side. I really hate getting stuck with Sov plus the level 1 chump I recruited at beginning of game. And some of those guys c

33 Replies 14,478 Views

[quote who="Droghar" reply="8" id="3142248"] I can't say I've ever found Influence to be that useful, anyway I seem to always get the same building choices on level-up, and none of them are ever that inspiring, even at high level. I tend to grab the Almhouse, but I never seem to spend the influence.[/quote] I find I need 20 here and there to build certain buildings, but no need to really amass a horde of it.

12 Replies 5,333 Views

Should be a bit more variation in the fertility possibly some 6s and 7s if you pick fertile. Balanced, the number of tiles like that may be single digit in total (but they're out there somewhere ) Production, why not have some 5s ? Some games I'm lucky to get a 4/2 on balanced.. I settled for a 3/3 once, it seems kind of petty all for 1 digit but thats probably the first and most important choice since your

19 Replies 9,891 Views

It's got potential. The ball is still in their court. I'm fairly confident that when it is done it will be great not just good and I am basing that off of some of the faction love and differentiation, new spells, items, etc. They're on the right path and game is getting better and better every update.

20 Replies 22,797 Views

I totally agree that its no fun to have powerful creatures near your start. Also, being able to have some half decent champs/heroes would help. They need to start better kitted out for adventuring (equipment wise should have a couple armor pieces in addition to their weapon) . Getting owned by a dog is no fun.

40 Replies 44,218 Views