Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

I would imagine it is supposed to be, but it is currently not. I can cite examples where my forces lost more hp and units with auto-play, whereas auto-resolve would have shown victory with no losses. I would definitely say when in doubt, do it yourself or auto-resolve it.

4 Replies 4,608 Views

They really worked on the monster AI. Played a game without having Deadly monsters (out of nowhere) crash into your 2nd or 3rd city is good. Still want to check it out more - so far so good. So very good.

5 Replies 1,577 Views

I disagree only because I fail to see it used properly. Brad and Stardock can and do work miracles with the AI and admittedly if the AI just had dedicated casters that did their assigned role would this idea be needed? I'd say no. But definitely worth a write-up if it gets people thinking about the issue. I also disagree with the heal hate and losing of mana system ideas.

6 Replies 3,104 Views

Like mentioned, early its nice. No reason the AI couldn't be tweaked to see the value in keeping its units. I will point out that Empires are dark magic and don't have it, but they could/should drain life instead. I'd like to see another heal spell of some type since dark magic just seems OP in comparison to me. Drain Life > Heal. The dark caster did damage and healed a unit all in one spell/turn. This may need to get place higher up

7 Replies 3,142 Views

Good post, hope it sparks some thought. It's more artful than me just saying "Magick Sucks Fix It! " I also don't think what there is so far is horrible but it could use major work added all around. I also think that perhaps certain choices when picking Sovs should grant access to some certain spells. IE warlock or summoner. Some things that either choice would get you and by its design 'not for everyone' only those who picked summoner or warlock

55 Replies 185,452 Views

[quote who="Kantok" reply="21" id="3148791"]I think this question is useless until we see what the city changes hold and if there are any associated outpost and map generation changes. Those are big issues. This is a balance issue. There's no point in worrying overly about balance until we have all the major systems in place, which we don't at the moment. [/quote] Kudos for pointing this out.

35 Replies 10,983 Views

Sad thing about gambler's strike. Would be neat to use with bows. I agree with your (Malsqueek's) post. Also would like to see better tooltips for casting of spells. Like when selecting a target. Use Curse or Blind for an example (has a chance to resist). Why not tell the player a rough percentage estimate of their chances much like melee get showing what they can do if the smack them. Even if you didn't go wi

1 Replies 1,816 Views

I also would disagree with Heavenfall for once. My own opinions about summons is there's not enough variety for a summoner to truly stay a summoner. I have mixed thoughts about the shadow warg, its an okay summon it has no defence though. It's kind of kill or be killed with bandits and their dogs. Harder stuff its a speedbump for the mob coming after you. I can see not wanting to allow players to have huge overpowered summ

22 Replies 71,977 Views

There needs to be a better counterespell system then, cause casting times are yuck and timing is everything in tactical. Fireball is too damn slow. Even spells with 1 turn cast time seem like they aren't worth it, cause the damage that spell would do is not going to equal two rounds of pounding on something as a warrior or assassin. Magic is weak, and you're not likely to get shards of what you want.. It's really disappointing to pick spellbooks at Sov crea

11 Replies 8,220 Views

Well seeing as how the AI spams pioneers, they can set off lair monsters which come after the human and not them, this may go towards slowing down the issue. I think if the AI had to clear out the area it wanted to put a city in, it should focus on units a lot more and need less pioneer and therefore less 'spam'. I agree with Yazari in post #12.

35 Replies 10,983 Views

This gets to the heart of why Magic sucks IMHO. The spells themselves are like "that's it? That's all it does? " Each magic type can, could and should have some damaging type stuff, in addition to buffs. debuffs, and summons. Fireball needs to cost more mana and take 1 turn to cast not 2.. Storm shouldn't take a turn. Magic is so underwhelming for it to supposedly be so central. Magic items sure got some improvements, but the elephan

17 Replies 10,463 Views

Thanks for the update but its still the lamest of the lame in terms of situations. Of course a player is going to escort their pioneer. And BAM get eaten turn after founding. The AI should do something about the slag if it is going to build there. Period. None of this ninja founding and cheating on the humans stuff. There shouldn't be an appearance that the AI and Monsters are cheating/teaming up together.

11 Replies 5,962 Views

I am totally miffed since I can't raze it. Let me also say this outpost was placed down inside my boundary area for the city. It was a neutral faction not currently at war with Tarth anyways. Since I can't build anymore and I had a good spot on a river. I am totally pissed about it. Yeah I know come straight to the forums and rant about it. This kind of thing totally kills the mood for playing or testing. Hope this doesn't happen to an

0 Replies 1,380 Views