When the UP comes up to determine where to put the zoo or prison, you they will escape at some thine in the game. so vote to send it to the largest treath. you'll loose the extra bonus but when they escape, they will damage someone else. ~SDC~
Louis-guy reid
I have not seen them since the beta. they were slow then, 1 parsec per month. Avoid them, move your freighters around, and don't keep anything in orbit that could be destroyed. Keep cash to buy something in case of an invasion. And like Elrikk said, flee.... ;) ~SDC~
old? in 20 years my life expectency will be 150. ~SDC~
Go to the web site support page, and put in the email you used when you registered. You'll get an email back with the info. ~SDC~
55, and I don't babysit LOL ~SDC~
eureka..... booted. thanks ~SDC~
I unzipped the content of the w2k file (top), 3 files in it; boot.ini, ntdetect.com and ntldr. Normally my boot drive is G:, but from the w2k cd installer, my boot drive letter appeard to be C:. So I copied them to C:, D: and E:. ~SDC~
I have copied the 3 files to the root of my boot drive, and I get ntdetect failed, any suggestions? ~SDC~
SDC 99a.139, Typo on right click of a file being downloaded, unqueued misspelled. ~SDC~
I only had this UP issue come once, in many games, it sounds more frequent in the latest update. By the way, a by product on sharing technologies, the whole galaxie production increases, all AI's trade routes increases, hopefully with you. ~SDC~
dictactorship of the majority - the alternative - conquer them all. ~SDC~
You have put in a lot of work on this. I think I undestand where you are going with this. I have not worked out these numbers as they are too volatile due to other variables such as tax rate and sending rate, and I have not worked those out either. My challenge is to match as close as possible the optimization curve of the underlying formula, by managing the play variables. I guess you could plug some data to further your performance, but would'nt that be defeating the
During the beta stage there were some cheese (cheats) that allowed to prolong the game to exercise the different situations of the game, such as more money, more powerfull attack population. The delayed release of the game allowed for "play testing", and the game going out on the 26 is clean, meaning as free of bugs, and many, many playability changes (improvements). Once the game is release, I would support a few documented cheats to help with learning the game. That would reduce the l
The beta group gave much praise to JavaScout for doing this because of his own fustration. Please be patient, I'm sure it will be integrated as soon as the development team gets a chance to get around to it. priorities, priorities... :) ~SDC~
From my experience, population is very tricky, because of it's impact on morale, unless the planet production can support that level of population. Planet production capacity is very progressive. Social projects, research and starbases will improve production, but require quite a few years to build up. At times you may want to slow your population progression, in other words create a 50% morale, because you dont have the production to support larger population. The propula
never built one with GC for win, did it a few times in os2, but i find it expensive to destroy and loose a good planet that you could conquer. do you loose the terror star once you used it? ~SDC~
Been there and done that many times. welcome ~SDC~
The economics of GC aplies basic valid accounting methods, no cheats. One of the challenges of GC is to "discover" these. Check out the economics write-up. ~SDC~
Please check this super site (consideration received LOL) there is a DB listing of the details you are looking for. http://webpages.charter.net/trevorpowdrell/index.htm ~SDC~
AFAICT ? It is clear. thanks ~SDC~
I'm still shacky on that free production, but if you set your slider to 0% military, the planet will show "insufficient resources", But it would make sense. I'll check in my next game. ~SDC~
Hi Ardrikk, check out Brad's latest game, specifically jpg 58, a bit past mid point in the page. the year is Mar 2203(topleft) the game starts in jan 2178. Look at the various spend rate, and the actual spend numbers that result. http://www.galciv.com/examples/5/ ~SDC~
Good game Brad, I guess that is why you have been quiet in the last few days. See you in Metaverse. ;) ~SDC~
It is a known problem, no ETA yet on fix ~SDC~
There are no research list, you have to select what next you want to research after each is complete. Althoug I tend to research a regular path, you have to optimize it at each opportunity, including changing what you a researching before it finishes depending on how the game develops. The games are sufficiently different that it you need to re-evaluate. If you dont do this you will not maximize your results. ~SDC~